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| 00:14:35 | amgine123 | hi ford |
| 00:14:40 | amgine123 | want to play some rounds? |
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| 00:49:31 | amgine123 | Lol armor + repair needs a nerd its untouchable XD |
| 00:49:54 | amgine123 | although in fairness its very hard to control all that slippage. |
| 00:55:56 | amgine123 | *nerf |
| 00:56:31 | amgine123 | And Its very suceptable to Point blank rang combat. |
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| 14:23:26 | amgine123_ | hello wattsimo are you here |
| 14:25:00 | | amgine123_ puts polybuis in front of wattsimo and forces him to play it |
| 14:25:38 | Nothing_Much | amgine123_, You discovered that game? :o |
| 14:27:44 | amgine123_ | I have known a about it for years the real thing is long gone now but know this it WAS real. |
| 14:29:36 | Nothing_Much | Nah, it's a legend lol |
| 14:30:08 | amgine123_ | nope real ;) |
| 14:30:30 | Nothing_Much | it's not real :P |
| 14:30:38 | amgine123_ | It is >.> |
| 14:30:46 | Nothing_Much | nope |
| 14:30:51 | Nothing_Much | The game is a recreation lol |
| 14:31:00 | amgine123_ | y7es the the game itself was real |
| 14:31:04 | Nothing_Much | nope |
| 14:31:08 | amgine123_ | Poybuis did exist |
| 14:31:25 | Nothing_Much | Polybius is a rumor, dude. Don't fall for crazy stuff :P |
| 14:31:50 | amgine123_ | 99% of urban legends are not true but that one is |
| 14:31:55 | Nothing_Much | nope |
| 14:31:59 | Nothing_Much | Where'd you find it? |
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| 14:32:23 | | amgine123_ forces raptor to play polybuis |
| 14:32:38 | raptor | good day |
| 14:33:13 | amgine123_ | Im stuck on my profect :( |
| 14:33:34 | amgine123_ | I cant figure out a way to distribute exp per game in a way that doest favor one game type |
| 14:38:09 | amgine123_ | my project is at a stand stil arg -_- |
| 14:51:13 | watusimoto | hi |
| 14:51:29 | watusimoto | amgine123_: sometimes there is no perfect solution |
| 14:51:47 | watusimoto | sometimes an imperfect one is better than no solution at all |
| 14:52:25 | raptor | and sometimes no solution is better than any at all! |
| 14:55:11 | watusimoto | yes! The Debian option! |
| 14:55:22 | raptor | argh |
| 14:55:26 | watusimoto | :-) |
| 14:55:46 | watusimoto | I'm beginning to see why everyone hates Debian devs |
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| 14:56:34 | raptor | well, i'll have to rebuild things and re-upload - i haven't since we released last anyways... |
| 14:56:48 | amgine123_ | any ideas ? |
| 14:57:14 | amgine123_ | Any builds to testr btw |
| 14:57:15 | raptor | also, i'm disliking git again, and despite github being a social place, i'm not looking forward to it so much... |
| 14:57:29 | amgine123_ | and also do you have a link to the ZAP libreay I need to check somthing.... |
| 14:57:51 | watusimoto | I thought you were going to use hg bride |
| 14:57:52 | raptor | no builds; i don't know what you mean by ZAP library |
| 14:58:21 | amgine123_ | The bitfighter class list sorry |
| 14:58:28 | amgine123_ | bad wording |
| 14:58:34 | raptor | hg bride? i was considering hg-git plugin, but it may not be so friendly on larger projects |
| 14:58:46 | watusimoto | bridge, sorry |
| 14:59:16 | amgine123_ | hoonestly I would say Git is the lesser of the 2 evils ^_^ |
| 14:59:20 | watusimoto | amgine123_: http://bitfighter.org/luadocs/main.html |
| 14:59:24 | amgine123_ | ty |
| 14:59:35 | watusimoto | I found that url in google: searched for bitfighter lua api |
| 15:00:05 | amgine123_ | ehh guess I didnt nede what I thought I neeeded |
| 15:00:55 | watusimoto | your typing has become completely unintelligbile! |
| 15:01:13 | watusimoto | ok, I think I figured it out :-) |
| 15:01:55 | amgine123_ | somthing im corncerne abnout it making it server side I dont want people hacking there exp levels.... |
| 15:02:19 | amgine123_ | And I nevr make typos. |
| 15:02:34 | watusimoto | well, I too will try hg-git first to see if it's bearable |
| 15:02:50 | watusimoto | btw, next week, I will be offline for about 3 wks |
| 15:03:00 | watusimoto | starting next week, that is |
| 15:03:17 | watusimoto | I'll probably have email, but no chat |
| 15:04:49 | raptor | ok |
| 15:06:49 | amgine123_ | ok where ya headed? |
| 15:11:06 | | amgine123_ Quit (Ping timeout: 246 seconds) |
| 15:26:39 | watusimoto | I'll be visiting Japan |
| 15:27:00 | watusimoto | oops... he left :-) |
| 15:39:02 | sam686 | maybe 1 simple workaround to codec_mpg123.cpp missing typeof, is to just simply remove DYNLOAD_MPG123 defines for now |
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| 15:45:33 | amgine123 | disconnected |
| 15:48:00 | amgine123 | siugh I need help with my project my codeing is hoorible crude due to my non existent knolwage of C++ |
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| 16:04:57 | sam686 | main.cpp line 492, missing consoleEvents, why is this const placed at ConsoleLogConsumer.CPP instead of .h? |
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| 16:25:54 | amgine123 | Wow that really improves client and server connection |
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| 16:48:10 | amgine123 | hey raptor wattsimo I have a question |
| 16:49:08 | fordcars | Smalle preposition: make s_bots NOT go towards soccer balls :) |
| 16:55:45 | fordcars | !bugs |
| 16:55:45 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 16:57:48 | amgine123 | I think there is a bug for some reason s_bot keeps shooting turrets when I start to heal them |
| 16:58:20 | fordcars | s_bots are stupid :P |
| 16:58:25 | sam686 | does s_bot thinks a newtral turret is the enemy? |
| 16:58:34 | sam686 | neutral |
| 16:58:37 | sam686 | spell fail |
| 16:58:59 | amgine123 | not sure when I try to heal a turret on my soccer 1.1 map they shoot it as I heal it.... |
| 16:59:05 | amgine123 | probably |
| 16:59:32 | sam686 | a little changing to s_bot coding can fix it |
| 17:00:40 | amgine123 | I think we should make s_bot teleporter smart >.> |
| 17:02:39 | amgine123 | how hard would it be to make s_bot say if this teleporter takes me closr to my objective use it if not go around it ? |
| 17:03:28 | sam686 | thte path finding are partly on c++ coding |
| 17:06:30 | amgine123 | where would that be located? |
| 17:10:44 | sam686 | robot.cpp |
| 17:11:09 | amgine123 | maybe Ill look into it |
| 17:11:11 | sam686 | aod bot zonees, which makes the zomes for the bots to follow |
| 17:15:16 | raptor | sam686: those defines are wanted - i added those in on purpose so we can do dynamic loading of libmpg123 for people so they can play mp3s |
| 17:15:40 | raptor | we can't distribute the libmpg123 library with the game or provide mp3s, but i want it to be available since people have been asking for it |
| 17:41:41 | sam686 | maybe add an option to completely disable mp3 |
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| 19:05:01 | | BFLogBot Commit: 0942495d2b | Author: buckyballreaction | Message: Provide a CMake option, ALURE_DISABLE_MP3, to disable all mp3 support |
| 19:05:09 | raptor | ok sam686, i added an option for you. You can add the cmake argument: -DALURE_DISABLE_MP3=1 |
| 19:05:16 | raptor | back to school! |
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| 19:31:41 | amgine123 | wattsimo are you here? |
| 19:32:15 | amgine123 | aw so we will not be able to play mp3 songs in bitfighter ? |
| 19:41:53 | sam686 | its an option to turn off at compile time, its probably will be compiled in, separately |
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| 21:43:09 | watusimoto | c++ pathfinding should work through teleporters |
| 21:43:32 | watusimoto | if not, it's a bug |
| 21:43:52 | watusimoto | gotta run! |
| 21:43:56 | amgine123 | eait |
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| 21:44:00 | amgine123 | wait |
| 21:44:03 | amgine123 | arg |
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| 22:15:23 | amgine123 | HOORAY! |
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