#bitfighter IRC Log

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IRC Log for 2015-04-27

Timestamps are in GMT/BST.

01:03:15BFLogBot Commit: be88a6c00c | Author: watusimoto | Message: Better handling of malformed and misentered hex values
01:24:16BFLogBot Commit: 45b5def9e6 | Author: watusimoto | Message: Modify menus when teams are locked to prevent player changing his team
01:24:18BFLogBot Commit: d8e08e1803 | Author: watusimoto | Message: Comments and such
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13:04:47watusimotomorning
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13:08:45raptorgood day!
13:12:14kodaday good
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13:37:53watusimotoraptor: to answer your question of a few days ago...
13:38:10watusimotothe change to reference counting was not directly releated to the memory issue
13:38:53watusimotoI made a change in the object database -- I replaced a delete with a object reference decrement in order to avoid deleting objects that might be referred to elsewhere
13:39:17watusimoto(that was code I wrote some time ago, and I now believe it was potentially buggy in that respect)
13:40:28watusimotothe new reference-decrementing code caused the reference counts to go negative because, for some reason, TNL does not automatically set the reference count to 1 when you create your first reference (and there are some explicit work-arounds in original the code for that)
13:41:13watusimotoso the change you noted was just to ensure that if you dereferenced an object wrapped in a refPtr, you would not get a "negative reference" count error
13:41:21watusimotodoes that make any sense?
13:42:51watusimotothe memory error had to do with assigning a gametype to a level in the editor, and also assigning it to the clientGame that is always active, then testing a level, and having the clientGame clean it self out, thus deleting the gameType object that, when you returned to the editor, we expected to be not deleted.
13:43:08watusimotothat's probably not a terribly clear explanation...
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14:31:59raptorah ok, i understand now
14:32:29raptori always get a little worried when I see a TNL change and so I've developed an annoying habit of double checking on them...
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15:28:51raptorschool starts tomorrow! first up: building a stereo from the ground up
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16:52:26watusimotothat sounds pretty awesome
16:52:42watusimotoI disassembled a microwave oven yesterday
16:53:02watusimotothis was an old one, no circuitboards at all... just wires and switches
16:54:08watusimotoand two giant magnets from the microwave generator
17:01:44raptorever seen this experiment?: https://www.youtube.com/watch?v=cZ3X3ppLKrM
17:04:08raptor... since you're speaking of microwaves :)
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17:35:53watusimotoI've seen something simlar to that video (but with marshmallows)... am waiting for the right opportunity to try it at home
17:42:30raptorTestObjectCleanup.cpp was not committed to the repo
17:42:36raptorcmake is yelling at me
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18:30:52watusimotosorry... I can't get at it until tonight
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18:50:56raptorno problem
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22:40:17raptorgood evening!
22:53:56Lamp89hi
22:54:33raptorhi
22:55:53Lamp89hi
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23:32:05raptorbots are broke in 020
23:32:17raptorat least the game compiled!
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23:34:33raptor bonks Lamp89 on the head
23:34:41Lamp89???
23:35:09raptoryou just connected/disconnected about 12 times
23:35:23Lamp89dunno why
23:36:03Lamp89limechat logged me in as poiihy for some reason... probably because I had it in my Alt. Nicknames bar
23:36:22raptorah, so it was another client fighting
23:36:29Lamp89fixed that, but I don't know why I disconnect and reconnect... maybe because I closed my computer
23:37:23raptori suspect it was just limechat
23:37:49Lamp89 Quit (Read error: Connection reset by peer)
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23:40:06Lamp89huh it did it again!
23:40:24Lamp89i just looked at another window and came back to this window and I see i disconnected for some reason
23:41:01raptoron a mobile device?
23:41:14Lamp89No on laptop
23:41:29raptorit must be your IRC client, then
23:43:32raptorheading to bed, night!
23:43:40raptor Quit ()

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