Timestamps are in GMT/BST.
| 01:03:15 | | BFLogBot Commit: be88a6c00c | Author: watusimoto | Message: Better handling of malformed and misentered hex values |
| 01:24:16 | | BFLogBot Commit: 45b5def9e6 | Author: watusimoto | Message: Modify menus when teams are locked to prevent player changing his team |
| 01:24:18 | | BFLogBot Commit: d8e08e1803 | Author: watusimoto | Message: Comments and such |
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| 13:04:47 | watusimoto | morning |
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| 13:08:45 | raptor | good day! |
| 13:12:14 | koda | day good |
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| 13:37:53 | watusimoto | raptor: to answer your question of a few days ago... |
| 13:38:10 | watusimoto | the change to reference counting was not directly releated to the memory issue |
| 13:38:53 | watusimoto | I made a change in the object database -- I replaced a delete with a object reference decrement in order to avoid deleting objects that might be referred to elsewhere |
| 13:39:17 | watusimoto | (that was code I wrote some time ago, and I now believe it was potentially buggy in that respect) |
| 13:40:28 | watusimoto | the new reference-decrementing code caused the reference counts to go negative because, for some reason, TNL does not automatically set the reference count to 1 when you create your first reference (and there are some explicit work-arounds in original the code for that) |
| 13:41:13 | watusimoto | so the change you noted was just to ensure that if you dereferenced an object wrapped in a refPtr, you would not get a "negative reference" count error |
| 13:41:21 | watusimoto | does that make any sense? |
| 13:42:51 | watusimoto | the memory error had to do with assigning a gametype to a level in the editor, and also assigning it to the clientGame that is always active, then testing a level, and having the clientGame clean it self out, thus deleting the gameType object that, when you returned to the editor, we expected to be not deleted. |
| 13:43:08 | watusimoto | that's probably not a terribly clear explanation... |
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| 14:31:59 | raptor | ah ok, i understand now |
| 14:32:29 | raptor | i always get a little worried when I see a TNL change and so I've developed an annoying habit of double checking on them... |
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| 15:28:51 | raptor | school starts tomorrow! first up: building a stereo from the ground up |
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| 16:52:26 | watusimoto | that sounds pretty awesome |
| 16:52:42 | watusimoto | I disassembled a microwave oven yesterday |
| 16:53:02 | watusimoto | this was an old one, no circuitboards at all... just wires and switches |
| 16:54:08 | watusimoto | and two giant magnets from the microwave generator |
| 17:01:44 | raptor | ever seen this experiment?: https://www.youtube.com/watch?v=cZ3X3ppLKrM |
| 17:04:08 | raptor | ... since you're speaking of microwaves :) |
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| 17:35:53 | watusimoto | I've seen something simlar to that video (but with marshmallows)... am waiting for the right opportunity to try it at home |
| 17:42:30 | raptor | TestObjectCleanup.cpp was not committed to the repo |
| 17:42:36 | raptor | cmake is yelling at me |
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| 18:30:52 | watusimoto | sorry... I can't get at it until tonight |
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| 18:50:56 | raptor | no problem |
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| 22:40:17 | raptor | good evening! |
| 22:53:56 | Lamp89 | hi |
| 22:54:33 | raptor | hi |
| 22:55:53 | Lamp89 | hi |
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| 23:32:05 | raptor | bots are broke in 020 |
| 23:32:17 | raptor | at least the game compiled! |
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| 23:34:33 | | raptor bonks Lamp89 on the head |
| 23:34:41 | Lamp89 | ??? |
| 23:35:09 | raptor | you just connected/disconnected about 12 times |
| 23:35:23 | Lamp89 | dunno why |
| 23:36:03 | Lamp89 | limechat logged me in as poiihy for some reason... probably because I had it in my Alt. Nicknames bar |
| 23:36:22 | raptor | ah, so it was another client fighting |
| 23:36:29 | Lamp89 | fixed that, but I don't know why I disconnect and reconnect... maybe because I closed my computer |
| 23:37:23 | raptor | i suspect it was just limechat |
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| 23:40:06 | Lamp89 | huh it did it again! |
| 23:40:24 | Lamp89 | i just looked at another window and came back to this window and I see i disconnected for some reason |
| 23:41:01 | raptor | on a mobile device? |
| 23:41:14 | Lamp89 | No on laptop |
| 23:41:29 | raptor | it must be your IRC client, then |
| 23:43:32 | raptor | heading to bed, night! |
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