#bitfighter IRC Log

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IRC Log for 2015-05-05

Timestamps are in GMT/BST.

00:20:14BFLogBot Commit: 274e81825e | Author: buckyballreaction | Message: Add note about object mode in editor help (Insert key)
00:20:15BFLogBot Commit: 3c56a7adb0 | Author: buckyballreaction | Message: Show error if uploading a level before saving it.
00:20:17BFLogBot Commit: c8167fab72 | Author: buckyballreaction | Message: Fix issue 494: switching gametype loses filename information in the editor level parameters. Also fix not detecting the file needs to be saved when the filename changes
00:20:18BFLogBot Commit: 2db44239e6 | Author: buckyballreaction | Message: Backport commander's map spaziness fix
00:20:20BFLogBot Commit: 7cdcc87398 | Author: buckyballreaction | Message: Merge 019 changes to 020
00:20:29raptorok, good night!
00:21:36raptornote that I chose not to backport some things as it is becoming too finicky to do so. The branches are so different now that there are fewer and fewer untouched areas that are easy to merge. Even this last merge gave me some grief
00:21:49raptornight!
00:22:05raptoroh, we can probably do an 019e at any time now. So thoughts?
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11:50:40raptorgood day!
12:09:35kodahi
12:09:43raptorhi
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12:51:46raptorI just realized I have an old stash that attempts to convert our voice chat to use Opus
12:52:40watusimotohowdy
12:52:51raptorhi
12:54:06watusimotoI've surrendered on Android for the moment...
12:54:25raptor:(
12:54:26raptorok
12:55:16watusimotothe ndk documentation is all geared for the eclipse ide, and it doesn't seem to translate well to the new one
12:55:29watusimotoEven opening a precanned example is difficult
12:55:43watusimotobecause the instructions provided do not work
12:56:51raptoroh lovely
12:57:16raptorsounds like you chose to try and pick it up at a time of transition... which would be painful enough
12:57:54watusimotoinstead I'll do some work on doing stuff on the list
12:58:27watusimotoI'm sure the move was (overall) a positive one for Android, but the NDK hasn't quite caught up
12:58:32raptori did a few issues for 019 the last few days - i think we can do another release, 019e now
12:58:41watusimotoThat would be great
12:59:06raptorall the bugs i had on my list are now fixed, and you've done some more that I've backported, too
12:59:23raptormaybe doing the release willl give debian a push, too
13:00:18watusimotowhat do you think about the \n characters in text items? backport?
13:00:48raptorno
13:00:58raptorwell...
13:01:10raptori'm basing my decision on your commit message
13:01:25watusimotoDo you understand the issue?
13:01:53raptoryeah, older 019 clients will see '\n' instead of the new line
13:01:53watusimotoBasically textitems with newlines won't be displayed properly'
13:01:58raptorand everything will be on one line
13:02:08watusimotofor the moment, we have exactly 0 levels with newlines
13:02:23raptorI'm OK with waiting for 020 for that feature, unless you really, really want it in 019
13:02:23watusimotoso this would only affect new levels moving forward
13:02:28watusimotono
13:02:40watusimotoI actually don't care, so 020 would be fine
13:02:43raptorok good
13:02:57watusimotoI don't know why I feel a need to convince you because I halfway agree with you
13:03:04raptorha
13:03:13watusimotoso I'll drop it. 020 it is!
13:03:22raptorI'm generally not keen to backport too much more - the code bases are very different now, especially after the graphics refactor
13:03:29watusimotoindeed
13:03:41raptorI can do server logic OK, but not UI stuff
13:03:51raptornor editor stuff
13:03:52watusimotoI wish we were not at the 020 boundary
13:04:14watusimotoI feel like 020 should be a big one, but I also think we should get off the 019 code and focus purely on 020
13:04:22raptoryeah...
13:04:39watusimotoif we were at, say 018, I'd say we do a 019 release instead of 018e
13:04:39raptori hope it's been OK that I've been maintaining the fixes-019 branch
13:04:54watusimotothat's fine
13:05:20watusimotoactually, 020 is not at all ready to go
13:05:38watusimotothere's still issues... like the levels loading slowly
13:05:41raptori know it's been a bit of extra work, but 020 heavily refactored
13:05:50watusimotoheavily
13:05:56raptoroh, i found another issue last night with 020 -
13:06:02watusimotoawesome!
13:06:22raptora level in the editor doesn't know it needs to be saved (doesn't show the red text with *)
13:06:28raptorwhen changes occur
13:06:33watusimotohuh
13:06:46watusimotoI don't know how that would have happened...
13:06:49watusimotoprobably easily fixed
13:07:01watusimotoif you put it in google code, I'll take care of it
13:07:28raptoralso found this TODO: https://code.google.com/p/bitfighter/source/browse/zap/UIGameParameters.cpp?spec=svn7cdcc8739830c3e5c917819f28bfc23c7d082e68&r=7cdcc8739830c3e5c917819f28bfc23c7d082e68#239
13:07:43raptorbecause i had to merge code there
13:08:14watusimotoooh boy
13:08:29raptor019 does a save there, but not 020
13:08:34raptoror at least a state save
13:08:34watusimotothat's going to require some work, actually
13:08:50watusimotowe'll need a new kind of change tracker
13:09:02watusimotolooks like the intent is to be able to undo game parameter changes
13:09:40raptoryeah, it detects it by either a filename change or a change by running toLevelCode on the whole level and comparing it to what it was previously
13:09:59watusimotowe can do better than that
13:10:20watusimotoprobably save the old gametype params
13:10:31watusimotoI imagine they are enumerated somewhere already
13:10:59raptoryes, via virtual method for each game type
13:12:00watusimotohttps://code.google.com/p/bitfighter/issues/detail?id=509
13:12:31raptoroh hey, you did it
13:12:59watusimotodid what? create the case or fix the problem?
13:13:16raptorcreate the case before i did
13:13:23watusimotoI'm good!
13:14:07watusimotowe should probably pull the trigger on github soon
13:14:20raptorgoogle code shut down in august
13:14:25watusimotoI'm hoping the process will be painless
13:14:34raptori figure we can do an 019e release, then I'll get to work on th e migration
13:14:41watusimotook, that will work
13:15:58watusimotoI'm hoping it will basically be a link click and a form to fill out, then updating our docs about where the code lives
13:15:59raptor019e will be better debian-compliant, too
13:16:19watusimotoI'm concerned about our privligeing the male gaze
13:16:24raptorwell... i was planning on making it more complicated than that
13:16:29raptorwaht
13:16:33watusimotothis seems to be a sensitive issue at debian
13:16:54watusimoto(referring to that mail exchange you pointed out a few days ago)
13:16:56raptoroh sheesh
13:17:08watusimoto:-)
13:17:14raptorthat's still on going and has made up the bulk of my e-mail for the last 4 days
13:17:23watusimotoha!
13:17:32watusimotoI thought maybe it had died down a bit
13:17:38raptorthe perils of subscribing to mailing lists...
13:18:00watusimotooh look, there's new comments on that thread!
13:18:26raptorth eproblme is that i'm subscribed to debian-mentors and debian-devel-games
13:18:38raptor*the problem
13:19:32watusimotowell, lucky you!
13:19:42watusimotoI think our game could withstand pretty close scrutiny
13:19:48raptoroh yeah
13:20:08raptori think debian 8 has released?
13:20:27raptorah ha! it has!
13:20:42raptorso that means people may care about open packaging requests again
13:24:31raptorwatusimoto: do you run bitfighter as 64bit? If so, have you seen this issue?: https://code.google.com/p/bitfighter/issues/detail?id=498&start=100
13:36:51watusimotoI generally do, I think
13:37:19watusimotoI haven't checked that one... (saw it, took no action as of yet)
13:41:49raptorok, well, if you think of anything else that should be rolled into 019e, please let me know - i'm thinking about maybe starting it right away as my next task
13:50:27raptoroff to lab!, back later
13:58:34raptor Quit (Ping timeout: 240 seconds)
13:58:36watusimotoI'm happy with what we have for 019e. Have good lab!
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18:12:41amgine123@raptor or wattsimo are you here
18:12:56amgine123here a troller or a robot got onto bitfighter forums http://bitfighter.org/forums/viewtopic.php?f=9&t=2606
18:14:42amgine123 Quit (Client Quit)
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18:16:33watusimotohi amgine123
18:16:42amgine123did you see the post
18:16:50watusimotoraptor: I'm happy with what we have for 019e.
18:16:56watusimotowhich post?
18:17:03raptorhi
18:17:07raptorokey doke
18:17:35amgine123troller or robot http://bitfighter.org/forums/viewtopic.php?f=9&t=2606
18:17:39amgine123>.>
18:18:29watusimotowhat forum is that in? I think I got myself banned from that one
18:18:54amgine123off topic ?
18:19:11amgine123how can yu be banned your a dmin ? Xd
18:19:14watusimotoyeah, I'm banned from there
18:19:21raptorhah, me too!
18:19:25raptorit's great
18:19:28watusimotoI asked someone to do it for me so it doesn't show up in my list of stuff to read
18:19:39raptori probably did it for the both of us at the same time
18:19:50watusimotoit's great, agreed
18:19:57watusimotoI think we should ban everyone!
18:23:35amgine123did somone hack and ban you or did you mistake ?
18:27:23watusimoto1 has joined
18:30:00watusimotono, I asked raptor to ban me
18:30:03watusimoto Quit (Ping timeout: 252 seconds)
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18:48:08raptorI figure a bot technically belongs in off-topic
18:56:46LordDVG Quit (Remote host closed the connection)
19:00:30koda has joined
19:26:06sam686its a user named lionhorest, in off-topic bitfighter advertising for a website/store located at N 3° 097664 E 101° 586971 ... which is located at the other side of Earth, way too far away from me.
19:26:42sam686http://bitfighter.org/forums/memberlist.php?mode=viewprofile&u=1341 even its profile have that same link from the post
19:28:41amgine123heh told them already sam
19:28:45amgine123it was raptor testing bans
19:29:01Watusimoto_ has joined
19:29:45sam686raptor and watusimoto didn't want to see any of off-topic stuff maybe to avoid waisting time on it so they purposely ban themself from viewing any of off-topic
19:30:03raptoramen!
19:31:09Flynnn Quit (Quit: This computer has gone to sleep)
19:33:01sam686maybe i can do a delete post for now
19:33:10raptordelte the user if possible
19:33:13raptor*delete
19:33:16raptorand all posts
19:33:26raptorthat's what i do if they show up in any of the other forums
19:34:44sam686delete is sometimes dangerous, i just use a parmanet ban hammer for now
19:35:06sam686well, dangerous if a mistake is done
19:35:15raptorno no, do a delete, that way the username doesn't clutter the database
19:35:31sam686you should be able to see a list of banned users
19:35:38raptorah ok
19:35:43raptorand leave the delete to me? :)
19:35:51sam686yes
19:36:51sam686karamozopaby (years ago) wanted to keep _k in the forum database jost so no one else can use it on bitfighter
19:37:11raptorah that's right
19:37:29sam686i misspell as you see
19:39:03Flynnn has joined
19:41:15sam686lets see what the uptime says for my home server: 18:40:12 up 140 days, 14:16, 7 users, load average: 0.05, 0.08, 0.06
19:41:29raptorheading home!
19:41:31raptorlater
19:41:33sam686ok
19:41:41raptor Quit ()
20:07:59kodahey
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20:31:16amgine123sorry plugin crashed its doing that alot today
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23:29:45amgine123SAS4 ?

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