#bitfighter IRC Log

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IRC Log for 2020-06-11

Timestamps are in GMT/BST.

01:38:47BFDiscordBridge Quit (Remote host closed the connection)
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08:33:10BFLogBot Repo: bitfighter | Commit: 196502d6d6 | Author: raptor | Message: Use static_cast
08:33:11BFLogBot Repo: bitfighter | Commit: 2fb5363db2 | Author: raptor | Message: Remove TODO in comment
08:33:13BFLogBot Repo: bitfighter | Commit: 99da94805f | Author: raptor | Message: Remove (hopefully) unneeded line
15:58:59BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Why would this render method be calling a BFObject, rather than a ForceField child?
15:58:59BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> https://cdn.discordapp.com/attachments/325743140059480065/720774108979134484/unknown.png
16:36:50BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> okay figured it out its because forcefield is a different kind of object from forcefieldProjector
17:08:46BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Alright so fading the forcefield projector to show health looks really dorky
17:11:02BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Looks like we'll have to do a healthbar type option
17:11:02BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> https://cdn.discordapp.com/attachments/325743140059480065/720792236530466883/unknown.png
17:11:33BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> possibly I could make the beam dynamically fade but that's a lot of work and idk if it'd look better
17:16:17BFDiscordBridge<Skybax> Force field health seems unnecessary
17:19:02BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Its a big quality of life improvement, to be able to see how much progress you've made damaging it or how much healing it needs, just gotta find how to do it
17:28:53BFDiscordBridge<Skybax> What if it's solid and becomes empty
17:29:43BFDiscordBridge<amgine> make it thinner based on its health?
17:30:11BFDiscordBridge<amgine> or maybe make the base triangle filled and empy empy as it t akes damage?
17:30:20BFDiscordBridge<Skybax> That's what I just said
17:30:48BFDiscordBridge<raptor> change the duty cycle on the FF border
17:31:49BFDiscordBridge<Skybax> what
17:32:27BFDiscordBridge<raptor> the bright border can be said to have a duty cycle of 100 %
17:33:18BFDiscordBridge<raptor> change the border to be a progressively smaller duty-cycled dashed line: https://d32zx1or0t1x0y.cloudfront.net/2011/06/atmega168a_pwm_02_lrg.jpg
17:33:49BFDiscordBridge<Skybax> So basically make it more jagged?
17:33:53BFDiscordBridge<Skybax> Like the emitter is faltering
17:33:57BFDiscordBridge<raptor> correct
17:35:40BFDiscordBridge<Skybax> That would be cool but I'm not sure it would be noticeable
17:36:07BFDiscordBridge<raptor> yeah we'd have to just try it and see
17:36:30BFDiscordBridge<amgine> so you could make it start to be dashed as started or could you have the width of the barrier decrease as it gets weaker?
17:36:52BFDiscordBridge<Skybax> It's already not wide
17:40:09BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Is duty circle something that's already used? I haven't seen that term in code
17:41:35BFDiscordBridge<raptor> cycle
17:41:39BFDiscordBridge<raptor> no
21:26:30BFDiscordBridge<amgine> rip circle items you shall be missed

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