#bitfighter IRC Log

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IRC Log for 2015-06-30

Timestamps are in GMT/BST.

00:09:54empyreanx has joined
00:14:27amgine123 has joined
00:14:35amgine123hi ford
00:14:40amgine123want to play some rounds?
00:42:35Nothing_Much has joined
00:49:31amgine123Lol armor + repair needs a nerd its untouchable XD
00:49:54amgine123although in fairness its very hard to control all that slippage.
00:55:56amgine123*nerf
00:56:31amgine123And Its very suceptable to Point blank rang combat.
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14:22:50amgine123_ has joined
14:23:26amgine123_hello wattsimo are you here
14:25:00amgine123_ puts polybuis in front of wattsimo and forces him to play it
14:25:38Nothing_Muchamgine123_, You discovered that game? :o
14:27:44amgine123_I have known a about it for years the real thing is long gone now but know this it WAS real.
14:29:36Nothing_MuchNah, it's a legend lol
14:30:08amgine123_nope real ;)
14:30:30Nothing_Muchit's not real :P
14:30:38amgine123_It is >.>
14:30:46Nothing_Muchnope
14:30:51Nothing_MuchThe game is a recreation lol
14:31:00amgine123_y7es the the game itself was real
14:31:04Nothing_Muchnope
14:31:08amgine123_Poybuis did exist
14:31:25Nothing_MuchPolybius is a rumor, dude. Don't fall for crazy stuff :P
14:31:50amgine123_99% of urban legends are not true but that one is
14:31:55Nothing_Muchnope
14:31:59Nothing_MuchWhere'd you find it?
14:32:08raptor has joined
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14:32:23amgine123_ forces raptor to play polybuis
14:32:38raptorgood day
14:33:13amgine123_Im stuck on my profect :(
14:33:34amgine123_I cant figure out a way to distribute exp per game in a way that doest favor one game type
14:38:09amgine123_my project is at a stand stil arg -_-
14:51:13watusimotohi
14:51:29watusimotoamgine123_: sometimes there is no perfect solution
14:51:47watusimotosometimes an imperfect one is better than no solution at all
14:52:25raptorand sometimes no solution is better than any at all!
14:55:11watusimotoyes! The Debian option!
14:55:22raptorargh
14:55:26watusimoto:-)
14:55:46watusimotoI'm beginning to see why everyone hates Debian devs
14:56:27Nothing_Much Quit (Remote host closed the connection)
14:56:34raptorwell, i'll have to rebuild things and re-upload - i haven't since we released last anyways...
14:56:48amgine123_any ideas ?
14:57:14amgine123_Any builds to testr btw
14:57:15raptoralso, i'm disliking git again, and despite github being a social place, i'm not looking forward to it so much...
14:57:29amgine123_and also do you have a link to the ZAP libreay I need to check somthing....
14:57:51watusimotoI thought you were going to use hg bride
14:57:52raptorno builds; i don't know what you mean by ZAP library
14:58:21amgine123_The bitfighter class list sorry
14:58:28amgine123_bad wording
14:58:34raptorhg bride? i was considering hg-git plugin, but it may not be so friendly on larger projects
14:58:46watusimotobridge, sorry
14:59:16amgine123_hoonestly I would say Git is the lesser of the 2 evils ^_^
14:59:20watusimotoamgine123_: http://bitfighter.org/luadocs/main.html
14:59:24amgine123_ty
14:59:35watusimotoI found that url in google: searched for bitfighter lua api
15:00:05amgine123_ehh guess I didnt nede what I thought I neeeded
15:00:55watusimotoyour typing has become completely unintelligbile!
15:01:13watusimotook, I think I figured it out :-)
15:01:55amgine123_somthing im corncerne abnout it making it server side I dont want people hacking there exp levels....
15:02:19amgine123_And I nevr make typos.
15:02:34watusimotowell, I too will try hg-git first to see if it's bearable
15:02:50watusimotobtw, next week, I will be offline for about 3 wks
15:03:00watusimotostarting next week, that is
15:03:17watusimotoI'll probably have email, but no chat
15:04:49raptorok
15:06:49amgine123_ok where ya headed?
15:11:06amgine123_ Quit (Ping timeout: 246 seconds)
15:26:39watusimotoI'll be visiting Japan
15:27:00watusimotooops... he left :-)
15:39:02sam686maybe 1 simple workaround to codec_mpg123.cpp missing typeof, is to just simply remove DYNLOAD_MPG123 defines for now
15:39:32amgine123 has joined
15:45:33amgine123disconnected
15:48:00amgine123siugh I need help with my project my codeing is hoorible crude due to my non existent knolwage of C++
15:52:24amgine123 Quit (Ping timeout: 246 seconds)
16:04:57sam686main.cpp line 492, missing consoleEvents, why is this const placed at ConsoleLogConsumer.CPP instead of .h?
16:17:05fordcars has joined
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16:22:13amgine123 has joined
16:25:54amgine123Wow that really improves client and server connection
16:29:54empyrean Quit (Remote host closed the connection)
16:48:10amgine123hey raptor wattsimo I have a question
16:49:08fordcarsSmalle preposition: make s_bots NOT go towards soccer balls :)
16:55:45fordcars!bugs
16:55:45BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
16:57:48amgine123I think there is a bug for some reason s_bot keeps shooting turrets when I start to heal them
16:58:20fordcarss_bots are stupid :P
16:58:25sam686does s_bot thinks a newtral turret is the enemy?
16:58:34sam686neutral
16:58:37sam686spell fail
16:58:59amgine123not sure when I try to heal a turret on my soccer 1.1 map they shoot it as I heal it....
16:59:05amgine123probably
16:59:32sam686a little changing to s_bot coding can fix it
17:00:40amgine123I think we should make s_bot teleporter smart >.>
17:02:39amgine123how hard would it be to make s_bot say if this teleporter takes me closr to my objective use it if not go around it ?
17:03:28sam686thte path finding are partly on c++ coding
17:06:30amgine123where would that be located?
17:10:44sam686robot.cpp
17:11:09amgine123maybe Ill look into it
17:11:11sam686aod bot zonees, which makes the zomes for the bots to follow
17:15:16raptorsam686: those defines are wanted - i added those in on purpose so we can do dynamic loading of libmpg123 for people so they can play mp3s
17:15:40raptorwe can't distribute the libmpg123 library with the game or provide mp3s, but i want it to be available since people have been asking for it
17:41:41sam686maybe add an option to completely disable mp3
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19:05:01BFLogBot Commit: 0942495d2b | Author: buckyballreaction | Message: Provide a CMake option, ALURE_DISABLE_MP3, to disable all mp3 support
19:05:09raptorok sam686, i added an option for you. You can add the cmake argument: -DALURE_DISABLE_MP3=1
19:05:16raptorback to school!
19:05:19raptor Quit ()
19:31:41amgine123wattsimo are you here?
19:32:15amgine123aw so we will not be able to play mp3 songs in bitfighter ?
19:41:53sam686its an option to turn off at compile time, its probably will be compiled in, separately
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21:43:09watusimotoc++ pathfinding should work through teleporters
21:43:32watusimotoif not, it's a bug
21:43:52watusimotogotta run!
21:43:56amgine123eait
21:43:59watusimoto Quit (Quit: Leaving.)
21:44:00amgine123wait
21:44:03amgine123arg
21:56:43Flynnn Quit (Quit: This computer has gone to sleep)
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22:15:23amgine123HOORAY!
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