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| 02:07:15 | | BFLogBot Repo: bitfighter | Commit: 3660cc3b8c | Author: eykamp | Message: Move sort to stringUtils |
| 02:07:17 | | BFLogBot Repo: bitfighter | Commit: 251852515d | Author: eykamp | Message: Fix pre C++11 compile? |
| 02:07:18 | | BFLogBot Repo: bitfighter | Commit: 73f9ab593b | Author: eykamp | Message: Clean up includes |
| 02:07:20 | | BFLogBot Repo: bitfighter | Commit: d7e079b65b | Author: eykamp | Message: Master triggers events on clients when any new client connects or disconnects (to support notifications in editor of such events) |
| 02:46:18 | | BFLogBot Repo: bitfighter | Commit: 578e152bbd | Author: eykamp | Message: Cleanup includes |
| 02:46:19 | | BFLogBot Repo: bitfighter | Commit: bf53342cac | Author: eykamp | Message: Formatting |
| 02:46:21 | | BFLogBot Repo: bitfighter | Commit: 0cad1b31a8 | Author: eykamp | Message: Fix building master on windows |
| 03:27:53 | | BFLogBot Repo: bitfighter | Commit: 7322324cc9 | Author: eykamp | Message: Call mcClientDisconnected when player quits And use that same call to gracefully exit from lobby chat, reducing bandwidth ever so slightly. |
| 03:27:54 | | BFLogBot Repo: bitfighter | Commit: d4c9b1385f | Author: eykamp | Message: Add check to ensure we're not a server |
| 03:27:56 | | BFLogBot Repo: bitfighter | Commit: 340c11ef64 | Author: eykamp | Message: Whitespace |
| 03:27:57 | | BFLogBot Repo: bitfighter | Commit: d5a838ba25 | Author: eykamp | Message: Consistency |
| 03:27:59 | | BFLogBot Repo: bitfighter | Commit: 48f29a555b | Author: eykamp | Message: Track whether player is in global chat locally The fact that I can't figure out how to know for sure without a bool is a sign of something overly complex. This additional checking replicates what was happening on master before we merged chat quitting and disconnecting. I'm not sure it's strictly necessary. |
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| 23:21:09 | | BFLogBot Repo: bitfighter | Commit: c029a2f0e2 | Author: raptor | Message: Fix compiling in Linux with recent includes clean-up |