Timestamps are in GMT/BST.
| 05:14:43 | | BFLogBot Repo: bitfighter | Commit: 86a99ad693 | Author: eykamp | Message: Crash and rendering fixes Fix crash rendering walls in-game, change various line widths to better match appearance of 019x. |
| 05:14:45 | | BFLogBot Repo: bitfighter | Commit: 77d2319644 | Author: eykamp | Message: Replace one weird use of constant Right value, wrong constant |
| 11:38:59 | | bobdaduck has joined |
| 12:56:42 | | watusimoto has joined |
| 12:56:42 | | ChanServ sets mode +o |
| 13:12:50 | | BFLogBot Issue #571 opened by eykamp | Title: Make sure game can handle BotNavMeshZone objects | https://github.com/bitfighter/bitfighter/issues/571 |
| 13:13:06 | watusimoto | Hey bobdaduck -- can you send me the two levels raptor mentioned above? Or better yet, attach CloseQuarters to the ticket ^^^ here |
| 13:13:18 | bobdaduck | Sure |
| 13:13:23 | bobdaduck | But you must do something in return |
| 13:13:47 | bobdaduck | You must watch this music video. https://www.youtube.com/watch?v=gaFh71YwZ4Y |
| 13:14:45 | bobdaduck | (I'll attach the levels later tonight I think) |
| 13:14:51 | | BFLogBot Issue #572 opened by eykamp | Title: Investigate crash from Carnival | https://github.com/bitfighter/bitfighter/issues/572 |
| 13:15:03 | watusimoto | And Carnival goes here ^^^ |
| 13:15:09 | watusimoto | thanks1 |
| 13:18:05 | watusimoto | very strange video |
| 13:22:02 | bobdaduck | ^.^ |
| 13:22:28 | watusimoto | oh, bobdaduck, wanted to say thanks for arranging the game -- it was a surprising amount of fun, and we had more players than I've ever seen before |
| 13:22:46 | bobdaduck | Over 20 people, with a whopping 18 on at the same time |
| 13:22:53 | watusimoto | next time we do this, can you set up the server to record the games? More fodder for videos and such. |
| 13:22:54 | bobdaduck | AND we DIDN'T EVEN PLAY DND |
| 13:22:58 | watusimoto | ha |
| 13:23:37 | bobdaduck | I'm working on modding DnD to save a player's stats on an external file, but I was having trouble working out the logic for reading it back |
| 13:23:45 | bobdaduck | It was a few months ago and I haven't looked at it again |
| 13:24:19 | watusimoto | did that Carnival crash bring the whole game down, or did the script just die? |
| 13:24:32 | bobdaduck | I think it crashed the server |
| 13:24:42 | watusimoto | ok. that's naughty |
| 13:24:58 | watusimoto | where did raptor get the server log? |
| 13:25:22 | | BFLogBot Comment on issue #572 | User: raptor | Comment: The script did not actually cause a hard crash; only the script stopped. I think this was a scripting error in bobdaduc ... | https://github.com/bitfighter/bitfighter/issues/572#issuecomment-279791982 |
| 13:26:07 | | BFLogBot Issue #572 closed by eykamp | Title: Investigate crash from Carnival | https://github.com/bitfighter/bitfighter/issues/572 |
| 13:26:07 | | BFLogBot Comment on issue #572 | User: eykamp | Comment: Ok, good. Then it worked as designed. By us, anyway :-) ... | https://github.com/bitfighter/bitfighter/issues/572#issuecomment-279792154 |
| 13:26:28 | watusimoto | Forget Carnival. That's your problem ;-) |
| 13:28:02 | | BFLogBot Comment on issue #571 | User: raptor | Comment: This did not cause a hard crash. It was only an artifact of looking at the server logs. We only had one hard crash dur ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279792665 |
| 13:29:21 | | BFLogBot Issue #571 closed by eykamp | Title: Make sure game can handle BotNavMeshZone objects | https://github.com/bitfighter/bitfighter/issues/571 |
| 13:29:22 | | BFLogBot Comment on issue #571 | User: eykamp | Comment: Ah, ok. I misunderstood the IRC logs. These are easy cases to deal with! I thought we handled this situation already, ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279793045 |
| 13:29:35 | watusimoto | bobdaduck: forget the levels... I closed both cases. |
| 13:30:25 | | BFLogBot Comment on issue #571 | User: eykamp | Comment: But did the level have any problems aside from an emitted warning about the BotNavMeshZone? ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279793310 |
| 13:30:44 | bobdaduck | I do have some levels that crash the game when loaded |
| 13:30:58 | bobdaduck | Which I'll open tickets for |
| 13:31:26 | watusimoto | ok, great -- those are both easy and important fixes |
| 13:31:45 | | BFLogBot Comment on issue #571 | User: raptor | Comment: Nope. Maybe instead of dumping out 40 lines of 'Unknown object type "BotNavMeshZone"' we only need to dump out one ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279793625 |
| 13:32:22 | | BFLogBot Comment on issue #571 | User: eykamp | Comment: Yes, ok. I'll create a new case for that. ... | https://github.com/bitfighter/bitfighter/issues/571#issuecomment-279793779 |
| 13:34:08 | | BFLogBot Issue #573 opened by eykamp | Title: Only emit one error for BotNavMeshZone when loading a level | https://github.com/bitfighter/bitfighter/issues/573 |
| 13:34:32 | watusimoto | bobdaduck: ok, revised plan. Can you attach closequarters to 573? |
| 13:44:04 | | BFLogBot |
| 13:44:45 | | BFLogBot watusimoto, raptor says the server logs are at /home/master/dedicated_servers/partyserver |
| 13:45:21 | | BFLogBot Also, raptor is an idiot for not turning on server recording |
| 14:13:51 | bobdaduck | I strongly disagree with that last bit, BFLogBot |
| 14:13:52 | BFLogBot | "MOM, CAN I SET FIRE TO MY BED MATTRESS?" "No, Calvin." "CAN I RIDE MY TRICYCLE ON THE ROOF?" "No, Calvin." "Then can I have a cookie?" "No, Calvin." ("She's on to me.") |
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