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| 15:14:04 | raptor | good day |
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| 16:55:25 | raptor | I need to ask Canseco a question |
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| 18:14:42 | watusimoto | hi |
| 18:14:48 | raptor | hi |
| 18:15:05 | watusimoto | the github repo looks great |
| 18:15:24 | watusimoto | who is this dude with the compilation problems? do we know him? |
| 18:15:29 | raptor | oh good - and we got our first bug... for an untestable platform! |
| 18:16:04 | raptor | no - he just says he's trying to get bitfighter to run on his odroid, which is an RPi-like thing |
| 18:16:23 | watusimoto | I've heard of it, but only just |
| 18:16:29 | raptor | it works with SDL1.2 and software opengl rendering, but not SDL2 + gles |
| 18:16:51 | watusimoto | I'm thinking this is not a bf problem |
| 18:16:55 | raptor | i've been doing some researching and i don't know why it's a black screen - possible because opengles requires a little more set-up |
| 18:17:28 | raptor | i've been thinking it is our fault with not initializing a GLES context properly, or something |
| 18:17:39 | watusimoto | oh wait... ahve we ever done an sdl2 + gles build? |
| 18:17:43 | raptor | I want to talk with Canseco who did the pandora port |
| 18:17:49 | raptor | Canseco has |
| 18:18:00 | raptor | and I've compiled it, and it 'runs' |
| 18:18:03 | raptor | just no drawing |
| 18:18:04 | watusimoto | ok, then I retract my statement |
| 18:18:46 | watusimoto | You have ventured way off my base of knowledge in your attempts to figure out the problem |
| 18:18:53 | raptor | so i suspect pandora is doing something non-standard to draw with opengles and that's why it works there; yet it doesn't on my desktop when linked with the GLES libraries |
| 18:19:06 | raptor | i've ventured off of my base of knowledge, too... |
| 18:19:18 | watusimoto | but maybe not quite as far off |
| 18:19:47 | watusimoto | a good question would be if he can make any other sdl2/gles stuff work |
| 18:21:36 | raptor | i thought just converting to use teh GLES subset of GL was all that was needed, and assumed that since the pandora port worked that I was right |
| 18:22:01 | raptor | but i was likely wrong and we need to add in a little more code to properly initialize GLES |
| 18:22:31 | watusimoto | but it did work for you on your non-Pandora test system |
| 18:22:52 | watusimoto | or by "runs" did you mean server only |
| 18:22:53 | raptor | well... i got the software renderer to work on RPi, like fordcars did |
| 18:23:11 | raptor | or actually, maybe it was the server only... |
| 18:23:18 | raptor | i can't remember |
| 18:23:28 | raptor | i'll ask fordcars to see how far he got, too |
| 18:23:51 | raptor | but one thing is certain - when linking against GLES on my system, i get music and a black screen |
| 18:25:17 | watusimoto | ok, well that is consistent with this dude's report |
| 18:25:31 | watusimoto | which is consistent with your initialization theory |
| 18:25:52 | raptor | yeah... i need to do some more reading on SDL + GLES initialization... i just have to find it first |
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| 19:34:26 | raptor | ok, I added some code to initialize a GLES context with EGL... but now fontstash fails |
| 19:34:31 | raptor | lovely |
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| 19:47:07 | raptor | i found a pretty simple example for android+sdl2+gles2: https://github.com/batiste/sdl2-opengl-es |
| 20:01:48 | watusimoto | do you think fontstash could be incompatible with gles? |
| 20:02:32 | watusimoto | you could try running without fonts and see if that fixes the issue |
| 20:04:16 | raptor | i just did... and i got another blank screen with music :/ |
| 20:04:37 | raptor | but maybe font-stash failing to initialize is a clue... |
| 20:06:46 | raptor | first time developing on my git clone now... |
| 20:06:58 | raptor | fun stuff! not knowing what's a real change or not |
| 20:07:23 | raptor | it's supposed to all make sense once I learn all the inner workings of something called 'the index' |
| 20:08:11 | raptor | oh hey - eclipse detects the git repo and hooks it up to it's JGit system |
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