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| 00:41:41 | Nothing_Much | kaen_mbp_: you've been busy lately, dude? |
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| 20:54:58 | raptor | i figured out the disappearing walls problem |
| 20:55:04 | raptor | still figuring out the fix.. |
| 20:55:44 | raptor | apparently (since Zap! code) they would clear all the barriers in the ClientGame by calling s2cAddWalls with an empty vector |
| 20:56:37 | raptor | and somehow a polywall with 4 equal points turns into an empty vector |
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