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| 03:14:21 | | BFLogBot Repo: bitfighter | Commit: 6ae790b896 | Author: eykamp | Message: Tidy up code example in docs |
| 03:14:22 | | BFLogBot Repo: bitfighter | Commit: b0a4f6297d | Author: eykamp | Message: Fix (some) crashes when running lua scripts |
| 03:14:24 | | BFLogBot Repo: bitfighter | Commit: b89d2ad47b | Author: eykamp | Message: Reduce use of exceptions in lua related code Also verified most remaining exceptions do not cause crashes when triggered. |
| 03:14:25 | | BFLogBot Repo: bitfighter | Commit: 1cad775864 | Author: eykamp | Message: Fix poorly executed exception handler |
| 03:14:27 | | BFLogBot Repo: bitfighter | Commit: b483faf694 | Author: eykamp | Message: Style |
| 03:14:40 | | BFLogBot Repo: bitfighter | Issue #535 closed by eykamp | Title: Level Subway crashes 020 | https://github.com/bitfighter/bitfighter/issues/535 |
| 03:14:40 | | BFLogBot Repo: bitfighter | Comment on issue #535 | User: eykamp | Comment: Script no longer crashes game hard, but does need to be fixed on Pleiades ... | https://github.com/bitfighter/bitfighter/issues/535#issuecomment-138212899 |
| 03:16:04 | | BFLogBot Repo: bitfighter | Comment on issue #534 | User: eykamp | Comment: Fixed. Also eliminated a few other try/catches that weren't really necessary, tested most others to verify they didn't ... | https://github.com/bitfighter/bitfighter/issues/534#issuecomment-138213112 |
| 03:16:05 | | BFLogBot Repo: bitfighter | Issue #534 closed by eykamp | Title: Make sure levelgen errors thrown by LuaScriptRunner::runFunction() are caught | https://github.com/bitfighter/bitfighter/issues/534 |
| 03:17:53 | | BFLogBot Repo: bitfighter | Issue #536 opened by eykamp | Title: Review all levelgens in Pleiades and fix ones that pass tables to bf:findAllObjects | https://github.com/bitfighter/bitfighter/issues/536 |
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| 12:43:53 | amgine123 | hi raptor are you here |
| 12:43:59 | | amgine123 slaps raptor around a bit with a large fishbot |
| 12:44:10 | raptor | hi |
| 12:50:59 | amgine123 | can we talk :( |
| 12:53:59 | raptor | i'm doing studies, but can probably chat for a bit |
| 12:56:42 | amgine123 | !bugs |
| 12:56:42 | BFLogBot | To enter a bug: https://github.com/bitfighter/bitfighter/issues |
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| 13:26:45 | raptor | back to studies! |
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| 13:49:01 | | BFLogBot Repo: bitfighter | Issue #537 opened by Xelor41023 | Title: Global Moderation System | https://github.com/bitfighter/bitfighter/issues/537 |
| 13:54:27 | | BFLogBot Repo: bitfighter | Comment on issue #537 | User: raptor | Comment: Bitfighter is server-based with owners owning their own servers. We do not take control from server owners. We have se ... | https://github.com/bitfighter/bitfighter/issues/537#issuecomment-138348876 |
| 13:54:27 | | BFLogBot Repo: bitfighter | Issue #537 closed by Xelor41023 | Title: Global Moderation System | https://github.com/bitfighter/bitfighter/issues/537 |
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| 15:10:26 | | BFLogBot Repo: bitfighter | Comment on issue #537 | User: Xelor41023 | Comment: However with a higher player count there will be a high abuse curb from members who will needlessly kick players just to ... | https://github.com/bitfighter/bitfighter/issues/537#issuecomment-138361526 |
| 15:13:46 | | BFLogBot Repo: bitfighter | Comment on issue #537 | User: fordcars | Comment: I guess that maybe at some point the Master Server could ban IPs, but for now maybe it isn't necessary? ... | https://github.com/bitfighter/bitfighter/issues/537#issuecomment-138362154 |
| 15:17:20 | | BFLogBot Repo: bitfighter | Comment on issue #537 | User: Xelor41023 | Comment: Maybe Mac address banns + IP + username bans It would make the game more balance players would be stacking teams or ... | https://github.com/bitfighter/bitfighter/issues/537#issuecomment-138362393 |
| 15:18:59 | | BFLogBot Repo: bitfighter | Comment on issue #537 | User: raptor | Comment: If a server owner is abusive, there is nothing that we can do - they own the server. As for banning IPs on the mas ... | https://github.com/bitfighter/bitfighter/issues/537#issuecomment-138362516 |
| 15:27:55 | | BFLogBot Repo: bitfighter | Issue #538 opened by | Title: Balance Armor | https://github.com/bitfighter/bitfighter/issues/538 |
| 15:31:17 | | BFLogBot Repo: bitfighter | Comment on issue #538 | User: raptor | Comment: Armor was balanced to be better than before. The bouncer weakness was removed on purpose because it added complexity th ... | https://github.com/bitfighter/bitfighter/issues/538#issuecomment-138364156 |
| 15:37:29 | | BFLogBot Repo: bitfighter | Comment on issue #538 | User: Xelor41023 | Comment: Not sure I think a double tap repair for full heal but at the cost of 100% energy would be fine it would leave them open ... | https://github.com/bitfighter/bitfighter/issues/538#issuecomment-138366470 |
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| 17:55:23 | | BFLogBot Repo: bitfighter | Issue #538 closed by | Title: Balance Armor | https://github.com/bitfighter/bitfighter/issues/538 |
| 17:55:23 | | BFLogBot Repo: bitfighter | Comment on issue #538 | User: eykamp | Comment: I think this discussion belongs on the forums. ... | https://github.com/bitfighter/bitfighter/issues/538#issuecomment-138383425 |
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| 21:38:33 | raptor | good evening! |
| 21:38:47 | raptor | BFLogBot, you have been noisy |
| 21:38:47 | BFLogBot | Miss Wormwood: What state do you live in? Calvin: Denial. Miss Wormwood: I don't suppose I can argue with that... |
| 22:03:45 | fordcars | raptor: I've have written a small implementation of colored walls |
| 22:03:57 | raptor | hi fordcars |
| 22:04:08 | fordcars | Hi |
| 22:04:18 | fordcars | Just to see what it would look like |
| 22:04:23 | raptor | like - modified the bitfighter code to support it over network? |
| 22:04:38 | raptor | think 'rave party' but for every level |
| 22:04:49 | fordcars | http://s11.postimg.org/scfwfpu03/screenshot_0.png |
| 22:04:51 | fordcars | Yes |
| 22:05:08 | raptor | oh my... |
| 22:05:32 | fordcars | I like this one: http://s15.postimg.org/uwm0cn49n/screenshot_4.png |
| 22:05:32 | raptor | do you think it is a good idea? I think you're convincing me it is not... |
| 22:05:37 | fordcars | I don't know |
| 22:05:55 | fordcars | It looks childish if we don't use neon colors in my opinion |
| 22:06:03 | raptor | haha |
| 22:06:08 | fordcars | So maybe we should have preset colors? |
| 22:06:25 | fordcars | Haha |
| 22:06:30 | raptor | i'm pretty confident watusimoto would argue for no change... |
| 22:06:51 | fordcars | Probably |
| 22:07:12 | raptor | how did you change the level format to accomodate it? |
| 22:07:15 | fordcars | Maybe we should at least allow changing the global color of walls? |
| 22:07:15 | fordcars | Uh |
| 22:07:21 | fordcars | BarrierMaker 30 1.000000 1.000000 1.000000 1785 0 0 0 0 1020 2805 1020 2805 0 1836 0 |
| 22:07:26 | fordcars | Lots of zeros though |
| 22:07:29 | raptor | haha |
| 22:07:35 | fordcars | :P |
| 22:16:45 | fordcars | Anyway, later! |
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