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IRC Log for 2015-08-03

Timestamps are in GMT/BST.

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15:39:33raptorgood day!
15:46:05watusimotohi!
15:57:20raptorhi
15:57:38Flynnn has joined
16:06:09raptori'm soryr for being off-and-on so much
16:06:51raptori had a question regarding teleporter cooldown/delay - several players have made the case in the forums that it should be promoted to a feature in the editor (with an attribute menu and everything)
16:07:03raptorwhat do you think?
16:08:18raptorif so... at the moment it is saved as a second-value in the game file: Delay=1.5
16:08:35raptormaybe it should be millisecond
16:08:45raptorbecause then we could use a countermenuitem in the editor
16:30:51watusimotoso the cooldown delay is basically the time it takes to make a teleporter usable by a following ship, right?
16:30:58raptoryes
16:31:01raptordefault is 1500ms
16:31:12raptorsince the beginning of time
16:31:26watusimotoI've never been a fan of a variable delay. Do you think it's useful?
16:31:36raptorthen someone added the hidden delay feature (sam686?) around 017/8 or so
16:31:57raptorI've seen it put to a lot of decent uses
16:32:22watusimotoI think if we're going to expose it, we need to add some sort of indicator that the teleporter has the variable delay
16:32:30raptorlike for creating one-time use teleporters in arena maps designed to only allow a certain number of spawns
16:32:38watusimotoperhaps a countdown timer or something
16:32:38raptorah, good point
16:33:09watusimotothe arena map use case seems a special one, perhaps that could be better hanlded more directly
16:33:28raptorlet me get you the forum topic
16:34:06watusimotofor an indicator, perhaps a circular progress bar around the edge might work
16:34:15raptorfpimd ot" :http://bitfighter.org/forums/viewtopic.php?f=4&t=2659
16:34:20raptoroops 'found it'
16:35:03raptorthat is a good idea
16:36:47watusimotohmmm.... well, I guess we could promote it
16:37:05raptorthe minumum time is already set to 100ms in the cdoe
16:37:07raptor*code
16:37:32watusimotoI would leave the minimum as it is; I see no value in increasing it
16:37:41raptori agree
16:38:11watusimotoas for changing the way the value is expressed... I guess we could use your levelcode verison numbering scheme to change it
16:38:44watusimotobut we don't use milliseconds very much in the level files
16:39:01raptortrue, but we don't have a menucounteritem that does floats
16:39:13raptoror one that goes to milliseconds
16:39:17watusimotoand I don't really see much reason to get that precise... ah yes, but there's that
16:39:32raptoralthough... maybe i can adjust the one based on min/hours
16:39:43raptorerr sec/min
16:39:46watusimotowe could create one that simply diides a value by 10 to get tenths of a second, which should be enough
16:39:58raptoryes, that too
16:40:06watusimotothat's probably how I would go
16:40:10raptorok
16:40:21watusimotothat seems a workable resolution, and precise enough
16:40:24raptori already started working on the teleporter code, just playing with some things
16:40:31watusimotobut changing it wouldn't get out of hand
16:40:46watusimotowhen do you want to do github? I want to make sure I can be at a good stopping point
16:40:48raptordid we have other levelcode features changing for this release?
16:41:03raptorsome time before 26 Aug
16:41:06watusimotoI'm about to commit a bug fix that is backportable, but want to test it a bit further tonight
16:41:21watusimotono other levelcode changes so far
16:41:32watusimotobut if we stick with seconds, we don't need to change levelcode
16:41:38raptori am pretty much ready to go for it - i have steps to follow for any new commits
16:41:48raptoryes, ok, i don't mind staying with seconds
16:41:59watusimotoI think that's easier for everyone
16:42:08watusimotowe should also add a lua method to change the delay
16:42:13raptori've tracked down every one's email except for Flynnn's for the github migration
16:42:24raptori think he made a couple of commits for GCI once
16:42:27watusimotoflynn is gone
16:42:43raptorinto the grid he went
16:42:50Flynnn@watusimoto: hahahaha
16:42:58watusimotowent through a teleporter, n...
16:43:00watusimotowhat??
16:43:03raptorhaha
16:43:15watusimotois that really flynn, or a clever irc trick?
16:43:20watusimotoFlynnn:
16:43:27raptorno that's him - he's been on/off for years now
16:43:32FlynnnFlynn v0.2 operating at maximum capacity
16:43:34raptortalks about twice a year i think :)
16:43:44watusimotowell... here's your chance to ask
16:43:56Flynnnraptor: I don't even remember what my email was if/when I did commit something
16:44:02raptorhi Flynnn - we're going to do a github migration soon
16:44:17raptorany e-mail tied to a github account would work, i think
16:44:19Flynnnraptor: no need to worry about it, I'll just make a new account on github if I wish to commit something in the future :)
16:44:24raptorif you're willing to give one :)
16:44:27FlynnnI don't think I even have a github account
16:44:32raptorah ok
16:44:41FlynnnI suppose, no time like the present to make one. One sec
16:45:08Flynnnoh, holy cow, I actually *do* have one
16:45:24raptori found koda's
16:45:51raptorwatusimoto: who was ryan witmer again? his took a while to find
16:47:37watusimotooooh ryan
16:47:47watusimotohe was the first dude to do any osx work on the project
16:48:05raptori found him in the source code from this: http://www.averagesoftware.org/
16:48:13watusimotothat's him
16:49:53raptori'm trying to remember if i had any other questions for you while you're on...
16:50:00FlynnnHe didn't, per chance, disappear around 2009?
16:50:01raptori know i've sent a battery of e-mails
16:50:02Flynnn(Ryan)
16:51:19raptoryeah, i think so - he was gone before me and i joined in fall 2010
16:51:49raptorryan's last commit was in June 2010
16:51:59raptor(i just checked the commit logs)
16:52:57Flynnnahh, googling his name returns a whole bunch about murder accusations in 2009-ish
16:53:05raptorwhat
16:53:27Flynnnwell, he was found not guilty in 2009-ish
16:56:21raptoreek
17:00:41raptorok, i have to go for a bit
17:00:44raptorback later!
17:00:48raptorthanks again Flynnn
17:01:01raptor Quit ()
17:38:16watusimotoI'm pretty sure that was a different RW
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21:49:53raptorhi again
21:57:18fordcarsHi
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22:26:33raptori got windows 10 installed in a VM!
22:26:37raptoronly took 12 hours!
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22:29:32fordcarsYayy!
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