Timestamps are in GMT/BST.
| 04:48:37 | BFDiscordBridge | <raptor> sly |
| 04:49:00 | BFDiscordBridge | <Footie π§> you are up way too early :( |
| 04:49:11 | BFDiscordBridge | <raptor> YOU TOO |
| 04:49:26 | BFDiscordBridge | <raptor> Them birds woke me up |
| 04:49:27 | BFDiscordBridge | <Footie π§> BIPS WAIT FOR NO ONE |
| 04:49:56 | BFDiscordBridge | <Footie π§> better change their levelgen to have a snooze setting |
| 08:53:50 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> Mark is aware |
| 08:53:50 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> https://cdn.discordapp.com/attachments/325743140059480065/718855175053508639/unknown.png |
| 08:54:20 | BFDiscordBridge | <Footie π§> yay |
| 08:55:26 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> mark is already aware, hah |
| 08:56:04 | BFDiscordBridge | <Footie π§> bet he made the tribe maps for the contest π€ |
| 09:15:51 | BFDiscordBridge | <Skybax> That would be scary |
| 09:52:55 | BFDiscordBridge | <Little_Apple> oh hi mark |
| 09:53:21 | BFDiscordBridge | <Skybax> I literally said that on voice chat yesterday and Bob was like "what?" |
| 09:54:01 | BFDiscordBridge | <Little_Apple> youβre my favorite customer |
| 09:54:01 | BFDiscordBridge | <ChumpChange> Nice shooting @Little_Apple! You just ranked up to level 17 ! |
| 09:54:05 | BFDiscordBridge | <Skybax> https://tenor.com/view/the-room-did-not-it-gif-6528931 |
| 09:56:45 | BFDiscordBridge | <raptor> scripted loadouts that persist on the next level <-- this is a difficult bug |
| 09:58:34 | BFDiscordBridge | <Skybax> I think loadouts persist sometimes already, I think depending on how the next map is made |
| 09:58:51 | BFDiscordBridge | <Skybax> Because sometimes I have to loadout again and sometimes I don't |
| 09:59:11 | BFDiscordBridge | <raptor> even without scripting? |
| 09:59:14 | BFDiscordBridge | <Skybax> Yeah |
| 09:59:21 | BFDiscordBridge | <raptor> hmmm |
| 09:59:54 | BFDiscordBridge | <Skybax> I remember there being discussion about loadouts persisting by default but idk if that ever happened |
| 11:13:40 | BFDiscordBridge | <~Kirb> could you try to save the previous loadout in a variable and if theres an obligatory loadout then you save that loadout and apply it when the map ends? |
| 11:39:18 | BFDiscordBridge | <Lamp> maybe it persists if the next level has no loadout zones, otherwise you have to enter one again |
| 11:39:45 | BFDiscordBridge | <Lamp> well sometimes i found i had to configure my loadout all over again |
| 15:35:00 | | BFLogBot Repo: bitfighter | Commit: 021ec0fba3 | Author: raptor | Message: Update version for 019h in development |
| 15:35:02 | | BFLogBot Repo: bitfighter | Commit: 59c7cdc74c | Author: raptor | Message: Add server flag KickIdlePlayers. This makes whether to kick idle players configurable. |
| 16:27:20 | BFDiscordBridge | <raptor> There is dead code that suggests soccerballs would have rotation |
| 16:27:39 | BFDiscordBridge | <raptor> Was this an old feature at some point (and what would it do to gameplay?) |
| 16:34:29 | BFDiscordBridge | <Lamp> rotation?? |
| 16:34:43 | BFDiscordBridge | <Lamp> but the balls are just circles |
| 16:34:55 | BFDiscordBridge | <Lamp> how would rotation have any effect |
| 16:35:07 | BFDiscordBridge | <raptor> exactly |
| 16:54:51 | BFDiscordBridge | <~Kirb> maybie depending on their spin they could've bounced differently |
| 16:55:37 | BFDiscordBridge | <~Kirb> which probably is a questionable idea considering soccer is already hard to manage without rotation |
| 18:21:43 | BFDiscordBridge | <raptor> I have scanned loads of level files and found no other arguments to SoccerBallItem to suggest something else was there at one time |
| 18:40:51 | BFDiscordBridge | <Skybax> Maybe soccerBallItem was at one point slightly hexagonal |
| 19:14:12 | BFDiscordBridge | <Little_Apple> triangle soccer ball |
| 23:19:12 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> Soccerballs were never anything other than smaller testitems |
| 23:19:12 | BFDiscordBridge | <ChumpChange> Nice shooting @πΉβ£πΉπ»πΈπ»πβ‘π! You just ranked up to level 16 ! |
| 23:20:32 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> Seems like rotation would be a bad idea |