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| 16:45:35 | | BFLogBot Comment on issue #420 | User: raptor | Comment: More enhancements to playback of games. These are mostly because the UI acts just like the in-game UI: 1. Clear chat ... | https://github.com/bitfighter/bitfighter/issues/420#issuecomment-282590362 |
| 16:47:26 | | BFLogBot Comment on issue #420 | User: raptor | Comment: 5. Disable voice chat ... | https://github.com/bitfighter/bitfighter/issues/420#issuecomment-282590499 |
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| 21:13:17 | | BFLogBot Issue #575 opened by fordcars | Title: Changing level file name creates new file | https://github.com/bitfighter/bitfighter/issues/575 |
| 21:19:58 | | BFLogBot Comment on issue #575 | User: raptor | Comment: Hi, Is this related to issue #560 ? Also, is this in 019e or the latest code? ... | https://github.com/bitfighter/bitfighter/issues/575#issuecomment-282612195 |
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| 22:29:50 | | BFLogBot Comment on issue #575 | User: fordcars | Comment: Oh, sorry this is in 019e, but I believe it does this too in the latest. I don't think it's related to 560, I don't eve ... | https://github.com/bitfighter/bitfighter/issues/575#issuecomment-282619880 |
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| 22:56:39 | | BFLogBot Issue #576 opened by fordcars | Title: Lua findAllObjects with 2 or more nil arguments crashes | https://github.com/bitfighter/bitfighter/issues/576 |
| 23:23:23 | fordcars | Moving player spawns from lua also moves the players? |
| 23:23:31 | fordcars | Even if they are not dead? |
| 23:35:26 | fordcars | Oh nevermind, in Lua docs there is a Spawn class |
| 23:35:44 | fordcars | But no ObjType.Spawn, there is only an ObjType.ShipSpawn |
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