#bitfighter IRC Log

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IRC Log for 2015-02-28

Timestamps are in GMT/BST.

00:48:02kaen_mbp has joined
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01:05:08raptorsadly, it looks like glshim is not mature enough for our purposes
01:05:24raptorit was build with the intention of running GL 1.x on GLES 1.x
01:05:34raptorand I have already converted bitfighter to use GLES 1.x
01:06:15raptorthere is an ES2 branch, but it doesn't compile and i found a github issue where the author says that ES2 isn't really supported yet :(
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01:35:29raptorlooking into gles2-bc now...
01:41:28raptorthis looks promising, too...
01:42:31raptornight!
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03:24:56Nothing_Much"He stops exciting things from happening!"
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11:10:27raptorgood day!
11:49:10raptorso I can see two ways forward with GLES2
11:49:32raptor1. we use an emulation layer (like gles2-bc, which looks pretty complete for our purposes)
11:49:45raptor2. we write our own abstraction and use actual GLES2 code
11:50:24raptorthe advantage with #1 is that a lot of the code is written for us and we do not really need to learn new API calls
11:50:44raptorthe disadvantage is it will have less performance
11:51:05raptorthe advantage for #2 is that our code will ultimately be more compatible and more performant
11:51:25raptorthe disadvantage is we get to start from scratch with writing all our render code
11:53:27raptoranother advantage of #2 is we'd gain knowledge on ES 2
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12:33:36Nothing_Muchraptor: how much less performance do you mean? Bitfighter is a naturally lightweight game :3
12:34:36raptorhard to tell, it would depend on the device that runs the ES 2
12:39:06Nothing_Muchraptor: have you seen the Nvidia jetson motherboard?
12:39:11raptorno
12:39:15raptorlooking...
12:40:21raptoroh wow... that's like an RPi on steroids
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13:05:13Nothing_Muchraptor: yeah it is, and it's not even a project denver board
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17:12:55raptorhello again
17:40:48raptoroh rats, gles2-bc doesn't use glColor4f
17:43:13raptorRATS
17:43:19raptornot implemented :(
17:43:29raptorso maybe plan #1 isn't as possible...
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20:03:12raptorjust for fun I compiled against ES2 headers
20:03:29raptorfirst offending function: glColor4f not found
20:03:58raptorI think kaen's work can be used at this point, i'll have to study it a bit..
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