Timestamps are in GMT/BST.
| 06:05:35 | BFDiscordBridge | <amgine> A really sad shame 20 could never be finished it sounds like most those changes would of make the game way better ( notably GLES2) as it can handle shaders I hope you dont give up on those projects and implment then just not all at once |
| 06:06:59 | BFDiscordBridge | <amgine> kinda curious what you were planning for the vector engine though probably could go back and check commits |
| 10:44:24 | BFDiscordBridge | <raptor> could someone die more than 1023 times in a round? |
| 10:59:43 | BFDiscordBridge | <Footie π§> probably not |
| 11:46:19 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> is there any PDF associated with TNL library (either torque2d or openTNL) i cannot find much which is sad. |
| 12:09:06 | BFDiscordBridge | <~Kirb> > what do you think - could someone conceivable die more than 255 times in one level? @raptor have you played a 2 hour fast nexus |
| 12:23:11 | BFDiscordBridge | <raptor> @πα΅Κ°α΅β±αΆα΅π I don't know of any pdf, but here are some old docs from opentnl: http://opentnl.sourceforge.net/doxytree/ |
| 12:26:06 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> thanks |
| 15:12:55 | BFDiscordBridge | <amgine> I would of loved to see the end results of all that hard work all those engine permormanec improvments would of been great |
| 16:25:11 | BFDiscordBridge | <Skybax> I found one of the primary reason why I want colored zones with no logos |
| 16:25:11 | BFDiscordBridge | <Skybax> https://cdn.discordapp.com/attachments/325743140059480065/719693538203533352/10_Skybax_Is_Here.bf019h_de |
| 16:37:31 | BFDiscordBridge | <raptor> what is that!? |
| 16:37:36 | BFDiscordBridge | <raptor> how did you do that |
| 16:37:54 | BFDiscordBridge | <Skybax> Very precise color selection |
| 16:37:56 | BFDiscordBridge | <raptor> wait, i see the goalzone now |
| 16:38:02 | BFDiscordBridge | <raptor> sneaky |
| 16:38:19 | BFDiscordBridge | <Skybax> I was going to do it with a bunch of lineItems and actually 100% fool you but then I realized that would take literally an hour of precise placements |
| 16:38:54 | BFDiscordBridge | <Skybax> But yeah imagine if it wasn't a goalZone and just a regular colorZone |
| 16:38:59 | BFDiscordBridge | <Skybax> The possibilities are endless |
| 18:00:36 | BFDiscordBridge | <raptor> and the abuse! |
| 18:08:12 | BFDiscordBridge | <raptor> FYI I updated the dev build to be just before I broke compatibility. You can attempt to play with the SpawnLock and CoreSpeed in the new build |
| 18:26:02 | BFDiscordBridge | <Skybax> I have faith that the community would create more artistic maps than troll maps lol |
| 18:26:12 | BFDiscordBridge | <Skybax> So the same link now has the updated dev build? |
| 18:26:20 | BFDiscordBridge | <Skybax> The one that's pinned |
| 18:30:13 | BFDiscordBridge | <raptor> yes, i've been secretly updating it |
| 19:01:54 | BFDiscordBridge | <Skybax> Cool stuff |
| 20:30:48 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> Hello Raptor. I'm currently undergoing an error from an TNLAssert: |
| 20:30:53 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> "unpack did not match pack for event" |
| 20:31:06 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> c if(mConnectionParameters.mDebugObjectSizes) { TNLAssert(endingPosition == bstream->getBitPosition(), avar("unpack did not match pack for event of class %s.", evt->getClassName()) ); } |
| 20:31:13 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> under void EventConnection::readPacket(BitStream *bstream) |
| 20:31:28 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> Does this mean my Event RPC had too many arguments |
| 20:31:30 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> or too little? |
| 20:34:13 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> I guess it's true from this post http://www.garagegames.com/community/forums/viewthread/97313/1#comment-653539 |
| 23:28:38 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> What benefits is there from mDebugObjectSizes? |
| 23:28:51 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> Does it show parameters of EventConnections? |
| 23:28:55 | BFDiscordBridge | <πα΅Κ°α΅β±αΆα΅π> like size of each variable? |