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| 18:15:30 | | BFLogBot Repo: bitfighter | Commit: 0a2589ef78 | Author: eykamp | Message: Make sure healthbars are always visible, even with dark team colors Fixes #554 It turns out that neither HSV nor HSL is very good for this purpose. Instead, I implemented an HSP converter, which does work well (P = Perceived brightness). We can change the minimum brightness in the Color class. Should we also implement this for other objects, like loadout zone markings? If so, |
| 18:15:30 | | BFLogBot Issue #554 closed by eykamp | Title: Make health bar have minimum luminosity | https://github.com/bitfighter/bitfighter/issues/554 |
| 18:15:31 | | BFLogBot reopen this case, or create a new one. You can easily see the results of this on the color picker (on the editor>teams menu), where you can change colors and see the effects on a rendered ship and turret. |
| 18:15:33 | | BFLogBot Repo: bitfighter | Commit: 18f233a947 | Author: eykamp | Message: Merge remote-tracking branch 'origin/master' |
| 22:50:19 | | BFLogBot Repo: bitfighter | Commit: 4f0f2395ba | Author: raptor | Message: Bring in latest libtomcrypt. - I did not add new ciphers/etc. to the CMakeLists.txt since we don't use them - Hopefully this fixes some compiling problems on OSX |
| 22:59:52 | | BFLogBot Repo: bitfighter | Commit: 34f3d75d6c | Author: | Message: Fix compiling with recent Color changes |
| 23:11:21 | | BFLogBot Repo: bitfighter | Commit: e65a08b29b | Author: raptor | Message: Fix compiling with recent Color changes |
| 23:13:59 | | BFLogBot Repo: bitfighter | Commit: 8454b7960f | Author: raptor | Message: Use SDL 2.0.5 on OSX. PPC support needed to be dropped to use the GameController API |
| 23:22:16 | | BFLogBot Repo: bitfighter | Commit: 79de34a87a | Author: raptor | Message: Use GNU extensions to CLANG for compiling on OSX |