#bitfighter IRC Log

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IRC Log for 2015-04-02

Timestamps are in GMT/BST.

00:00:53raptor Quit ()
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11:31:41raptorgood day!
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13:14:13watusimotoI was right... there were more taxes in my future
13:14:45raptorTAXES
13:14:50raptori'm so sorry
13:15:48raptorI remember the first time I did my own taxes, all on paper, after working tipping-related jobs the entire year
13:16:14raptorbut it probably doesn't compare to your situation
13:30:46watusimotowell, next year will be simpler, I hope
13:30:55watusimotoit's the transition years that are complex
13:31:26watusimotolast night I mostly just fell alseep in a pile of papers
14:05:22kodai changed jobs three times last year in three different countries \o/
14:07:57watusimotowow
14:08:00raptorblah!
14:08:11watusimotobut as a non-us citizen, things may be simpler for you
14:08:23watusimotofor us, all income earned anywhwere is taxable in the us
14:08:31watusimotoso needs to be reported and accoutned for
14:09:04watusimotoI even needed to factor in my housing costs in Luxembourg
14:09:24watusimotomost countries have saner tax laws
14:09:37watusimoto(in that regard, at least)
14:23:14JeffMB has joined
14:26:45JeffMBraptor: I have fallen in life with GENie (premake fork)
14:27:11raptorin love?
14:27:18raptorhello :)
14:27:31raptori'm not sure i've heard of that...
14:27:31JeffMBerr
14:27:32JeffMByeah :P
14:27:35JeffMBhttp://pastebin.com/CHfQ1MCu
14:27:57raptorloks clean
14:28:02raptor*looks
14:28:15JeffMB.ye
14:28:30JeffMBhttps://github.com/bkaradzic/genie
14:28:40JeffMBsame guy that does the BGFX rendering engine
14:29:08JeffMBalthough he don't officially support xcode, xcode4 does work
14:29:14JeffMBand i believe xcode3 as well
14:29:32raptori have heard of premake
14:30:15JeffMBya its just a fork of premake since premake's guy is well....on haitus :P
14:41:58raptori was considering moving to it instead of CMake for bitfighter, back when we did the conversion
14:42:31raptorbut it wasn't as mature, if I recall
14:45:41raptorkoda convinced me to use CMake anyways
14:45:45raptorand it was a good choice
15:07:55JeffMBah
15:25:29JeffMBi guess GG never heard of cpuid
15:25:34JeffMB>_>
15:25:43raptorhow so?
15:25:46watusimotoso genie is some sort of cmake like tool?
15:26:00JeffMBlets just program a buncha assembly was their motto
15:26:09raptorwatusimoto: yes, it is a fork of premake, whose original goal was to be better than cmake or autotools
15:26:22raptorgranted that's not hard to do with autotools...
15:26:27JeffMBand this:
15:26:28JeffMBhttps://github.com/JeffProgrammer/Torque2D/blob/empty/engine/source/platformOSX/osxCPU.mm#L31
15:26:31watusimotoI was opposed to cmake at first, but I'm glad I didn't hold the line on that, as I really like it now
15:26:32JeffMBthe bullshit metre just exploded
15:26:43watusimotowell, like it as much as one can like a build system
15:26:49raptorheh, yeah
15:26:51watusimotowhich isn't very much, really
15:27:12JeffMBlol
15:27:16watusimotosometimes I wonder which would be a worse job: software tester or build system engineer
15:27:25JeffMBi don't wanna find out
15:27:29watusimotothen I think that perhaps cleaning fish would be a good job
15:27:45raptori cleaned shrimp once
15:27:54raptori mean, as part of a job - several times actually
15:27:56watusimotomust have been a fun job!
15:28:11raptorit was gross, but i was probably the best cleaner
15:28:19raptorwhat a field to be good at...
15:28:34watusimotono kidding
15:29:34JeffMBraptor: how's the GLES stuff coming along :)
15:29:35raptorsoftware tester vs build system engineer...
15:29:42raptori think i'd choose the build system
15:29:53raptorJeffMB: slowly - but making progress
15:29:58JeffMBwoo
15:30:20raptorhaven't actually written any GLES stuff yet, but i'm finishing up the abstraction framework
15:30:22JeffMBi'll be doing GL code soon, as in either today or tomorrow on my project.
15:30:32JeffMBi gotta do an abstraction layer around opengl 1.5 and opengl 3.3
15:30:57JeffMBshaders and ffp fallback ofc
15:31:00raptorthis site has been extremely helpful: http://docs.gl/
15:31:14JeffMBooo ty
15:31:26JeffMBo i have a link for u too, regarding OSX opengl
15:31:26raptortells you right away if a particular function is available in an API
15:31:27JeffMBone second
15:31:39JeffMBsince osx is shitty at following opengl standards
15:32:00raptori don't think i'm going to do any GL OSX programming
15:32:09raptorwe're sticking with GL 1.1 on it
15:32:28raptorunless they gut the fixed function pipeline in some OSX version
15:32:36JeffMBi can see that coming some day
15:32:42JeffMBthe legacy profile has been deprecated since 10.7
15:32:52raptorwhat version are they on?
15:32:55JeffMB10.10
15:33:08raptorhmm... maybe only 2 or 3 versions left before they kill it, then
15:33:14raptorbetter get GLES done!
15:33:19JeffMBhave a hard time believing they would kill it though
15:33:32JeffMBcuz that includes gl 1.0-2.1
15:33:39JeffMBlots of programs run on 2
15:33:45JeffMBall of valves games?
15:33:48JeffMBopengl 2.1
15:34:20JeffMBthey would kill osx players on steam
15:35:04JeffMBhowever, apple has stated that the legacy profile will not be updated.
15:35:17JeffMBso like if new extensions come out that still target 2.x, it won't get it
15:35:54JeffMBRIP marbleblast the day they do kill off old opengl though :]
15:38:56JeffMBi can't find this damn link, i need it too lol
15:48:54JeffMBwoohoo getting somewhere :D
15:48:55JeffMBhttp://i.imgur.com/XiSjQdD.png
15:54:48raptorback in a bit..
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18:39:55JeffMBgot GENie to work on windows :)
18:40:07JeffMBhttps://github.com/CubeGame/Torque2D/tree/empty/build
18:57:56watusimotowhy this and not cmake?
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19:15:13JeffMBwatusimoto: because, lua is awesome
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20:32:51watusimotothink how much more awesome it would be if they used 0-based indexes!
20:33:15watusimoto:-)
20:35:24JeffMB:-)
20:35:36JeffMBTorqueScript uses 0-based arrays :-)
20:36:43watusimotoI actually think 0 based is not a great standard, but it is the standard, and doing something else just causes endless pain, especially in Lua, which is designed to interface closely with C/C++ code.
20:37:28watusimotoI don't love Lua, but it is pretty good for certain tasks, which is why I chose it for all scripting/bot writing tasks in Bitfighter
20:37:43watusimotoand it can be very fast, especially with LuaJIT
20:38:08watusimotoactually, strike that word "especially"
20:46:05JeffMBits fast w/o the JIT :P
20:47:07JeffMBTorqueScript is slow as balls
20:55:22Flynnn Quit (Quit: This computer has gone to sleep)
20:55:56watusimotoLua is fast for some things, dog slow for others (if you have a script that creates lots of memory churn, it can get really bogged down...) LuaVec and LuaJIT worked much better for us than plain Lua.
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