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| 14:02:43 | watusimoto | hi kaadmy |
| 14:02:52 | kaadmy | hi watusimoto |
| 14:02:56 | kaadmy | was i playing with you yesterday> |
| 14:02:58 | watusimoto | what you said is true, sadly |
| 14:03:01 | watusimoto | no |
| 14:03:10 | watusimoto | but |
| 14:03:14 | watusimoto | zemmer? |
| 14:03:21 | watusimoto | I think he was on yesterday |
| 14:03:44 | watusimoto | I'm the lead dev, I don't play so much |
| 14:07:52 | kaadmy | not sure, forget who i was playing with ;) |
| 14:08:31 | kaadmy | any idea why nobody plays this game? |
| 14:08:42 | kaadmy | btw is there supposed to be anti-aliasing for the lines :/ |
| 14:08:58 | kaadmy | they look kinda bad, all pixellated and broken up |
| 14:15:07 | watusimoto | The problem with BF is that you really need multiple players for it to be fun (though we do have bots that are not terrible). We've always had a critical mass problem, and then last summer we were hacked, which shut us down for a bit, and we lost one of our key players. After that, things kind of fell apart. |
| 14:15:26 | watusimoto | Not sure about the anti-aliasing... could you send me a screen shot? |
| 14:15:32 | watusimoto | The lines should be smooth |
| 14:16:08 | kaadmy | hmm |
| 14:16:13 | kaadmy | maybe my machine doesn't support it? |
| 14:16:53 | kaadmy | wait they do look pretty smooth |
| 14:17:12 | kaadmy | there seems to be hinting that keeps jittering |
| 14:17:44 | kaadmy | look at the menu text https://usercontent.irccloud-cdn.com/file/sANDmura/bitfighter_aa.png |
| 14:20:59 | watusimoto | That is weird |
| 14:21:19 | watusimoto | the menu text is actually drawn as a series of connected points; the green text is a real font |
| 14:21:49 | watusimoto | at the bottom, the key symbols aer likewise drawn, whereas the text is a font |
| 14:22:26 | watusimoto | I'm assuming you weren't messing around with your INI -- there are some settings in there that might be related. |
| 14:23:13 | watusimoto | And lines in the game look likewise glitchy? |
| 14:23:43 | kaadmy | you can see in the background; it seems the line ends are moving around by subpixel bounraraies |
| 14:23:51 | kaadmy | boundaries* |
| 14:24:42 | watusimoto | Do you have anything weird for a graphics card? |
| 14:25:48 | kaadmy | intel integrated, and a lot of opengl stuff seems broken for me ;) |
| 14:25:53 | kaadmy | :| |
| 14:26:15 | watusimoto | I have the same (laptop). We use opengl... |
| 14:26:40 | watusimoto | we're going to be redoing the graphics in the next release, if we ever get there |
| 14:26:48 | kaadmy | *if*, sadly |
| 14:26:55 | kaadmy | bzflag is in a similar state |
| 14:26:55 | watusimoto | I was doing some coding last night |
| 14:27:10 | watusimoto | ah, bzflag |
| 14:27:11 | kaadmy | nearly everyone left, updates are getting sparse in the last couple years |
| 14:27:14 | watusimoto | they had tons of players |
| 14:27:37 | kaadmy | when i first started playing a few years ago, there were 100s of players at any time :( |
| 14:27:37 | watusimoto | you could always find a game. that was what I aspired to for BF |
| 14:28:27 | kaadmy | and could ship loadouts be saved? |
| 14:28:32 | watusimoto | yes |
| 14:28:41 | watusimoto | ctrl+1,2,3 |
| 14:28:43 | kaadmy | it's annoying spawning and setting a loadout every map |
| 14:28:44 | kaadmy | ah |
| 14:28:59 | watusimoto | recall with shift+1,2,3, I think |
| 14:29:05 | watusimoto | it's in the help |
| 14:29:11 | kaadmy | ah |
| 14:29:19 | kaadmy | haven't leeked at that in detail yet ;) |
| 14:29:21 | watusimoto | but you still need to find a loadout zone |
| 14:29:21 | kaadmy | looked* |
| 14:29:44 | watusimoto | everything is in the help... i'm pretty agressive about keeping that updated |
| 14:30:32 | watusimoto | if bzflag has tanked, that doesn't make me hopeful |
| 14:31:43 | kaadmy | another thing is that having the ship's health shown as the ship's middle line is quite confusing |
| 14:31:53 | kaadmy | couldn't find the health indicator for a while |
| 14:35:37 | kaadmy | hmm, and the loadout saving/recalling uses the current loadout, not the selected one... |
| 14:35:45 | kaadmy | need to be on a loadout zone to save |
| 14:35:51 | kaadmy | or it saves the wrong one |
| 14:40:44 | kaadmy | what are "test items" for? dynamic barriers/physics testing? |
| 14:44:12 | watusimoto | For your ship, or enemy ships? |
| 14:44:23 | kaadmy | all ships |
| 14:44:26 | kaadmy | mine included |
| 14:44:33 | watusimoto | it should save your active loadout |
| 14:44:35 | kaadmy | ^ health indicator |
| 14:44:37 | kaadmy | yes |
| 14:44:57 | kaadmy | the loadout saving seemed a little unintuitive at first |
| 14:45:06 | kaadmy | you have to switch to that active loadout first |
| 14:45:18 | kaadmy | not the selected one that you switch to when you enter a loadout zone |
| 14:45:42 | watusimoto | We're considering adding a health bar for your ship in the ll, below the energy bar. May already be done for 020 |
| 14:46:00 | kaadmy | also, what's the speex library used for? |
| 14:46:08 | watusimoto | voice chat |
| 14:46:10 | kaadmy | ah |
| 14:46:15 | watusimoto | you can talk to team members |
| 14:46:18 | kaadmy | i don't use voice chat anyway ;) |
| 14:46:22 | watusimoto | me neither |
| 14:46:30 | watusimoto | I don't think I've ever even tried it. |
| 14:46:37 | kaadmy | any way to disable it? i can't compile it with it in |
| 14:46:46 | watusimoto | before we had game music, one guy used it to broadcast music |
| 14:46:57 | kaadmy | hmm that sounds backwards :D |
| 14:47:10 | watusimoto | I don't know about leaving it out |
| 14:47:13 | kaadmy | voice chat before bg music? strange dev direction :DD |
| 14:47:24 | watusimoto | our build master is raptor, and he's been out of touch for a while |
| 14:47:29 | watusimoto | he did a lot to reduce dependencies |
| 14:47:38 | watusimoto | I'll send him an email |
| 14:47:58 | kaadmy | just an option to disable voice would be nice |
| 14:48:36 | watusimoto | what platform are you on? |
| 14:48:46 | watusimoto | linux, I'm guessing? |
| 14:49:17 | kaadmy | yep :) |
| 14:49:40 | kaadmy | ^ i already have speex's libraries, just not headers |
| 14:49:51 | watusimoto | why not install the headers? |
| 14:50:15 | watusimoto | aren't they listed in the dependencies required to build? |
| 14:50:35 | kaadmy | not root here :( |
| 14:50:48 | watusimoto | you need to be root to add those? |
| 14:50:53 | kaadmy | i think so |
| 14:51:06 | watusimoto | (I no longer use linux often, so I'm losing my touch) |
| 14:51:27 | kaadmy | i could probably figure out a way to disable speex anyway |
| 14:51:57 | watusimoto | I just sent my query to raptor |
| 14:52:00 | kaadmy | btw; is there a public repository for the source? |
| 14:52:05 | watusimoto | yes |
| 14:52:07 | watusimoto | on github |
| 14:52:10 | kaadmy | nvm |
| 14:52:22 | kaadmy | it's listed as "project", not "source" or "downloads" :D |
| 14:52:32 | watusimoto | we're different |
| 14:52:41 | watusimoto | better, I like to think |
| 14:52:44 | watusimoto | :-) |
| 14:52:49 | kaadmy | :] |
| 14:53:51 | watusimoto | We avoid the whole root/admin thing on windows by having a portable install |
| 14:53:56 | kaadmy | yeah |
| 14:54:22 | watusimoto | Have you tried the standalone package? |
| 14:55:02 | kaadmy | yeah |
| 14:55:19 | watusimoto | We build that for desura (if they're still alive, not sure), and it seemed to work for regular users |
| 14:55:19 | kaadmy | it works, but i want to play with the source ;) |
| 14:55:29 | watusimoto | and you want to build |
| 14:55:32 | kaadmy | this one i used: http://bitfighter.org/files/bitfighter-019e-linux-standalone.tar.gz |
| 14:55:43 | watusimoto | and you can't because of speex |
| 14:55:44 | kaadmy | cloning the github repo right now ;) |
| 14:55:49 | watusimoto | have at it |
| 14:55:54 | watusimoto | I can answer questions |
| 15:01:18 | watusimoto | one quick thing, is every object has an idle (called every tick to change state) method and a render method (for drawing). It's easiest to start looking at an object of interest, and focus on one of those two methods. Don't start in main unless you are a masochist. |
| 15:01:58 | watusimoto | All the UI screens are their own object (with idle/render) |
| 15:05:23 | kaadmy | ok |
| 15:05:36 | kaadmy | i just want to mostly play around with visuals |
| 15:05:47 | kaadmy | ie. play with hinting, antialiasing, etc |
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| 15:09:59 | kaadmy | huh, seems like i was missing only physfs and modplug |
| 15:10:07 | kaadmy | speex isn't required |
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| 15:11:57 | kaadmy | okay, got cmake finish |
| 15:12:01 | kaadmy | compiling now |
| 15:19:58 | kaadmy | uh, where's the compiled binary supposed to be> |
| 15:20:20 | kaadmy | cd build; cmake .. <custom libs>; make |
| 15:23:46 | watusimoto | exe folder? |
| 15:24:02 | watusimoto | I don't actually know for sure |
| 15:24:22 | kaadmy | not there |
| 15:24:35 | kaadmy | what's the target supposed to be for the game client? |
| 15:25:16 | kaadmy | make's output when compiling the second time https://www.irccloud.com/pastebin/yGIf8C1A/bitfighter_make_output.txt |
| 15:25:28 | kaadmy | i think the client isn't getting compiled |
| 15:25:46 | watusimoto | no, it isn't |
| 15:25:52 | watusimoto | the target is probably "bitfighter" |
| 15:25:57 | watusimoto | it should be built by default |
| 15:26:46 | kaadmy | doesn't seem to be :| |
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| 15:29:58 | watusimoto | I'm assuming you followed thiese instructions, which I just noticed need to be updated for github |
| 15:29:59 | watusimoto | http://bitfighter.org/wiki/index.php?title=Building_Bitfighter |
| 15:31:31 | | BFLogBot Issue #558 opened by eykamp | Title: Update build instructions for github | https://github.com/bitfighter/bitfighter/issues/558 |
| 15:32:26 | kaadmy | yeah |
| 15:32:35 | kaadmy | <kaadmy> cd build; cmake .. <custom libs>; make |
| 15:33:09 | watusimoto | try make bitfighter ? |
| 15:33:16 | kaadmy | not a target afaik |
| 15:33:24 | watusimoto | dang |
| 15:33:33 | kaadmy | not a target :( |
| 15:33:57 | kaadmy | have to go now, cya later! |
| 15:34:02 | watusimoto | ok, later |
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