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| 13:36:10 | watusimoto | hi |
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| 18:18:23 | amgine123 | hi |
| 18:18:29 | amgine123 | anyone here? |
| 18:23:44 | amgine123 | guess not |
| 18:33:44 | watusimoto | hi |
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| 18:54:49 | raptor | hi |
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| 20:16:45 | watusimoto | hey raptor |
| 20:16:56 | watusimoto | how's schooling? |
| 20:30:29 | fordcars | If anybody has time, can you translate this (the val part) in English and tell me if 'val' will be moved or copied? Thanks |
| 20:30:36 | fordcars | Uh, http://www.cplusplus.com/reference/map/map/insert/ |
| 20:30:44 | fordcars | The 'val' parameter |
| 20:35:26 | watusimoto | uh, can you give a little more ocntext? like a line of code that is causing question? |
| 20:35:55 | watusimoto | insert will generally copy an object |
| 20:37:52 | watusimoto | map<string, string> xyzzy; xyzzy.insert("ford","cars"); |
| 20:38:06 | watusimoto | nothing gets moved; only copied |
| 20:38:30 | fordcars | Oh sorry |
| 20:38:37 | fordcars | I mean, like instances of objects |
| 20:39:03 | fordcars | Like: |
| 20:39:09 | watusimoto | map<Ford,Cars> xyzzy; xyzzy.insert(ford, cars); |
| 20:39:15 | watusimoto | same thing... ford and cars get copied |
| 20:39:34 | watusimoto | assuming Ford ford; Cars cars; |
| 20:39:35 | fordcars | Copied? Using the copy constructor thing and all? |
| 20:39:41 | watusimoto | yeah, probably |
| 20:39:45 | fordcars | Ok cool, thanks |
| 20:40:07 | watusimoto | but if you only have simple members (strings, numbers, objects made of simple members) you don't need a copy contrutor |
| 20:40:14 | watusimoto | so keep your objects simple! |
| 20:40:27 | fordcars | haha! But my object has another map in it |
| 20:40:31 | fordcars | So I have to do something :/ |
| 20:40:32 | watusimoto | I think we only have one or two copy constructors in all of bf |
| 20:40:36 | fordcars | Wow |
| 20:40:40 | watusimoto | what is the otehr map of? |
| 20:40:46 | watusimoto | if also of simple objects, you are ok |
| 20:41:26 | fordcars | Uh, the class is a Shader, and inside I have a map containing all of the uniform variables of that shader |
| 20:41:45 | fordcars | And when I want to modify a certain variable, I find it and modify it |
| 20:41:49 | fordcars | At least that is the plan :) |
| 20:42:04 | fordcars | And right now I was making a map of all of the shaders |
| 20:42:20 | watusimoto | maps know how to copy themselves |
| 20:42:31 | fordcars | They do? |
| 20:42:32 | watusimoto | assuming their contents are also things that know how to copy themselves |
| 20:42:37 | watusimoto | like strings and ints and such |
| 20:42:38 | fordcars | They are |
| 20:42:41 | fordcars | Ints and strings |
| 20:42:46 | watusimoto | you're set |
| 20:42:55 | watusimoto | create a little test program and convinvce yourself |
| 20:43:02 | watusimoto | that's the best way to learn |
| 20:43:16 | fordcars | I should |
| 20:44:40 | fordcars | Ok, I'll try that out |
| 20:53:00 | raptor | hi watusimoto |
| 20:53:06 | watusimoto | hi |
| 20:53:14 | watusimoto | I'm just heading out |
| 20:53:22 | watusimoto | sadly... we never get to chat anymore |
| 20:53:29 | raptor | yeah.. :( |
| 20:53:35 | raptor | i need to finish the github migration |
| 20:53:35 | watusimoto | someday our schedules will coincide again! |
| 20:53:44 | raptor | are you at a stopping point in coding, sometime? |
| 20:53:50 | watusimoto | right now |
| 20:53:52 | watusimoto | in fact |
| 20:53:55 | watusimoto | everything is in |
| 20:54:03 | raptor | ok, want me to migrate tonight? |
| 20:54:07 | watusimoto | sure |
| 20:54:20 | watusimoto | if that works for you |
| 20:54:24 | raptor | then we can spend the rest of the week figuring out git... or just using tortoiseHG with the git-hg plugin |
| 20:55:19 | raptor | finished finals last thursday... starting again in 2 weeks! |
| 20:56:01 | watusimoto | the rest of our lives, more like it |
| 20:56:05 | watusimoto | anyway... later! |
| 20:56:07 | raptor | i have to go, too. i'll be back later! |
| 20:56:08 | raptor | later |
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