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| 12:09:04 | raptor | good day! |
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| 13:15:37 | watusimoto | howdy howdy |
| 13:16:37 | watusimoto | I wrote up some documentation about the /lockteams feature, and realized there was a circumstance I hadn't tested; while writing yet more tests to cover that, I found a rather significant bug that was covered only incidently in that last round of tests |
| 13:16:41 | watusimoto | blech |
| 13:50:26 | raptor | today i was fired! |
| 13:51:02 | raptor | I was going to leave a week from friday anyways... but they've generously decided to sever me |
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| 15:28:00 | watusimoto | they fired you????? |
| 15:28:05 | raptor | it's great! |
| 15:28:10 | watusimoto | why on earth?? |
| 15:28:20 | raptor | i'm sticking around until my account is deactivated later today |
| 15:28:26 | watusimoto | they knew you were leaving, so... why? |
| 15:28:35 | raptor | restructuring since the merger in November |
| 15:28:39 | raptor | finally happening today |
| 15:28:46 | raptor | because they were generous |
| 15:28:52 | watusimoto | I'd expect they'd just let you fall off the list |
| 15:29:00 | raptor | and it probably let the middle managers keep another guy whose place I took |
| 15:29:07 | watusimoto | so... two weeks pay? |
| 15:29:32 | watusimoto | if so, it seems they just gave you 2 weeks vacation |
| 15:29:33 | raptor | untill next paycheck (15 Apr.) + 1 week * 7 years of service |
| 15:29:46 | raptor | so i got a severance package |
| 15:29:55 | watusimoto | ah, so if you had just quit, you'd get nada |
| 15:30:09 | raptor | yes - so it has worked out much, much better, if a bit abrupt |
| 15:30:16 | watusimoto | absolutely |
| 15:30:26 | watusimoto | so they were being generous |
| 15:30:30 | watusimoto | well... great! |
| 15:30:36 | watusimoto | congratulations! |
| 15:31:22 | watusimoto | before leaving Luxembourg, both places I quit previuosly gave everyone raises just after I left |
| 15:31:35 | watusimoto | kind of the opposite of your situation |
| 15:32:38 | raptor | that's... yeah, the opposite |
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| 16:42:21 | watusimoto | "You can't quit! You're fired!!!" |
| 16:42:30 | raptor | ha! |
| 16:42:32 | watusimoto | but ina good way |
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| 17:15:48 | JeffMB | raptor: have you ever looked at Angel Script? |
| 17:16:14 | JeffMB | im liking its speed in native calls |
| 17:16:26 | JeffMB | from some benchmark, it was smoking luajit |
| 17:16:37 | JeffMB | which i know that lua sucks at going from lua -> native |
| 17:17:21 | raptor | Hi, sorry I'm off-and-on a lot |
| 17:17:31 | JeffMB | oh its fine, same here :P |
| 17:17:35 | raptor | I highly doubt there's anything that beats luajit, but i haven't seen that... |
| 17:18:24 | JeffMB | well, the benchmark was in Urho 3D. where they support both luajit and angel script. they did 2000 sprites updating per frame with native calls from the scripting language. angel script got 3.5mspf and luaJit got 8.3mspf |
| 17:18:57 | JeffMB | and regular lua got 11.5mspf |
| 17:20:51 | raptor | that's hardly lua processing, though - lua would need to make C api calls to do the graphics rendering and by that time it isn't JIT code anymore |
| 17:22:36 | JeffMB | right |
| 17:22:40 | JeffMB | which is why i mentioned: [17:16] <JeffMB> im liking its speed in native calls |
| 17:22:43 | JeffMB | ;) |
| 17:23:04 | JeffMB | i have no doubt luaJIT surpasses speed when it says inside of lua |
| 17:25:06 | watusimoto | I think the trick is to try to reduce api calls -- if you have a lot of small calls, push the functionality out to lua, and stay in one environment as much as possible |
| 17:25:56 | watusimoto | but the reall question to me is what is it about anglescript that makes it perform? faster api to c++? faster calculation performance? |
| 17:26:00 | raptor | ah yes, you did say native calls |
| 17:26:08 | raptor | i bet it's the faster api |
| 17:26:11 | raptor | maybe... |
| 17:26:28 | watusimoto | it could be; though I don't know why the lua api would be particularly slow |
| 17:26:44 | watusimoto | replace "would be" with "is" |
| 17:39:58 | watusimoto | looks like the AS interface to C++ is more direct... i.e. can directly call and access C++ code/objects |
| 17:40:57 | raptor | no stack to have fun with! |
| 17:50:08 | JeffMB | yep no callstack like lua |
| 17:50:47 | JeffMB | that damn push/pop off the stack gets me. from looking at the docs so far from AS, seems neater and more c++ oriented |
| 17:52:15 | raptor | i don't doubt it |
| 17:52:32 | raptor | the Lua stack is a fun journey for anyone wanting to use it... |
| 18:05:45 | watusimoto | I could live without the stack, that's for sure... though in BF we created some tools to make it easier |
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| 19:33:26 | raptor | FYI, I'm going to be computer-less for a little while |
| 19:33:40 | raptor | maybe a week, maybe more or less |
| 19:33:48 | raptor | since i'm turning in my laptop at work |
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| 19:58:21 | raptor | farewell! |
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