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01:34:58 | | BFLogBot Repo: bitfighter | Commit: fb1862838d | Author: raptor | Message: Deprecate usage of a fill table with bf:findAllObjects(). Warn user and update luadocs accordingly |
01:38:08 | | BFLogBot Comment on issue #584 | User: raptor | Comment: This is done for bf:findAllObjects in commit fb1862838da2355bd5501d50a0a1de8d34fb4e83. I notice that there's anothe ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-287681761 |
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03:23:12 | | BFLogBot Comment on issue #584 | User: eykamp | Comment: I think both methods should behave consistently. On 3/19/2017 10:38 PM, raptor wrote: > > This is done for bf:findAllO ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-287691040 |
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23:44:21 | | BFLogBot Repo: bitfighter | Commit: ded62525f8 | Author: raptor | Message: Fix (some) crashes when running lua scripts |
23:44:23 | | BFLogBot Repo: bitfighter | Commit: a4fffd7e65 | Author: raptor | Message: Reduce use of exceptions in lua related code Also verified most remaining exceptions do not cause crashes when triggered. |
23:47:55 | | BFLogBot Comment on issue #588 | User: raptor | Comment: Well, it looks like that @eykamp went through all these same headaches a year and a half ago. I backported those change ... | https://github.com/bitfighter/bitfighter/issues/588#issuecomment-287969135 |
23:47:55 | | BFLogBot Issue #588 closed by raptor | Title: Uncaught exception during LuaException on Windows 10 64-bit (running 32-bit Bitfighter) | https://github.com/bitfighter/bitfighter/issues/588 |