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| 00:27:48 | raptor | it's the least I could do.. |
| 00:27:50 | | BFLogBot Commit: 864d23e910 | Author: buckyballreaction | Message: Fix compiling |
| 00:27:51 | | BFLogBot Commit: f61d4400ef | Author: buckyballreaction | Message: Fix compiling with non c++11 compilers |
| 00:27:53 | | BFLogBot Commit: 0bd33cbc99 | Author: buckyballreaction | Message: Backport 224606fd45f7 - Remove team-switch ban that occurs when player switches teams in 2-player game, then other player quits... first player should be able to switch teams again, immediately. |
| 00:27:54 | | BFLogBot Commit: 3754fff27d | Author: buckyballreaction | Message: Merge 019 branch to 020 |
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| 01:19:32 | raptor | watusimoto: here is a diff with kaen's shader code: http://sam6.25u.com/upload/shaders_kaen.diff |
| 01:19:53 | raptor | i haven't figured it all out yet, but I know it does two things: |
| 01:20:02 | raptor | 1. modify the ships color based on mouse movement |
| 01:20:30 | raptor | 2. change the phasers into some other spiffy graphic |
| 01:21:52 | raptor | that diff works against 020 head revision |
| 01:21:59 | raptor | and with that, good night! |
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| 14:01:32 | raptor | good day! |
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| 14:03:15 | watusimoto | hey yo |
| 14:03:49 | koda | !day good |
| 14:05:39 | raptor | hi |
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| 20:48:50 | watusimoto | boy... today went fast |
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| 22:45:17 | Watusimoto | hello |
| 22:45:23 | raptor | hullo |
| 22:45:32 | Watusimoto | man, today just flew by |
| 22:45:48 | raptor | yes, i agree |
| 22:45:56 | raptor | i think it has something to do with DST |
| 22:46:05 | raptor | i'm still recovering... |
| 22:46:33 | Watusimoto | I love that its still light when I come home from work |
| 22:47:00 | raptor | me too |
| 22:47:29 | Watusimoto | it makes a big difference when you cycle |
| 22:47:47 | raptor | i liked it in arizona where it was always light, with no DST |
| 22:48:08 | Watusimoto | yeah, that would be nice |
| 22:48:28 | Watusimoto | they're further south, so it probably works better than in the north |
| 22:53:50 | raptor | yep, and the price was hades in the summer |
| 22:56:25 | raptor | i'm starting to tinker with kaen's shader stuff. I posted a patch here in IRC last night if you wanted to, as well |
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| 23:09:19 | fordcars | Hi |
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| 23:10:38 | fordcars | Hey raptor, why, in Bitfighter, do you always use getters and setters, and keep the members private? |
| 23:10:53 | raptor | because of java |
| 23:12:49 | fordcars | Ok :) |
| 23:14:31 | raptor | fordcars: direct member access is faster and simpler, but with a getter, it lets us control access to it from everywhere |
| 23:14:49 | raptor | in case we may want to do some soft of validation or lazy loading or other checking |
| 23:14:55 | raptor | *sort, not soft |
| 23:15:00 | fordcars | So you can do stuff when changing values? |
| 23:15:11 | raptor | yes |
| 23:15:15 | fordcars | Oh ok cool |
| 23:15:27 | fordcars | I am trying to be more 'modular' |
| 23:15:32 | Watusimoto | also, fordcars, getters/setters are more "pure" |
| 23:15:41 | fordcars | Oooo, fancy |
| 23:15:42 | Watusimoto | i.e. what a class does is its own business.. |
| 23:16:01 | Watusimoto | the getters/setters are part of the interface it exposes to the world |
| 23:16:20 | Watusimoto | you shouldn't be mukcing about with an object's internal state except via its interface |
| 23:16:32 | Watusimoto | that's my thinking, anyway |
| 23:16:46 | Watusimoto | but then in languages like Python... everything is hanging out there |
| 23:17:01 | Watusimoto | where you can poke away, damn the consequences |
| 23:17:20 | raptor | yay python! |
| 23:17:35 | Watusimoto | raptor: I do want to play with the shaders, after this @#$%^ lockteams crapola is done |
| 23:18:09 | Watusimoto | I got the patch you posted of kaen's work -- is that what you were referring to? |
| 23:19:43 | fordcars | I've been learning a lot about interfaces lately, in javascript, yikes! |
| 23:19:46 | raptor | yes |
| 23:20:06 | raptor | fordcars: RUN FOR YOUR LIFE |
| 23:20:22 | fordcars | requireJs is really cool! |
| 23:20:31 | fordcars | But still not classy things |
| 23:20:42 | raptor | interfaces: The perfect way to guarantee every developer will trigger a ClassNotFoundException |
| 23:21:16 | raptor | ... at runtime |
| 23:21:29 | fordcars | Haha |
| 23:22:08 | fordcars | requirejs is pretty much a library to load 'classes'in javascript |
| 23:22:13 | fordcars | Or, #include |
| 23:23:37 | Watusimoto | Chuck Norris does not need to know about class factory pattern. He can instantiate interfaces. |
| 23:24:09 | fordcars | Funny, that is pretty much requirejs |
| 23:24:45 | Watusimoto | Chuck Norris can write javascript that doesn't suck. |
| 23:26:38 | raptor | hahaha |
| 23:26:52 | fordcars | Hahaha |
| 23:28:07 | fordcars | I heard some future version of javascript will have real classes, and inheritance and everything |
| 23:28:17 | fordcars | Dunno if it's only a myth though |
| 23:28:40 | raptor | that's what happened to php 5.4, I think |
| 23:28:59 | raptor | but python has it all covered |
| 23:29:55 | Watusimoto | it's called Dart |
| 23:30:01 | Watusimoto | anyway... gotta run |
| 23:30:03 | Watusimoto | back laterz |
| 23:30:09 | raptor | later |
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