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IRC Log for 2020-06-08

Timestamps are in GMT/BST.

06:05:35BFDiscordBridge<amgine> A really sad shame 20 could never be finished it sounds like most those changes would of make the game way better ( notably GLES2) as it can handle shaders I hope you dont give up on those projects and implment then just not all at once
06:06:59BFDiscordBridge<amgine> kinda curious what you were planning for the vector engine though probably could go back and check commits
10:44:24BFDiscordBridge<raptor> could someone die more than 1023 times in a round?
10:59:43BFDiscordBridge<Footie 🐧> probably not
11:46:19BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> is there any PDF associated with TNL library (either torque2d or openTNL) i cannot find much which is sad.
12:09:06BFDiscordBridge<~Kirb> > what do you think - could someone conceivable die more than 255 times in one level? @raptor have you played a 2 hour fast nexus
12:23:11BFDiscordBridge<raptor> @πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ I don't know of any pdf, but here are some old docs from opentnl: http://opentnl.sourceforge.net/doxytree/
12:26:06BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> thanks
15:12:55BFDiscordBridge<amgine> I would of loved to see the end results of all that hard work all those engine permormanec improvments would of been great
16:25:11BFDiscordBridge<Skybax> I found one of the primary reason why I want colored zones with no logos
16:25:11BFDiscordBridge<Skybax> https://cdn.discordapp.com/attachments/325743140059480065/719693538203533352/10_Skybax_Is_Here.bf019h_de
16:37:31BFDiscordBridge<raptor> what is that!?
16:37:36BFDiscordBridge<raptor> how did you do that
16:37:54BFDiscordBridge<Skybax> Very precise color selection
16:37:56BFDiscordBridge<raptor> wait, i see the goalzone now
16:38:02BFDiscordBridge<raptor> sneaky
16:38:19BFDiscordBridge<Skybax> I was going to do it with a bunch of lineItems and actually 100% fool you but then I realized that would take literally an hour of precise placements
16:38:54BFDiscordBridge<Skybax> But yeah imagine if it wasn't a goalZone and just a regular colorZone
16:38:59BFDiscordBridge<Skybax> The possibilities are endless
18:00:36BFDiscordBridge<raptor> and the abuse!
18:08:12BFDiscordBridge<raptor> FYI I updated the dev build to be just before I broke compatibility. You can attempt to play with the SpawnLock and CoreSpeed in the new build
18:26:02BFDiscordBridge<Skybax> I have faith that the community would create more artistic maps than troll maps lol
18:26:12BFDiscordBridge<Skybax> So the same link now has the updated dev build?
18:26:20BFDiscordBridge<Skybax> The one that's pinned
18:30:13BFDiscordBridge<raptor> yes, i've been secretly updating it
19:01:54BFDiscordBridge<Skybax> Cool stuff
20:30:48BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> Hello Raptor. I'm currently undergoing an error from an TNLAssert:
20:30:53BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> "unpack did not match pack for event"
20:31:06BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> c if(mConnectionParameters.mDebugObjectSizes) { TNLAssert(endingPosition == bstream->getBitPosition(), avar("unpack did not match pack for event of class %s.", evt->getClassName()) ); }
20:31:13BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> under void EventConnection::readPacket(BitStream *bstream)
20:31:28BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> Does this mean my Event RPC had too many arguments
20:31:30BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> or too little?
20:34:13BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> I guess it's true from this post http://www.garagegames.com/community/forums/viewthread/97313/1#comment-653539
23:28:38BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> What benefits is there from mDebugObjectSizes?
23:28:51BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> Does it show parameters of EventConnections?
23:28:55BFDiscordBridge<πŸ’œα΅–Κ°α΅ƒβ±αΆœα΅πŸ’œ> like size of each variable?

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