#bitfighter IRC Log

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IRC Log for 2015-02-18

Timestamps are in GMT/BST.

00:46:14koda Quit (Quit: koda)
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00:56:05raptorgood evening!
00:59:15Watusimoto_ has joined
01:00:50raptori found the source of the problem with the 4-point-all-the-same polywalls: in Geometry.cpp readPolyBounds()
01:01:42raptorwhen the polywall sets its Geometry, that method de-dupes consecutive-but-equal points...
01:01:46raptorwhich seems good
01:02:26raptorso how to handle this case? add in special logic to allow these goofy polywalls... or change how a level deletes all barriers?
01:02:39raptoror ignore and tell people to stop doing crazy things
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17:22:12raptorgood day!
17:25:43raptorsorry i've been so sporadic online - I've been super busy with transitioning, at work
17:26:03raptorand in the night i just play freeorion until i fall asleep (after parental duties)
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18:48:46watusimotohowdy
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20:43:28raptorhello
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22:58:59Watusimoto_hi raptor
22:59:12raptorh
22:59:13raptoru
22:59:15raptori
22:59:16raptorhi
23:00:01Watusimoto_did you see my email a few days ago about how to deal with the polygons?
23:00:15Watusimoto_the polywalls that collapsed into a black hole?
23:00:37raptoroh yes, i found the exact spot that it's happening
23:01:03Watusimoto_yes, that was encouraging... I couldn't figure out how to reproduce it myself
23:01:23Watusimoto_I think the solution is easy... after processing the wall, check the point count, and skip it if it has collapsed
23:01:43raptoryeah, that was what i was thinking, too
23:02:32raptori asked, in the forums, why on earth are people doing that... no one has responded yet
23:02:42Watusimoto_I responded, then deleted my response
23:02:58Watusimoto_I thought it sounded a bit antisocial :-)
23:03:20raptortowards me? or the players?
23:03:32raptorif towards me, i probably wouldn't have detected the anti-socialness
23:04:19Watusimoto_towards the community
23:04:45Watusimoto_I don't think anyone would do it intentiaolly... maybe just out of curiosity or something
23:04:59Watusimoto_someone was probably dinking around when they discovered it
23:05:05raptorah ok - i was wondering if there was some weird use case that the community was using...
23:05:22Watusimoto_Are there any objects only visible on cmdrs map? I think no
23:06:50raptorspybugs?
23:07:05raptordo those count? maybe the spybug viewing area is more accurate
23:07:54Watusimoto_not for my purposes... I'm testing that items only propagate to the correct teams
23:08:01Watusimoto_issue 448
23:08:32Watusimoto_I've got the basics working, but am making the test more comprehensive. to test situations like if a red text changes to blue, make sure that blue sees it and red does not
23:08:41Watusimoto_that sort of thing
23:09:18Watusimoto_and I was testing to make sure that being in cmdrs map made no difference, and was looking for an object that might suddenly come into scope when you switched to cmdrs map
23:09:49raptorhmmm
23:09:52raptor]
23:10:00raptoryeah, i can't thing of anything else...
23:10:03raptor*think
23:10:27Watusimoto_work been busy?
23:11:10raptoryeah - we have a new guy at work that i'm exclusively training; however, he is too inexperienced to pick up my work load, so i'm training the other 2 developers on my team to do that
23:11:48raptorfeels like about 1/2 or more of my time has been just training... and having to talk so much is really starting to wear me out
23:12:05Watusimoto_ha, yeah, I hear you... dang, dinner time
23:12:10Watusimoto_see you around, pardner!
23:12:14raptorlater
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23:45:46Watusimoto_back!
23:52:15raptorI got a fix done and it works
23:55:09raptorI'm looking at issue 494 which is an odd one
23:59:44Watusimoto_odd, yes; I hadn't seen it

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