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| 00:56:05 | raptor | good evening! |
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| 01:00:50 | raptor | i found the source of the problem with the 4-point-all-the-same polywalls: in Geometry.cpp readPolyBounds() |
| 01:01:42 | raptor | when the polywall sets its Geometry, that method de-dupes consecutive-but-equal points... |
| 01:01:46 | raptor | which seems good |
| 01:02:26 | raptor | so how to handle this case? add in special logic to allow these goofy polywalls... or change how a level deletes all barriers? |
| 01:02:39 | raptor | or ignore and tell people to stop doing crazy things |
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| 17:22:12 | raptor | good day! |
| 17:25:43 | raptor | sorry i've been so sporadic online - I've been super busy with transitioning, at work |
| 17:26:03 | raptor | and in the night i just play freeorion until i fall asleep (after parental duties) |
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| 18:48:46 | watusimoto | howdy |
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| 20:43:28 | raptor | hello |
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| 22:58:59 | Watusimoto_ | hi raptor |
| 22:59:12 | raptor | h |
| 22:59:13 | raptor | u |
| 22:59:15 | raptor | i |
| 22:59:16 | raptor | hi |
| 23:00:01 | Watusimoto_ | did you see my email a few days ago about how to deal with the polygons? |
| 23:00:15 | Watusimoto_ | the polywalls that collapsed into a black hole? |
| 23:00:37 | raptor | oh yes, i found the exact spot that it's happening |
| 23:01:03 | Watusimoto_ | yes, that was encouraging... I couldn't figure out how to reproduce it myself |
| 23:01:23 | Watusimoto_ | I think the solution is easy... after processing the wall, check the point count, and skip it if it has collapsed |
| 23:01:43 | raptor | yeah, that was what i was thinking, too |
| 23:02:32 | raptor | i asked, in the forums, why on earth are people doing that... no one has responded yet |
| 23:02:42 | Watusimoto_ | I responded, then deleted my response |
| 23:02:58 | Watusimoto_ | I thought it sounded a bit antisocial :-) |
| 23:03:20 | raptor | towards me? or the players? |
| 23:03:32 | raptor | if towards me, i probably wouldn't have detected the anti-socialness |
| 23:04:19 | Watusimoto_ | towards the community |
| 23:04:45 | Watusimoto_ | I don't think anyone would do it intentiaolly... maybe just out of curiosity or something |
| 23:04:59 | Watusimoto_ | someone was probably dinking around when they discovered it |
| 23:05:05 | raptor | ah ok - i was wondering if there was some weird use case that the community was using... |
| 23:05:22 | Watusimoto_ | Are there any objects only visible on cmdrs map? I think no |
| 23:06:50 | raptor | spybugs? |
| 23:07:05 | raptor | do those count? maybe the spybug viewing area is more accurate |
| 23:07:54 | Watusimoto_ | not for my purposes... I'm testing that items only propagate to the correct teams |
| 23:08:01 | Watusimoto_ | issue 448 |
| 23:08:32 | Watusimoto_ | I've got the basics working, but am making the test more comprehensive. to test situations like if a red text changes to blue, make sure that blue sees it and red does not |
| 23:08:41 | Watusimoto_ | that sort of thing |
| 23:09:18 | Watusimoto_ | and I was testing to make sure that being in cmdrs map made no difference, and was looking for an object that might suddenly come into scope when you switched to cmdrs map |
| 23:09:49 | raptor | hmmm |
| 23:09:52 | raptor | ] |
| 23:10:00 | raptor | yeah, i can't thing of anything else... |
| 23:10:03 | raptor | *think |
| 23:10:27 | Watusimoto_ | work been busy? |
| 23:11:10 | raptor | yeah - we have a new guy at work that i'm exclusively training; however, he is too inexperienced to pick up my work load, so i'm training the other 2 developers on my team to do that |
| 23:11:48 | raptor | feels like about 1/2 or more of my time has been just training... and having to talk so much is really starting to wear me out |
| 23:12:05 | Watusimoto_ | ha, yeah, I hear you... dang, dinner time |
| 23:12:10 | Watusimoto_ | see you around, pardner! |
| 23:12:14 | raptor | later |
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| 23:45:46 | Watusimoto_ | back! |
| 23:52:15 | raptor | I got a fix done and it works |
| 23:55:09 | raptor | I'm looking at issue 494 which is an odd one |
| 23:59:44 | Watusimoto_ | odd, yes; I hadn't seen it |