#bitfighter IRC Log

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IRC Log for 2020-06-06

Timestamps are in GMT/BST.

04:48:37BFDiscordBridge<raptor> sly
04:49:00BFDiscordBridge<Footie 🐧> you are up way too early :(
04:49:11BFDiscordBridge<raptor> YOU TOO
04:49:26BFDiscordBridge<raptor> Them birds woke me up
04:49:27BFDiscordBridge<Footie 🐧> BIPS WAIT FOR NO ONE
04:49:56BFDiscordBridge<Footie 🐧> better change their levelgen to have a snooze setting
08:53:50BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Mark is aware
08:53:50BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> https://cdn.discordapp.com/attachments/325743140059480065/718855175053508639/unknown.png
08:54:20BFDiscordBridge<Footie 🐧> yay
08:55:26BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> mark is already aware, hah
08:56:04BFDiscordBridge<Footie 🐧> bet he made the tribe maps for the contest πŸ€”
09:15:51BFDiscordBridge<Skybax> That would be scary
09:52:55BFDiscordBridge<Little_Apple> oh hi mark
09:53:21BFDiscordBridge<Skybax> I literally said that on voice chat yesterday and Bob was like "what?"
09:54:01BFDiscordBridge<Little_Apple> you’re my favorite customer
09:54:01BFDiscordBridge<ChumpChange> Nice shooting @Little_Apple! You just ranked up to level 17 !
09:54:05BFDiscordBridge<Skybax> https://tenor.com/view/the-room-did-not-it-gif-6528931
09:56:45BFDiscordBridge<raptor> scripted loadouts that persist on the next level <-- this is a difficult bug
09:58:34BFDiscordBridge<Skybax> I think loadouts persist sometimes already, I think depending on how the next map is made
09:58:51BFDiscordBridge<Skybax> Because sometimes I have to loadout again and sometimes I don't
09:59:11BFDiscordBridge<raptor> even without scripting?
09:59:14BFDiscordBridge<Skybax> Yeah
09:59:21BFDiscordBridge<raptor> hmmm
09:59:54BFDiscordBridge<Skybax> I remember there being discussion about loadouts persisting by default but idk if that ever happened
11:13:40BFDiscordBridge<~Kirb> could you try to save the previous loadout in a variable and if theres an obligatory loadout then you save that loadout and apply it when the map ends?
11:39:18BFDiscordBridge<Lamp> maybe it persists if the next level has no loadout zones, otherwise you have to enter one again
11:39:45BFDiscordBridge<Lamp> well sometimes i found i had to configure my loadout all over again
15:35:00BFLogBot Repo: bitfighter | Commit: 021ec0fba3 | Author: raptor | Message: Update version for 019h in development
15:35:02BFLogBot Repo: bitfighter | Commit: 59c7cdc74c | Author: raptor | Message: Add server flag KickIdlePlayers. This makes whether to kick idle players configurable.
16:27:20BFDiscordBridge<raptor> There is dead code that suggests soccerballs would have rotation
16:27:39BFDiscordBridge<raptor> Was this an old feature at some point (and what would it do to gameplay?)
16:34:29BFDiscordBridge<Lamp> rotation??
16:34:43BFDiscordBridge<Lamp> but the balls are just circles
16:34:55BFDiscordBridge<Lamp> how would rotation have any effect
16:35:07BFDiscordBridge<raptor> exactly
16:54:51BFDiscordBridge<~Kirb> maybie depending on their spin they could've bounced differently
16:55:37BFDiscordBridge<~Kirb> which probably is a questionable idea considering soccer is already hard to manage without rotation
18:21:43BFDiscordBridge<raptor> I have scanned loads of level files and found no other arguments to SoccerBallItem to suggest something else was there at one time
18:40:51BFDiscordBridge<Skybax> Maybe soccerBallItem was at one point slightly hexagonal
19:14:12BFDiscordBridge<Little_Apple> triangle soccer ball
23:19:12BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Soccerballs were never anything other than smaller testitems
23:19:12BFDiscordBridge<ChumpChange> Nice shooting @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚! You just ranked up to level 16 !
23:20:32BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Seems like rotation would be a bad idea

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