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IRC Log for 2015-03-15

Timestamps are in GMT/BST.

00:29:06Guest3795 Quit (Ping timeout: 246 seconds)
01:20:36raptorI suppose it's time to introduce the RenderManager
01:35:46Watusimoto has joined
01:40:19Watusimotoraptor, yes, ther emight be one uimanager per clientgame
01:40:27Watusimotobut there is never more than one client game
01:40:48Watusimotoand I think when there are two clientgames, we'll need to refactor uimanager
01:41:04Watusimotoor at very least create a uimanagermanager to manage them
01:43:08Watusimotoone change that can be backported is this:
01:43:09Watusimotovoid ClientGame::gotWrongPassword()
01:43:09Watusimoto{
01:43:09Watusimoto- mUIManager->gotPasswordOrPermissionsReply(this, "Incorrect password");
01:43:09Watusimoto+ mUIManager->gotPasswordOrPermissionsReply(this, "!!! Incorrect password");
01:43:10Watusimoto}
01:43:14Watusimotovery minor
01:56:48Nothing_Much has joined
01:58:26Watusimotouh oh...
01:58:46Watusimotohg strip does not actually rollback the commits... at least not in the way rollback does
01:58:54Watusimotoit just deletes all the changes... work is lost
02:14:24raptorWatusimoto:
02:14:27raptorwork is not lost
02:14:35raptorhg strip saves the bundles
02:14:44raptorto a backup location
02:14:50Watusimotoso I've read
02:14:58Watusimotobut I could not find them...
02:15:07Watusimoto(I recovered all my work, btw)
02:15:18Watusimoto(using "alternate" means0
02:15:24raptorok - how did you recover... oh?
02:15:41Watusimotoeditor had saved copies of everything open... just went to each file and saved again
02:15:50raptorha
02:15:56Watusimotoit worked!
02:16:03raptoryes
02:16:08Watusimotoand now I've got my commits orgainized the way I want them
02:16:29raptorok, so... strip backups are found in: .hg/strip-backup/
02:16:29Watusimotohg rollback is great, but only one step
02:16:35raptorin the project root directory
02:16:37WatusimotoI don't have that folder
02:17:00Watusimotoothers have reported the same thing
02:17:25raptorthat it doesn't exist on windows?
02:17:26Watusimotoso hg strip is not the same as undoing the commits... it undoes the commits AND reverts the changes
02:17:36Watusimotoit doesn't exist on my machine
02:18:15Watusimotowtf???
02:18:19Watusimotothe folder is there now
02:18:31raptoroh good
02:18:37raptoryour OS has a mind of its own
02:19:02Watusimotoor I did not
02:19:23Watusimotoin any event... I wish I could use the rollback function for multi level undo
02:19:36Watusimotojust erase the fact I did a commit
02:19:53Watusimotoespcially when you have lots of changes and are trying to logically group them
02:19:58raptoryou can always rollback one revision
02:20:00Watusimotoif you make a mistake...
02:20:05Watusimotoyes, one revision
02:20:10raptoroh, multiple revisions... hmmm
02:20:11Watusimotomy problem was I needed to go back two
02:20:32Watusimotothere's no reason for it... if you haven't pushed, all the work is local and all the info is available
02:22:41raptorso I'm thinking of starting a RenderManager class
02:22:47raptorand slowly migrating in OpenglUtils and RenderUtils
02:23:25raptorthen in that class i'd have an init() that would instantiate a GL render object that will be either GLES1 or GLES2 depending on a compiler flag
02:24:20WatusimotoI'd be ok with that
02:24:22raptorwith static access to the GL object so other classes can just do: RenderManager::getGL()
02:24:30Watusimotoglutils will be outdated when you do your work anyway
02:24:31raptorand then do gl->blah()
02:24:36raptorok
02:24:41Watusimotoand renderutils is kind of a mishmash
02:25:19raptoryeah... there's also gameObjectRender
02:25:25raptorthat i'm not sure about yet
02:25:59Watusimotoyes... the original idea was gameObjectRenerer was higher level (renderTurret) and renderUtils was lower level (drawRect) but it didn't really work out that way
02:45:26raptorok, falling asleep - i'm going to commit what little i've done so far
02:46:42WatusimotoI'll commit my backportable stuff tonight
02:46:48raptorit's jsut the skeleton
02:46:50Watusimotoit's committed, but not pushed
02:48:03raptorok
02:48:11BFLogBot Commit: 5a28f27086 | Author: buckyballreaction | Message: Create RenderManager class for future delegation to different OpenGL API methods. It doesn't do anything yet...
02:48:12raptori'm headed to bed. night!
02:48:38raptor Quit ()
04:09:59BFLogBot Commit: 53fc6eceda | Author: watusimoto | Message: Fix warning
04:10:01BFLogBot Commit: 6531d5df2d | Author: watusimoto | Message: Comment
04:10:02BFLogBot Commit: 4f137cfb91 | Author: watusimoto | Message: Add speculative assertion
04:10:04BFLogBot Commit: ca27fc31f7 | Author: watusimoto | Message: [B] More consistent message
04:10:05BFLogBot Commit: 48854d29f7 | Author: watusimoto | Message: Better way to accomplish same thing
04:10:07BFLogBot Commit: 1c9a769d87 | Author: watusimoto | Message: [B] Fixes bug where player is told pw is wrong if he enters pw for permissions he already has. I *think* this changeset is complete and can be direclty backported.
04:10:08BFLogBot Commit: f5cc3af9f6 | Author: watusimoto | Message: Not sure if this assert exists in 019x... if so, it should be removed
04:10:10BFLogBot Commit: ecc3e4a672 | Author: watusimoto | Message: Whitespace
04:10:11BFLogBot Commit: c5a36ef668 | Author: watusimoto | Message: Add convenience function, mainly to support tests
04:10:13BFLogBot Commit: 50f7f1b48b | Author: watusimoto | Message: More tests for /lockteams, enahnce general testing process by creating mechanism for sending chat cmds that very closely simulates actual usage
04:10:14BFLogBot Commit: babc1a4f78 | Author: watusimoto | Message: Fire up clients' MainUserInterface as a matter of course
04:10:16BFLogBot Commit: a09e953aa0 | Author: watusimoto | Message: Merge
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10:54:13Darrel is now known as Oberei
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11:15:32ChanServ sets mode +o
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11:38:37raptorI know I said I wouldn't be coming online on Sundays... but I want to finish these backporting fixes before I forget..
11:55:39BFLogBot Commit: dc4b094a79 | Author: buckyballreaction | Message: Fix tests: - Minor macro changes - Fix really weird error with static const not being intialized when linking - use of a '+' beforehand guarantees the value will be 'used'
11:55:41BFLogBot Commit: 25636c6f5d | Author: buckyballreaction | Message: Backport: More consistent message
11:55:42BFLogBot Commit: efcf3276dc | Author: buckyballreaction | Message: Backport: Fixes bug where player is told pw is wrong if he enters pw for permissions he already has.
11:55:44BFLogBot Commit: 2e1eb8364f | Author: buckyballreaction | Message: Merge 019 to 020
11:56:20raptorok all done. I'll be back tomorrow! There was one really weird compile error on the TestTeamManager... you'll have to check out my latest change
11:56:27raptorbye
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