Timestamps are in GMT/BST.
| 00:00:01 | FoOtloOse | happy fourth of july! (canada day!) |
| 00:00:01 | raptor | thansk for finding more bugs FoOtloOse |
| 00:00:06 | raptor | oops, i mean, fordcars |
| 00:00:09 | FoOtloOse | aw |
| 00:00:14 | FoOtloOse | im great at finding bugs! |
| 00:00:16 | fordcars | Hehe |
| 00:00:24 | fordcars | Canada Day! |
| 00:00:26 | FoOtloOse | like the quick chat bug! |
| 00:00:51 | fordcars | I hope I didn't over do-it though, raptor |
| 00:01:01 | raptor | nope |
| 00:01:04 | fordcars | It's pretty much all about lua |
| 00:01:13 | raptor | yeah, i found one too... |
| 00:01:38 | fordcars | Funny though, Bitfighter often crashes on windows with no warnings |
| 00:01:53 | FoOtloOse | quick question! |
| 00:02:08 | FoOtloOse | WILL YOU EVER FIX IT SO YOUR WEAPON RETURNS TO THE FIRST ONE INSTEAD OF THE LAST ONE USED |
| 00:02:15 | raptor | fordcars: what?? 019e? |
| 00:02:24 | | empyrean has joined |
| 00:02:32 | fordcars | raptor: yeah, normally at the same time I press a button, but it seems random |
| 00:02:42 | fordcars | In server logs, it doesn't show anything either |
| 00:02:46 | raptor | do you ever get a crash report? |
| 00:02:51 | raptor | that's really bad... |
| 00:03:06 | raptor | FoOtloOse: i thought we fixed it TO do that |
| 00:03:10 | fordcars | Log finishes with: |
| 00:03:10 | fordcars | Loading Bitmatch01 [levelfile "bm.level"]... Done. [2015-07-03 Fri 23:45:05] Fordcars [Local Connection] joined [2015-07-03 Fri 23:45:05] Server established connection with Master Server |
| 00:03:12 | FoOtloOse | noooo |
| 00:03:13 | FoOtloOse | its awful |
| 00:03:23 | FoOtloOse | everybody kind of hates it. |
| 00:03:39 | raptor | and by everybody you mean... maybe 2 people? |
| 00:03:43 | FoOtloOse | yup. |
| 00:03:44 | fordcars | I don't find it THAT bad |
| 00:03:48 | fordcars | Quartz + fott |
| 00:03:51 | FoOtloOse | hush fordy |
| 00:03:52 | FoOtloOse | you do |
| 00:04:05 | fordcars | The removal of circles was a great idea, too |
| 00:04:13 | FoOtloOse | CIRCLES |
| 00:04:14 | FoOtloOse | NOOOO |
| 00:04:33 | fordcars | Hehe no but for real Weapons like this now seem more logical |
| 00:04:42 | raptor | oh man was it ever - those things broke the game |
| 00:04:51 | fordcars | I have a tendancy to press '111111' when I respawn which works |
| 00:04:58 | FoOtloOse | raptor: how hard would it be to make it so it goes to the first weapon on just one specific client? |
| 00:05:14 | raptor | FoOtloOse: you mean have an option you can set? |
| 00:05:17 | FoOtloOse | yeah! |
| 00:05:18 | fordcars | Maybe only in the .ini |
| 00:05:24 | raptor | probably not too hard... |
| 00:05:27 | FoOtloOse | :D |
| 00:05:35 | FoOtloOse | fordcars can code me a client |
| 00:05:38 | raptor | let me see if ther is an issue on that already... |
| 00:05:44 | fordcars | lol fott |
| 00:05:55 | FoOtloOse | c: |
| 00:06:39 | fordcars | Ok gtg for now! |
| 00:06:46 | FoOtloOse | bye! |
| 00:17:55 | FoOtloOse | everybody now means 3 people yay! |
| 00:17:57 | FoOtloOse | LA hates it too! |
| 00:18:20 | | Nothing_Much has joined |
| 00:18:34 | raptor | now do you hate it because it's different different and you're not used to it, or is it because it actually means poorer performance? |
| 00:18:34 | FoOtloOse | Nothing_Much: ! |
| 00:18:41 | FoOtloOse | poorer performance |
| 00:19:12 | raptor | are you sure? because at first it took a while for me to get used to, but then it started working better |
| 00:19:16 | FoOtloOse | yeahhhh |
| 00:19:22 | fordcars | Because it is different and we are not used to it |
| 00:19:28 | FoOtloOse | FORDY HUSH |
| 00:19:33 | fordcars | Oyy |
| 00:19:41 | FoOtloOse | mostly everybody has their main weapon usually phaser as their first |
| 00:19:47 | | Quartzy has joined |
| 00:19:49 | FoOtloOse | and its better gameplay to revert to that! |
| 00:19:54 | Quartzy | it means poorer performance |
| 00:20:02 | raptor | ha |
| 00:20:04 | raptor | hi Quartzy |
| 00:20:11 | Quartzy | Heyyyy raptor |
| 00:20:21 | Quartzy | Thanks for joining the contest :D |
| 00:20:25 | Quartzy | Up to nine |
| 00:20:26 | FoOtloOse | :D |
| 00:20:29 | raptor | sure |
| 00:20:31 | raptor | great! |
| 00:21:33 | raptor | i'm looking for this loadout code... i thought for sure watusimoto made further changes since 019... |
| 00:21:56 | FoOtloOse | can we start a thread-poll thing debating it? |
| 00:22:17 | raptor | i don't mind - i bet there is already one somewhere, though (i ssem to remember) |
| 00:22:47 | Quartzy | There may be. I'm really not big on the change. Very arbitrary in nature. |
| 00:22:59 | Quartzy | I know it's very old, and I'm more or less used to it now, but it's always annoying. |
| 00:23:23 | FoOtloOse | yeah! |
| 00:23:23 | Quartzy | I end up having to switch weapons twice -- realistically, the last weapon you used before dying probably won't be the one you want ready when you respawn. |
| 00:23:52 | fordcars | True though |
| 00:24:12 | FoOtloOse | a lot of times you respawn in the heat of a battle |
| 00:24:14 | Nothing_Much | who what |
| 00:24:17 | FoOtloOse | and sit there spawning mines |
| 00:24:22 | Quartzy | hahahah yeah |
| 00:24:27 | FoOtloOse | Nothing_Much: ! |
| 00:24:45 | FoOtloOse | what do you think of the feature where when you die and respawn the last weapon you used it your current weapon |
| 00:24:52 | FoOtloOse | instead of reverting back to your first weapon |
| 00:25:50 | Quartzy | I'm not going to lie, it seems like one of those changes that hit watusimoto like, "oh, I could do that. That'd be cool." Without really considering what it actually means in real live gameplay, just the coding implications. |
| 00:26:29 | fordcars | I don't know if he considered that 'cool' :P Is it even him that did that? |
| 00:26:35 | raptor | ok, issue added: https://code.google.com/p/bitfighter/issues/detail?id=523 |
| 00:26:52 | FoOtloOse | Nothing_Much: ENTER THE CONTEST! |
| 00:26:52 | Quartzy | I remember it being him, but I've been known to remember things wrong, so! |
| 00:26:56 | raptor | i like to use the last weapon used... but then again, I also like bouncers |
| 00:27:18 | FoOtloOse | how hard would it be to add a setting where you can toggle it on or off depending on what you personally prefer? |
| 00:27:25 | Quartzy | That would be GOAT |
| 00:27:32 | Quartzy | (Greatest of all Time) |
| 00:27:50 | raptor | i think watusimoto already started that code if i'm reading it correctly, so probably not too hard |
| 00:27:58 | FoOtloOse | yay! |
| 00:28:15 | FoOtloOse | raptor you're like. super awesome |
| 00:28:24 | raptor | i haven't done anything yet! |
| 00:28:25 | FoOtloOse | i even used an apostrophe so you know its true |
| 00:28:32 | fordcars | ''''' |
| 00:28:35 | FoOtloOse | but all the stuff you do for bitfighter! |
| 00:28:49 | fordcars | True |
| 00:29:00 | raptor | speaking of which... i need to sleep so i can do more stuff for bitfighter tomorrow... :) |
| 00:29:12 | FoOtloOse | aw |
| 00:29:14 | FoOtloOse | goodnight! |
| 00:29:18 | FoOtloOse | happy fourth! |
| 00:29:29 | raptor | night! |
| 00:29:30 | Quartzy | Thanks for everything raptor |
| 00:29:32 | Quartzy | Night |
| 00:29:35 | | raptor Quit () |
| 00:30:00 | Quartzy | raptor's exactly the same in real life btw |
| 00:30:07 | Quartzy | You know how there's people who are different over the internet than in real life |
| 00:30:08 | Quartzy | Nah |
| 00:30:11 | Quartzy | Same guy hahah love him |
| 00:30:48 | FoOtloOse | yeah! |
| 00:32:17 | fordcars | Lucky for knowing bitfighters in real life youu |
| 00:32:48 | FoOtloOse | fordcars youre always welcome to come down and stay with us! |
| 00:41:08 | fordcars | Ok! |
| 00:41:25 | fordcars | I am going, in two weeks, up north |
| 00:41:48 | fordcars | Maybe I can take this opportunity to come and visit you guys down south |
| 00:42:28 | fordcars | going the 'far way' |
| 00:59:28 | | furbuggy has joined |
| 00:59:44 | furbuggy | oh, wow there are a lot of people on here |
| 01:00:06 | fordcars | furbuggy! |
| 01:00:15 | fordcars | Normally less people hang out here though |
| 01:00:30 | furbuggy | ah I see |
| 01:00:52 | fordcars | Tip: type the first letters of a nick, and press tab to auto-complete. Writing the nickname as-is alerts the user |
| 01:01:00 | fordcars | furbuggy: should be in red or something |
| 01:01:17 | fordcars | ^^IRC in a nutshell if you haven't used it before |
| 01:01:41 | furbuggy | hey, so how well do you think the base "dropin levelgen" thing could be made to work with core? |
| 01:02:15 | furbuggy | I'm thinking that when a core dies the turrets/forcefields nearby turn hostile and go to 0 health |
| 01:03:28 | Nothing_Much | Video game? |
| 01:03:30 | fordcars | dropin levelgen? |
| 01:04:05 | fordcars | I think we require more details :) |
| 01:04:41 | furbuggy | hmmm for zc? |
| 01:04:49 | fordcars | Ooh |
| 01:04:59 | Nothing_Much | ZoneControl = best maps |
| 01:05:06 | fordcars | Oh kaen's thing right? |
| 01:05:11 | furbuggy | thread made it for zc, and if you capture a base it turns all of those rechargable items to your team |
| 01:05:16 | Nothing_Much | fordcars, ANY ZoneControl map |
| 01:05:26 | fordcars | Okokokokokok |
| 01:05:30 | furbuggy | oh you're right, it was Kaen |
| 01:05:34 | fordcars | But why would you w |
| 01:05:37 | fordcars | Ohhhh |
| 01:05:42 | fordcars | Sure! |
| 01:05:48 | Nothing_Much | Kaen's ZC maps are the best ones though |
| 01:05:51 | fordcars | Killing the core would kille the whole base |
| 01:05:54 | Nothing_Much | But it's still an awesome gameplay type |
| 01:05:54 | fordcars | *kill |
| 01:06:04 | fordcars | I suck at zc hehe |
| 01:06:21 | furbuggy | yeah the idea is to kill the whole base |
| 01:06:30 | furbuggy | really, the idea is to improve my LoL map |
| 01:06:41 | fordcars | :P |
| 01:06:49 | furbuggy | because the towers in that game are kind of cores and turrets |
| 01:06:50 | fordcars | Yeah, maybe in a radius? |
| 01:07:23 | furbuggy | hmmm, maybe. I'm not very good at programing. You think it's pretty doable though? |
| 01:07:29 | fordcars | Sure |
| 01:07:35 | fordcars | But |
| 01:07:41 | furbuggy | I'm willing to invest time into it if it doesn't seem too hard to someone else lol |
| 01:07:55 | fordcars | Nahh it looks good |
| 01:08:01 | fordcars | I am sure you can pull it off |
| 01:09:18 | fordcars | Just modify kaen's levelgen |
| 01:09:23 | fordcars | Well, copy big chunks of it :) |
| 01:09:44 | fordcars | And http://bitfighter.org/luadocs/index.html would be useful |
| 01:09:52 | fordcars | ^^Lua docs |
| 01:10:02 | fordcars | Check out the Classes tab |
| 01:10:32 | fordcars | You can see all the things you can do to objects if you click on them (on that page) |
| 01:12:04 | fordcars | Golly it's late |
| 01:12:08 | fordcars | Gonna go eat! |
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| 01:13:33 | furbuggy | oh yeah! that's what I was looking for earlier |
| 01:13:34 | furbuggy | thanks |
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| 11:20:21 | raptor | let's do Lua enhancements! |
| 11:33:52 | | koda Quit (Quit: koda) |
| 11:58:39 | | BFLogBot Commit: fbb7bc6902 | Author: buckyballreaction | Message: Lua: add FlagItem:getFlagCount() |
| 12:53:21 | | taz has joined |
| 12:53:31 | taz | hey, I've got a question |
| 12:53:48 | raptor | hi |
| 12:53:53 | taz | hi.. |
| 12:54:07 | taz | What are those applications that people code in, and then it gives you the result called? |
| 12:54:58 | raptor | can you give me a more specific example? |
| 12:55:37 | taz | Here: http://tryobjectivec.codeschool.com/levels/1 |
| 12:56:00 | taz | When you click start, and then it lets you type in NSLog and NSArrays and stuff. |
| 12:56:37 | taz | i think its a fake coding program but still |
| 12:56:51 | taz | i just need something to practice in that isn't Xcode. hate xcode |
| 12:57:20 | raptor | ah, i think that's an online code compiler |
| 12:59:01 | raptor | taz: I found this one: http://www.tutorialspoint.com/compile_objective-c_online.php |
| 12:59:12 | raptor | i'm not ver experiences with these, though |
| 13:09:22 | | BFLogBot Commit: 4b52621864 | Author: buckyballreaction | Message: Fix doc for LuaGameInfo:getPlayers() |
| 13:09:47 | | Nothing_Much has joined |
| 13:13:43 | taz | i think what I'm looking for is an offline IDE? |
| 13:13:56 | raptor | that's what Xcode is |
| 13:14:05 | taz | i hate using Xcode though |
| 13:14:16 | raptor | there may be others that do objective c |
| 13:14:25 | taz | it's nothing wrong with it functionally, just visualy hurts my sight |
| 13:14:44 | taz | so IDE sounds about right? Im kind of unused to these terms |
| 13:15:05 | raptor | IDE means integrated developer environment |
| 13:15:19 | raptor | it's like a glorified text editor that can also compile your code, etc. |
| 13:15:36 | raptor | you could try some objective c alternatives: https://www.kdevelop.org/ |
| 13:17:07 | raptor | but really, if you're stuck with obj-c and OSX, then xcode is probably you're only viable choice |
| 13:19:03 | | taz Quit (Ping timeout: 246 seconds) |
| 13:22:10 | | taz has joined |
| 13:23:16 | | tazinator has joined |
| 13:23:33 | tazinator | testing 123 anyone here? |
| 13:23:38 | raptor | hi |
| 13:24:19 | | taz has left #bitfighter |
| 13:25:39 | | fordcars has joined |
| 13:25:47 | tazinator | cool. yo |
| 13:28:57 | fordcars | yo |
| 13:30:41 | fordcars | raptor: Bitfighter just crashed without warning 3 times in a row |
| 13:30:47 | raptor | hi |
| 13:30:49 | raptor | 019e?? |
| 13:30:53 | fordcars | Yeah :/ |
| 13:31:00 | raptor | is it with levelgens? |
| 13:31:18 | fordcars | Nope, 2 times happened when I tried to join Pleiades |
| 13:31:29 | raptor | ooo... let me try |
| 13:31:32 | fordcars | Then I finally managed to join, but it crashed when I hit Esc I think |
| 13:32:01 | raptor | do you happen to know what level? |
| 13:32:18 | fordcars | Yeah I think it wa that one actually |
| 13:32:43 | raptor | watermelons or 35x5 |
| 13:32:50 | fordcars | 35 x 5 |
| 13:33:01 | fordcars | But it seems to happen randomly really |
| 13:33:13 | fordcars | When I click on menu buttons |
| 13:33:18 | raptor | windows 64bit version? |
| 13:33:21 | fordcars | When test levels |
| 13:33:22 | fordcars | Yeah |
| 13:33:28 | fordcars | Maybe it's because of 64bit actually |
| 13:33:31 | fordcars | I dunno |
| 13:33:57 | raptor | we need some way to get a stack trace |
| 13:34:04 | raptor | windows doesn't pop up with a trace? |
| 13:35:19 | fordcars | Nope |
| 13:35:27 | fordcars | It's just freezes |
| 13:35:37 | raptor | oh, so the game freezes first? |
| 13:35:41 | fordcars | Yes |
| 13:35:45 | raptor | like black window, then just quits? |
| 13:36:04 | fordcars | Then it says "Bitfighter has stopped working, look for some answers on the internet..." |
| 13:36:13 | fordcars | No, like wherever it was |
| 13:36:32 | fordcars | I see whatever the screen showed before freezing |
| 13:46:39 | raptor | that seems like a possible graphics driver issue |
| 13:47:13 | fordcars | Oh ok |
| 13:47:31 | raptor | windows 7 8 ? |
| 13:47:31 | fordcars | Lets try updating them |
| 13:47:34 | fordcars | 7 |
| 13:49:54 | raptor | i see this as a suggestion for getting a stack trace on windows, but it may be a bit involved: https://stackoverflow.com/a/24209279 |
| 13:50:51 | fordcars | It just crashed again |
| 13:50:56 | fordcars | I wasn't even paying attention |
| 13:51:06 | fordcars | When the game ended |
| 13:51:43 | fordcars | Updating drivers with NVidia suddenly became a pain too since automatic updater doesn't work anymore... |
| 13:52:28 | raptor | that sounds like your system has more than one problem... |
| 13:52:47 | raptor | you could try the standalone zip (32bit) for a while and see if that helps any... |
| 13:53:44 | fordcars | I am going to try the stack trace thing first |
| 14:02:33 | fordcars | Gahh I can't make it crash anymore |
| 14:06:13 | raptor | fordcars: this bug with private messages is crazy |
| 14:06:31 | fordcars | Haha |
| 14:09:06 | Nothing_Much | Yuck, Windows |
| 14:09:29 | fordcars | I like Windows, they let you see through walls and stuff |
| 14:12:20 | Nothing_Much | Oh those windows |
| 14:12:35 | Nothing_Much | Your capitalization of the letter "W" makes me think of another "Windows".. |
| 14:14:00 | fordcars | :) |
| 14:14:14 | fordcars | capitalization Is really Fun Sometimes |
| 14:18:35 | fordcars | So, Nothing_Much, wassup? |
| 14:26:10 | fordcars | Wow |
| 14:26:18 | fordcars | raptor: come to Pleiades if you can |
| 14:27:37 | raptor | made by bobdaduck... |
| 14:27:42 | fordcars | YEah haha |
| 14:27:53 | fordcars | But in the levelgen there is only setVel() |
| 14:28:15 | fordcars | WARNING: 'GameInfo()' is deprecated and will be removed in a future version of Bitfighter. Please change your scripts to use 'bf:getGameInfo()' |
| 14:28:20 | fordcars | Nothing else in the logs |
| 14:28:49 | Nothing_Much | fordcars, Howdy |
| 14:28:50 | raptor | haha, yeah |
| 14:29:15 | raptor | this map: http://bitfighter.org/pleiades/levels/view/271 |
| 14:31:09 | fordcars | Ok |
| 14:31:23 | raptor | ok, i fixed the levelgen, but... i still don't see anything |
| 14:31:29 | raptor | did you download it? |
| 14:31:35 | fordcars | I have a feeling it is an infinite loop |
| 14:31:37 | fordcars | Yeah |
| 14:31:50 | fordcars | No couldn't be |
| 14:32:35 | fordcars | Hah! |
| 14:32:38 | fordcars | raptor: |
| 14:32:45 | fordcars | point.normalize() |
| 14:32:58 | fordcars | bug? |
| 14:33:01 | raptor | huh? |
| 14:33:21 | raptor | disabling the levelgen shows the level now |
| 14:33:24 | fordcars | Commenting that function out works |
| 14:33:48 | raptor | is that a broken function or something? how did you find that? |
| 14:34:01 | fordcars | I just commented it out |
| 14:34:08 | fordcars | It doesn't even show up in the lua docs |
| 14:34:14 | fordcars | http://bitfighter.org/luadocs/index.html |
| 14:34:26 | raptor | yeah, there is none... huh |
| 14:34:30 | fordcars | Maybe Bitfighter doesn't know it doesn't exist |
| 14:34:36 | fordcars | I dunno |
| 14:34:51 | fordcars | It's up to you to figure that out :P |
| 14:36:44 | raptor | it does exist... |
| 14:38:52 | | BFLogBot Commit: e8af2f054e | Author: buckyballreaction | Message: Fix private messages to a renamed player |
| 14:39:58 | raptor | that was an annoying bug |
| 14:45:23 | fordcars | raptor: I replaced the point.normalize function with another one, and the level worksnow |
| 14:48:08 | raptor | how so? |
| 14:48:33 | fordcars | I found a function that normalizes points on the Internets |
| 14:48:42 | fordcars | And replaced point.normalize with that |
| 14:48:54 | raptor | can you show me the code you used and where you pu t it? |
| 14:49:00 | fordcars | Sure |
| 14:49:39 | fordcars | http://pastie.org/10273184 |
| 14:49:44 | fordcars | That is the levelgen |
| 14:49:57 | fordcars | http://pastie.org/10273184#10 for the line |
| 14:51:16 | raptor | huh... that is the same logic i'm using... |
| 14:51:26 | fordcars | point.normalize isn't in luavec.lua |
| 14:51:35 | raptor | OHHHHHHHHHHH |
| 14:51:42 | raptor | it is in 020... |
| 14:51:46 | fordcars | Hahaha ok |
| 14:51:51 | fordcars | It's all goood |
| 14:51:59 | raptor | ok, we're good |
| 14:52:11 | | Nothing_Much Quit (Remote host closed the connection) |
| 15:01:04 | raptor | fordcars: i have normalize() in my bitfighter installation for 019e... you don't? |
| 15:02:37 | raptor | huh... neither did the dedicated servers i wonder if the resource updating didn't happen when it detected a new installation |
| 15:03:05 | fordcars | Yeah it's not there |
| 15:03:20 | fordcars | But it's not in the lua docs either if that means anything |
| 15:03:31 | raptor | i see a point.normalize() in luavec.lua |
| 15:03:43 | raptor | are you looking in %appdata% or in program files? |
| 15:04:09 | fordcars | %appdata% |
| 15:05:13 | raptor | ok, can you look to see if it is in the luavec.lua in program files? |
| 15:06:11 | fordcars | Sure |
| 15:06:21 | | tazinator Quit (Quit: tazinator) |
| 15:06:54 | fordcars | Uh |
| 15:07:08 | fordcars | Yeah, it's there |
| 15:07:16 | fordcars | It was there in Bitfighter too |
| 15:07:18 | raptor | aww stink |
| 15:07:19 | fordcars | In %appdata% |
| 15:07:23 | raptor | it was? |
| 15:07:23 | fordcars | It's there everywhere |
| 15:07:27 | raptor | hah, ok |
| 15:07:28 | fordcars | I am just blind |
| 15:07:31 | fordcars | Sorry! |
| 15:07:33 | raptor | then that means it's broke somehow... |
| 15:07:38 | raptor | ok, i'll diagnose |
| 15:08:00 | fordcars | Btw I managed to get a memory dump of that freeze I had earlier |
| 15:08:22 | fordcars | Trying to get Debug tools for windows now, which is a pain |
| 15:08:47 | raptor | ah ha! |
| 15:09:21 | raptor | it says 'nan' for the normalized factor |
| 15:09:51 | | LordDVG Quit (Remote host closed the connection) |
| 15:10:20 | fordcars | nan exists for lua? |
| 15:10:38 | raptor | yeah, that's weird! |
| 15:15:50 | fordcars | Haha yeah! |
| 15:24:08 | | BFLogBot Commit: 29ddd140b1 | Author: buckyballreaction | Message: Fix point.normalize if incoming point is zero or NaN |
| 15:24:10 | raptor | ok, the new point.normalize works |
| 15:24:19 | raptor | hmm... maybe 019f is warranted... |
| 15:25:21 | fordcars | Haha, so many letters |
| 15:28:24 | raptor | fordcars: you say that setPos doesn't work for zones? |
| 15:28:32 | fordcars | Yep |
| 15:29:04 | raptor | that's odd - there is code here to set that based on a centroid |
| 15:31:09 | raptor | ah ha... it does set the position but does not send the update to the client |
| 15:31:49 | fordcars | Hahaha |
| 15:38:14 | fordcars | Hey raptor, do you know how to get .pdb files (symbols) for Bitfighter? Compiling as debug, maybe? |
| 15:41:21 | fordcars | Ah yes |
| 15:59:30 | raptor | yes, that's it |
| 16:23:26 | fordcars | How complicated can getting a debugger installed be? |
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| 16:39:51 | raptor | i know, it's ridiculous |
| 16:44:06 | fordcars | raptor: VC++ compiling of Bitfighter is a pain because something isn't right in ignore default libraries |
| 16:44:19 | raptor | are you at 019e? |
| 16:44:32 | fordcars | Uhm, it replaces new lines with %3 |
| 16:44:44 | fordcars | YEah it has always done this for me (or pretty much) |
| 16:44:52 | fordcars | Small bug, it's just annoying |
| 16:45:15 | raptor | if you're compiling at a new revision, you should close the project, then do: hg clean build/ in the bitfighter root |
| 16:45:19 | raptor | then re-run CMake |
| 16:45:26 | raptor | and load the new project |
| 16:45:37 | fordcars | Nah it has always done this on every build |
| 16:45:42 | fordcars | This is a new clone |
| 16:45:47 | raptor | I have never had that happen... |
| 16:45:49 | raptor | really? |
| 16:45:52 | fordcars | It's an encoding thing |
| 16:45:55 | fordcars | Uh |
| 16:45:59 | fordcars | Yeah look |
| 16:46:01 | raptor | that seems like something in your vc++ is wrong |
| 16:46:02 | fordcars | I'll run cmake again |
| 16:46:16 | fordcars | Possibly |
| 16:47:28 | fordcars | Sorry I just always try to figure out what is wrong for hours until I see those %3 :P |
| 16:47:57 | fordcars | I get this: |
| 16:47:58 | fordcars | libc.lib%3Blibcmt.lib%3Bmsvcrt.lib%3Blibcd.lib%3Bmsvcrtd.lib |
| 16:48:04 | fordcars | Those %3 should be new lines |
| 16:48:20 | fordcars | %3B I mean |
| 16:49:02 | fordcars | Not a big deal if it's only me that gets this error htough |
| 16:51:09 | fordcars | Now all I have to do is try to get that freeze again and I should get that debugging info |
| 17:16:18 | fordcars | Later! |
| 17:19:09 | | Skybax has joined |
| 17:19:21 | Skybax | Hay guize |
| 17:19:27 | Skybax | Where in the Bitfighter folder do you put levelgens? |
| 17:19:52 | Skybax | fordcars raptor |
| 17:20:33 | | fordcars Quit (Ping timeout: 246 seconds) |
| 17:20:50 | Skybax | Aw |
| 18:07:15 | raptor | hi Skybax |
| 18:07:19 | Skybax | Hi |
| 18:07:22 | raptor | it's cleaning day |
| 18:07:31 | raptor | levelgens go into the levels folder |
| 18:07:38 | Skybax | Okay |
| 18:08:06 | Skybax | Thanks |
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| 19:01:14 | | BFLogBot Commit: 410db7e00d | Author: buckyballreaction | Message: Minor args check fix |
| 19:01:16 | | BFLogBot Commit: 7fb8834859 | Author: buckyballreaction | Message: Fix setting position of centroid-objects (e.g. zones) without updating the client |
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| 20:10:57 | raptor | ok, that's all the bugfixing for today... later! |
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