#bitfighter IRC Log

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IRC Log for 2017-02-14

Timestamps are in GMT/BST.

05:14:43BFLogBot Repo: bitfighter | Commit: 86a99ad693 | Author: eykamp | Message: Crash and rendering fixes Fix crash rendering walls in-game, change various line widths to better match appearance of 019x.
05:14:45BFLogBot Repo: bitfighter | Commit: 77d2319644 | Author: eykamp | Message: Replace one weird use of constant Right value, wrong constant
11:38:59bobdaduck has joined
12:56:42watusimoto has joined
12:56:42ChanServ sets mode +o
13:12:50BFLogBot Issue #571 opened by eykamp | Title: Make sure game can handle BotNavMeshZone objects | https://github.com/bitfighter/bitfighter/issues/571
13:13:06watusimotoHey bobdaduck -- can you send me the two levels raptor mentioned above? Or better yet, attach CloseQuarters to the ticket ^^^ here
13:13:18bobdaduckSure
13:13:23bobdaduckBut you must do something in return
13:13:47bobdaduckYou must watch this music video. https://www.youtube.com/watch?v=gaFh71YwZ4Y
13:14:45bobdaduck(I'll attach the levels later tonight I think)
13:14:51BFLogBot Issue #572 opened by eykamp | Title: Investigate crash from Carnival | https://github.com/bitfighter/bitfighter/issues/572
13:15:03watusimotoAnd Carnival goes here ^^^
13:15:09watusimotothanks1
13:18:05watusimotovery strange video
13:22:02bobdaduck^.^
13:22:28watusimotooh, bobdaduck, wanted to say thanks for arranging the game -- it was a surprising amount of fun, and we had more players than I've ever seen before
13:22:46bobdaduckOver 20 people, with a whopping 18 on at the same time
13:22:53watusimotonext time we do this, can you set up the server to record the games? More fodder for videos and such.
13:22:54bobdaduckAND we DIDN'T EVEN PLAY DND
13:22:58watusimotoha
13:23:37bobdaduckI'm working on modding DnD to save a player's stats on an external file, but I was having trouble working out the logic for reading it back
13:23:45bobdaduckIt was a few months ago and I haven't looked at it again
13:24:19watusimotodid that Carnival crash bring the whole game down, or did the script just die?
13:24:32bobdaduckI think it crashed the server
13:24:42watusimotook. that's naughty
13:24:58watusimotowhere did raptor get the server log?
13:25:22BFLogBot Comment on issue #572 | User: raptor | Comment: The script did not actually cause a hard crash; only the script stopped. I think this was a scripting error in bobdaduc ... | https://github.com/bitfighter/bitfighter/issues/572#issuecomment-279791982
13:26:07BFLogBot Issue #572 closed by eykamp | Title: Investigate crash from Carnival | https://github.com/bitfighter/bitfighter/issues/572
13:26:07BFLogBot Comment on issue #572 | User: eykamp | Comment: Ok, good. Then it worked as designed. By us, anyway :-) ... | https://github.com/bitfighter/bitfighter/issues/572#issuecomment-279792154
13:26:28watusimotoForget Carnival. That's your problem ;-)
13:28:02BFLogBot Comment on issue #571 | User: raptor | Comment: This did not cause a hard crash. It was only an artifact of looking at the server logs. We only had one hard crash dur ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279792665
13:29:21BFLogBot Issue #571 closed by eykamp | Title: Make sure game can handle BotNavMeshZone objects | https://github.com/bitfighter/bitfighter/issues/571
13:29:22BFLogBot Comment on issue #571 | User: eykamp | Comment: Ah, ok. I misunderstood the IRC logs. These are easy cases to deal with! I thought we handled this situation already, ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279793045
13:29:35watusimotobobdaduck: forget the levels... I closed both cases.
13:30:25BFLogBot Comment on issue #571 | User: eykamp | Comment: But did the level have any problems aside from an emitted warning about the BotNavMeshZone? ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279793310
13:30:44bobdaduckI do have some levels that crash the game when loaded
13:30:58bobdaduckWhich I'll open tickets for
13:31:26watusimotook, great -- those are both easy and important fixes
13:31:45BFLogBot Comment on issue #571 | User: raptor | Comment: Nope. Maybe instead of dumping out 40 lines of 'Unknown object type "BotNavMeshZone"' we only need to dump out one ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279793625
13:32:22BFLogBot Comment on issue #571 | User: eykamp | Comment: Yes, ok. I'll create a new case for that. ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279793779
13:34:08BFLogBot Issue #573 opened by eykamp | Title: Only emit one error for BotNavMeshZone when loading a level | https://github.com/bitfighter/bitfighter/issues/573
13:34:32watusimotobobdaduck: ok, revised plan. Can you attach closequarters to 573?
13:44:04BFLogBot
13:44:45BFLogBot watusimoto, raptor says the server logs are at /home/master/dedicated_servers/partyserver
13:45:21BFLogBot Also, raptor is an idiot for not turning on server recording
14:13:51bobdaduckI strongly disagree with that last bit, BFLogBot
14:13:52BFLogBot"MOM, CAN I SET FIRE TO MY BED MATTRESS?" "No, Calvin." "CAN I RIDE MY TRICYCLE ON THE ROOF?" "No, Calvin." "Then can I have a cookie?" "No, Calvin." ("She's on to me.")
14:46:35bobdaduck Quit (Ping timeout: 260 seconds)
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21:01:18watusimoto Quit (Quit: Leaving.)
22:10:20bobdaduck Quit (Quit: Page closed)

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