#bitfighter IRC Log

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IRC Log for 2017-01-05

Timestamps are in GMT/BST.

01:00:21raptor Quit ()
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13:17:06bobdaduckThe man himself!
13:23:12raptorI got the fonts to appear, but they always draw at 0,0 in the window
13:36:05raptorwatusimoto: can you decipher this doc for the text methods? I do not seem to understand what he's trying to say: https://github.com/memononen/nanovg/blob/master/src/nanovg.h#L509
13:42:30raptori'm just trying to understand the behavior of the method
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17:31:37watusimotohi
17:34:29watusimotoI'm about to enter an endless meeting, but I think I understand the comment... basically he's saying that everything is dealt with in render coordinates; if you store a 12pt font, but you would be rendering it at 16pt because of transformations, if you request data about the font, it will be presented as if it were a 16pt font.
17:34:48watusimotothat's my take, anyway. I'll be back in a while.
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18:58:13watusimotohi
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19:39:33raptor_hi
19:41:05bobdaduckbye
19:41:10bobdaduck:D
19:41:13bobdaduck Quit (Quit: Page closed)
19:42:25raptor_well I basically messed up the entire games graphics
19:42:33raptor_maybe I should just stick to the fonts for a while...
19:45:27raptor_ is now known as raptor
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19:48:07watusimotoha! what did you do?
20:01:35raptorI replaced some basic RenderManager GL calls with the nvg ones: https://i.imgur.com/t1z23D6.png
20:01:59raptorspecifically glTranslate, glScale, and glColor
20:05:33raptoroh hey - you consolidated the string methods. awesome!
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21:15:41watusimotowhoa... that looks wrong!
21:16:02watusimotoI'm out here... feel free to ping me via email if you want anything
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