Timestamps are in GMT/BST.
00:20:14 | | BFLogBot Commit: 274e81825e | Author: buckyballreaction | Message: Add note about object mode in editor help (Insert key) |
00:20:15 | | BFLogBot Commit: 3c56a7adb0 | Author: buckyballreaction | Message: Show error if uploading a level before saving it. |
00:20:17 | | BFLogBot Commit: c8167fab72 | Author: buckyballreaction | Message: Fix issue 494: switching gametype loses filename information in the editor level parameters. Also fix not detecting the file needs to be saved when the filename changes |
00:20:18 | | BFLogBot Commit: 2db44239e6 | Author: buckyballreaction | Message: Backport commander's map spaziness fix |
00:20:20 | | BFLogBot Commit: 7cdcc87398 | Author: buckyballreaction | Message: Merge 019 changes to 020 |
00:20:29 | raptor | ok, good night! |
00:21:36 | raptor | note that I chose not to backport some things as it is becoming too finicky to do so. The branches are so different now that there are fewer and fewer untouched areas that are easy to merge. Even this last merge gave me some grief |
00:21:49 | raptor | night! |
00:22:05 | raptor | oh, we can probably do an 019e at any time now. So thoughts? |
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11:50:40 | raptor | good day! |
12:09:35 | koda | hi |
12:09:43 | raptor | hi |
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12:51:46 | raptor | I just realized I have an old stash that attempts to convert our voice chat to use Opus |
12:52:40 | watusimoto | howdy |
12:52:51 | raptor | hi |
12:54:06 | watusimoto | I've surrendered on Android for the moment... |
12:54:25 | raptor | :( |
12:54:26 | raptor | ok |
12:55:16 | watusimoto | the ndk documentation is all geared for the eclipse ide, and it doesn't seem to translate well to the new one |
12:55:29 | watusimoto | Even opening a precanned example is difficult |
12:55:43 | watusimoto | because the instructions provided do not work |
12:56:51 | raptor | oh lovely |
12:57:16 | raptor | sounds like you chose to try and pick it up at a time of transition... which would be painful enough |
12:57:54 | watusimoto | instead I'll do some work on doing stuff on the list |
12:58:27 | watusimoto | I'm sure the move was (overall) a positive one for Android, but the NDK hasn't quite caught up |
12:58:32 | raptor | i did a few issues for 019 the last few days - i think we can do another release, 019e now |
12:58:41 | watusimoto | That would be great |
12:59:06 | raptor | all the bugs i had on my list are now fixed, and you've done some more that I've backported, too |
12:59:23 | raptor | maybe doing the release willl give debian a push, too |
13:00:18 | watusimoto | what do you think about the \n characters in text items? backport? |
13:00:48 | raptor | no |
13:00:58 | raptor | well... |
13:01:10 | raptor | i'm basing my decision on your commit message |
13:01:25 | watusimoto | Do you understand the issue? |
13:01:53 | raptor | yeah, older 019 clients will see '\n' instead of the new line |
13:01:53 | watusimoto | Basically textitems with newlines won't be displayed properly' |
13:01:58 | raptor | and everything will be on one line |
13:02:08 | watusimoto | for the moment, we have exactly 0 levels with newlines |
13:02:23 | raptor | I'm OK with waiting for 020 for that feature, unless you really, really want it in 019 |
13:02:23 | watusimoto | so this would only affect new levels moving forward |
13:02:28 | watusimoto | no |
13:02:40 | watusimoto | I actually don't care, so 020 would be fine |
13:02:43 | raptor | ok good |
13:02:57 | watusimoto | I don't know why I feel a need to convince you because I halfway agree with you |
13:03:04 | raptor | ha |
13:03:13 | watusimoto | so I'll drop it. 020 it is! |
13:03:22 | raptor | I'm generally not keen to backport too much more - the code bases are very different now, especially after the graphics refactor |
13:03:29 | watusimoto | indeed |
13:03:41 | raptor | I can do server logic OK, but not UI stuff |
13:03:51 | raptor | nor editor stuff |
13:03:52 | watusimoto | I wish we were not at the 020 boundary |
13:04:14 | watusimoto | I feel like 020 should be a big one, but I also think we should get off the 019 code and focus purely on 020 |
13:04:22 | raptor | yeah... |
13:04:39 | watusimoto | if we were at, say 018, I'd say we do a 019 release instead of 018e |
13:04:39 | raptor | i hope it's been OK that I've been maintaining the fixes-019 branch |
13:04:54 | watusimoto | that's fine |
13:05:20 | watusimoto | actually, 020 is not at all ready to go |
13:05:38 | watusimoto | there's still issues... like the levels loading slowly |
13:05:41 | raptor | i know it's been a bit of extra work, but 020 heavily refactored |
13:05:50 | watusimoto | heavily |
13:05:56 | raptor | oh, i found another issue last night with 020 - |
13:06:02 | watusimoto | awesome! |
13:06:22 | raptor | a level in the editor doesn't know it needs to be saved (doesn't show the red text with *) |
13:06:28 | raptor | when changes occur |
13:06:33 | watusimoto | huh |
13:06:46 | watusimoto | I don't know how that would have happened... |
13:06:49 | watusimoto | probably easily fixed |
13:07:01 | watusimoto | if you put it in google code, I'll take care of it |
13:07:28 | raptor | also found this TODO: https://code.google.com/p/bitfighter/source/browse/zap/UIGameParameters.cpp?spec=svn7cdcc8739830c3e5c917819f28bfc23c7d082e68&r=7cdcc8739830c3e5c917819f28bfc23c7d082e68#239 |
13:07:43 | raptor | because i had to merge code there |
13:08:14 | watusimoto | ooh boy |
13:08:29 | raptor | 019 does a save there, but not 020 |
13:08:34 | raptor | or at least a state save |
13:08:34 | watusimoto | that's going to require some work, actually |
13:08:50 | watusimoto | we'll need a new kind of change tracker |
13:09:02 | watusimoto | looks like the intent is to be able to undo game parameter changes |
13:09:40 | raptor | yeah, it detects it by either a filename change or a change by running toLevelCode on the whole level and comparing it to what it was previously |
13:09:59 | watusimoto | we can do better than that |
13:10:20 | watusimoto | probably save the old gametype params |
13:10:31 | watusimoto | I imagine they are enumerated somewhere already |
13:10:59 | raptor | yes, via virtual method for each game type |
13:12:00 | watusimoto | https://code.google.com/p/bitfighter/issues/detail?id=509 |
13:12:31 | raptor | oh hey, you did it |
13:12:59 | watusimoto | did what? create the case or fix the problem? |
13:13:16 | raptor | create the case before i did |
13:13:23 | watusimoto | I'm good! |
13:14:07 | watusimoto | we should probably pull the trigger on github soon |
13:14:20 | raptor | google code shut down in august |
13:14:25 | watusimoto | I'm hoping the process will be painless |
13:14:34 | raptor | i figure we can do an 019e release, then I'll get to work on th e migration |
13:14:41 | watusimoto | ok, that will work |
13:15:58 | watusimoto | I'm hoping it will basically be a link click and a form to fill out, then updating our docs about where the code lives |
13:15:59 | raptor | 019e will be better debian-compliant, too |
13:16:19 | watusimoto | I'm concerned about our privligeing the male gaze |
13:16:24 | raptor | well... i was planning on making it more complicated than that |
13:16:29 | raptor | waht |
13:16:33 | watusimoto | this seems to be a sensitive issue at debian |
13:16:54 | watusimoto | (referring to that mail exchange you pointed out a few days ago) |
13:16:56 | raptor | oh sheesh |
13:17:08 | watusimoto | :-) |
13:17:14 | raptor | that's still on going and has made up the bulk of my e-mail for the last 4 days |
13:17:23 | watusimoto | ha! |
13:17:32 | watusimoto | I thought maybe it had died down a bit |
13:17:38 | raptor | the perils of subscribing to mailing lists... |
13:18:00 | watusimoto | oh look, there's new comments on that thread! |
13:18:26 | raptor | th eproblme is that i'm subscribed to debian-mentors and debian-devel-games |
13:18:38 | raptor | *the problem |
13:19:32 | watusimoto | well, lucky you! |
13:19:42 | watusimoto | I think our game could withstand pretty close scrutiny |
13:19:48 | raptor | oh yeah |
13:20:08 | raptor | i think debian 8 has released? |
13:20:27 | raptor | ah ha! it has! |
13:20:42 | raptor | so that means people may care about open packaging requests again |
13:24:31 | raptor | watusimoto: do you run bitfighter as 64bit? If so, have you seen this issue?: https://code.google.com/p/bitfighter/issues/detail?id=498&start=100 |
13:36:51 | watusimoto | I generally do, I think |
13:37:19 | watusimoto | I haven't checked that one... (saw it, took no action as of yet) |
13:41:49 | raptor | ok, well, if you think of anything else that should be rolled into 019e, please let me know - i'm thinking about maybe starting it right away as my next task |
13:50:27 | raptor | off to lab!, back later |
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13:58:36 | watusimoto | I'm happy with what we have for 019e. Have good lab! |
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18:12:41 | amgine123 | @raptor or wattsimo are you here |
18:12:56 | amgine123 | here a troller or a robot got onto bitfighter forums http://bitfighter.org/forums/viewtopic.php?f=9&t=2606 |
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18:16:33 | watusimoto | hi amgine123 |
18:16:42 | amgine123 | did you see the post |
18:16:50 | watusimoto | raptor: I'm happy with what we have for 019e. |
18:16:56 | watusimoto | which post? |
18:17:03 | raptor | hi |
18:17:07 | raptor | okey doke |
18:17:35 | amgine123 | troller or robot http://bitfighter.org/forums/viewtopic.php?f=9&t=2606 |
18:17:39 | amgine123 | >.> |
18:18:29 | watusimoto | what forum is that in? I think I got myself banned from that one |
18:18:54 | amgine123 | off topic ? |
18:19:11 | amgine123 | how can yu be banned your a dmin ? Xd |
18:19:14 | watusimoto | yeah, I'm banned from there |
18:19:21 | raptor | hah, me too! |
18:19:25 | raptor | it's great |
18:19:28 | watusimoto | I asked someone to do it for me so it doesn't show up in my list of stuff to read |
18:19:39 | raptor | i probably did it for the both of us at the same time |
18:19:50 | watusimoto | it's great, agreed |
18:19:57 | watusimoto | I think we should ban everyone! |
18:23:35 | amgine123 | did somone hack and ban you or did you mistake ? |
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18:30:00 | watusimoto | no, I asked raptor to ban me |
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18:48:08 | raptor | I figure a bot technically belongs in off-topic |
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19:26:06 | sam686 | its a user named lionhorest, in off-topic bitfighter advertising for a website/store located at N 3° 097664 E 101° 586971 ... which is located at the other side of Earth, way too far away from me. |
19:26:42 | sam686 | http://bitfighter.org/forums/memberlist.php?mode=viewprofile&u=1341 even its profile have that same link from the post |
19:28:41 | amgine123 | heh told them already sam |
19:28:45 | amgine123 | it was raptor testing bans |
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19:29:45 | sam686 | raptor and watusimoto didn't want to see any of off-topic stuff maybe to avoid waisting time on it so they purposely ban themself from viewing any of off-topic |
19:30:03 | raptor | amen! |
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19:33:01 | sam686 | maybe i can do a delete post for now |
19:33:10 | raptor | delte the user if possible |
19:33:13 | raptor | *delete |
19:33:16 | raptor | and all posts |
19:33:26 | raptor | that's what i do if they show up in any of the other forums |
19:34:44 | sam686 | delete is sometimes dangerous, i just use a parmanet ban hammer for now |
19:35:06 | sam686 | well, dangerous if a mistake is done |
19:35:15 | raptor | no no, do a delete, that way the username doesn't clutter the database |
19:35:31 | sam686 | you should be able to see a list of banned users |
19:35:38 | raptor | ah ok |
19:35:43 | raptor | and leave the delete to me? :) |
19:35:51 | sam686 | yes |
19:36:51 | sam686 | karamozopaby (years ago) wanted to keep _k in the forum database jost so no one else can use it on bitfighter |
19:37:11 | raptor | ah that's right |
19:37:29 | sam686 | i misspell as you see |
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19:41:15 | sam686 | lets see what the uptime says for my home server: 18:40:12 up 140 days, 14:16, 7 users, load average: 0.05, 0.08, 0.06 |
19:41:29 | raptor | heading home! |
19:41:31 | raptor | later |
19:41:33 | sam686 | ok |
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20:07:59 | koda | hey |
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20:31:16 | amgine123 | sorry plugin crashed its doing that alot today |
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23:29:45 | amgine123 | SAS4 ? |