#bitfighter IRC Log

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IRC Log for 2020-06-15

Timestamps are in GMT/BST.

02:32:20BFLogBot Comment on issue #625 | User: eykamp | Comment: This sounds pretty whack, and I will admit that, as usual, I am highly skeptical. However, it has a few things going fo ... | https://github.com/bitfighter/bitfighter/pull/625#issuecomment-644017322
02:37:36BFLogBot Issue #627 opened by eykamp | Title: New module idea ("Tick") | https://github.com/bitfighter/bitfighter/issues/627
02:39:31BFLogBot Issue #628 opened by eykamp | Title: Make spybugs harder to kill | https://github.com/bitfighter/bitfighter/issues/628
02:45:46BFLogBot Issue #629 opened by eykamp | Title: Make spybugs harder to see | https://github.com/bitfighter/bitfighter/issues/629
06:37:47BFLogBot Repo: bitfighter | Commit: 895844fec7 | Author: raptor | Message: Add log message about not finding an object with bf:findObjectById()
06:37:48BFLogBot Repo: bitfighter | Commit: 865038b327 | Author: raptor | Message: Lua: Remove deprecated getTeamIndx() methods
06:37:50BFLogBot Repo: bitfighter | Commit: 9ae0416edd | Author: raptor | Message: Remove comment
07:11:58BFDiscordBridge Quit (Remote host closed the connection)
07:12:10BFDiscordBridge has joined
07:58:12BFDiscordBridge<Skybax> Who is eykamp btw
08:00:04BFLogBot Comment on issue #627 | User: TheSkybax | Comment: This sounds like an idea that would totally alter the game for many players lol Also who would want to sit on someone a ... | https://github.com/bitfighter/bitfighter/issues/627#issuecomment-644188107
08:01:27BFLogBot Comment on issue #629 | User: TheSkybax | Comment: I like it. Kind of like an awareness check in DnD lol ... | https://github.com/bitfighter/bitfighter/issues/629#issuecomment-644188930
08:15:13BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> watusimoto
08:22:37BFLogBot Comment on issue #627 | User: bobdaduck | Comment: Alt: Make a tickbug object that functions sort of like this that you can plant by double-tapping when cloaked, or as a s ... | https://github.com/bitfighter/bitfighter/issues/627#issuecomment-644201339
08:58:00BFDiscordBridge<raptor> I think watusimoto got bitten by too many ticks
08:59:28BFDiscordBridge<Skybax> Oh okay
08:59:34BFDiscordBridge<Skybax> So he’s still pretty active on github
08:59:39BFDiscordBridge<Skybax> Just not on here or ingame
08:59:48BFDiscordBridge<raptor> yeah - at least on the bugs/issues
09:00:09BFDiscordBridge<Skybax> And on questioning bob’s code choices haha
09:02:58BFDiscordBridge<Skybax> Another alternative to an entire Tick module, a β€œsticky burst” that latches on to an enemy and then explodes 5 seconds later
09:03:12BFDiscordBridge<Skybax> Could be cool for sabotaging entire groups
09:03:49BFDiscordBridge<raptor> Basically what I'm hearing from everywhere is that Bitfighter needs a new item
09:03:57BFDiscordBridge<Skybax> Β―_(ツ)_/Β―
09:04:16BFDiscordBridge<Skybax> When even wat is suggesting new modules you know something needs to happen πŸ˜‚
09:04:29BFDiscordBridge<raptor> too true
09:15:15BFLogBot Comment on issue #625 | User: raptor | Comment: Test features have a nasty habit of becoming permanent. We a small community and no one will want their hard work design ... | https://github.com/bitfighter/bitfighter/pull/625#issuecomment-644231085
09:16:00BFLogBot Comment on issue #625 | User: raptor | Comment: Test features have a nasty habit of becoming permanent. We a small community and no one will want their hard work design ... | https://github.com/bitfighter/bitfighter/pull/625#issuecomment-644231085
09:18:38BFLogBot Comment on issue #625 | User: raptor | Comment: Test features have a nasty habit of becoming permanent. We're a small community and no one will want their hard work des ... | https://github.com/bitfighter/bitfighter/pull/625#issuecomment-644231085
09:49:56BFDiscordBridge<~Kirb> yea
09:50:00BFDiscordBridge<~Kirb> somethIng to expand bitfighter
09:50:16BFDiscordBridge<~Kirb> the new thing we had was seekers but people rarely use them other than an alternative to sensor
09:51:09BFDiscordBridge<~Kirb> > Another alternative to an entire Tick module, a β€œsticky burst” that latches on to an enemy and then explodes 5 seconds later @Skybax more like just one, right? 5 seconds is enough to run away and get enough energy to activate your shield haha
09:51:27BFDiscordBridge<Skybax> Nah that’s the point
09:51:49BFDiscordBridge<~Kirb> oh
09:51:58BFDiscordBridge<Skybax> What if you retreat back into your base and activate shield, but the teammate next to you doesn’t
09:52:17BFDiscordBridge<Skybax> Or you retreat back behind a forcefield and then the sticky burst damages all your turrets
09:53:25BFDiscordBridge<~Kirb> make a channel for this, it seems interesting to taLk about
09:53:29BFDiscordBridge<Skybax> It would be something that actually involved a bit of strategy instead of just instant death
09:53:32BFDiscordBridge<~Kirb> its super game-changing too
09:53:43BFDiscordBridge<Skybax> I’ll formulate and actually suggestion for it later if you think it’s worth discussing
09:53:50BFDiscordBridge<~Kirb> okay!
10:13:07BFLogBot Comment on issue #625 | User: bobdaduck | Comment: Its pretty obvious that its a feature since it shows in the editor when you change color palettes I don't think its o ... | https://github.com/bitfighter/bitfighter/pull/625#issuecomment-644260459
10:25:13BFLogBot Comment on issue #627 | User: eykamp | Comment: Not the whole game -- just until the host was killed. ... | https://github.com/bitfighter/bitfighter/issues/627#issuecomment-644266234
10:28:31BFLogBot Comment on issue #629 | User: eykamp | Comment: Actually, it could be even more like that; there could be a random multiplier in there that makes the accumulation more ... | https://github.com/bitfighter/bitfighter/issues/629#issuecomment-644267916
11:22:20BFDiscordBridge<Quartz> Seems ... kinda pointless, just me? I’d really prefer making Seeker more useful somehow for one, and for another people have been requesting some kind of railgun for a long time. A laser is thematically appropriate and would introduce interesting new gameplay mechanics. A plasma grenade with an hour-long timer sounds pretty uhh, uninspired
11:24:37BFDiscordBridge<Quartz> I’m not trying to be a total ass β€” but like, I switch weapons constantly depending on maps β€” I use every weapon in some way. And even to me this sounds kinda pointless. Anything with a delay in Bitfighter is automatically an uphill battle when rushing in and being a murder hobo is so far the A tier strategy/meta to this day.
11:26:23BFDiscordBridge<Quartz> Bursts already offer big explosive damage in rather quick fashion. They’re perfect. I don’t see any similarish weapon competing with Burst at all (just look at how infrequently Seeker is used!).
11:26:42BFDiscordBridge<raptor> a laser is an interesting idea...
11:31:56BFDiscordBridge<raptor> I'm close to releasing 021, but there isn't a new object/weapon/etc. If I were to choose a new thing, what should it be? So far I like the laser idea
11:48:31BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> :roid: :roid: :roid:
11:48:32BFDiscordBridge<ChumpChange> Nice shooting @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚! You just ranked up to level 17 !
11:48:34BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> πŸ˜‰
11:49:21BFDiscordBridge<~Kirb> ^epic
11:49:21BFDiscordBridge<ChumpChange> Nice shooting @~Kirb! You just ranked up to level 9 !
11:50:17BFDiscordBridge<~Kirb> If I'd contribute to a wepon choice, i'd like something that can be used defensively or as a chase-weapon
11:51:16BFDiscordBridge<~Kirb> you know when you're getting chased you have an advantage, because of the speed the projectiles inherit, right? the lazer weapon could be pretty useful in that situation
11:52:58BFDiscordBridge<~Kirb> im also fan of more long-range defensive weapaons, so far if you decide to defend you only have repair as a module and probably seekers as a weapon, but seekers are used once every full moon since they dont do much
11:54:14BFDiscordBridge<~Kirb> @Quartz how would your lazer work? Constant? A Hitscan instant weapon? Long, or short range?
11:57:55BFDiscordBridge<Quartz> @~Kirb I’m open to ideas. Long range for sure. A laser that requires great tracking (constant) would be neat, instant hit-scan could also be fun although we already have instant-high-damage in the form of mines, bursts, and arguably triple fire. So maybe a constant beam would be neat.
11:59:08BFDiscordBridge<Quartz> You make a really good point about a β€œchase weapon.” It can be agonizing how much of an advantage a retreating player has versus an antagonizing one. I think that’s mostly a good thing, but some weapon that could make it a little more reasonable is a cool idea.
12:01:35BFDiscordBridge<Quartz> I just think it’s a very good plan to look at any weapon/module ideas from a game balance standpoint first, then variety and novelty next. β€œOoh shiny new thing” is bogus if it contributes nothing compelling from a long-term competitive standpoint.
12:31:39BFDiscordBridge<~Kirb> > I just think it’s a very good plan to look at any weapon/module ideas from a game balance standpoint first, then variety and novelty next. β€œOoh shiny new thing” is bogus if it contributes nothing compelling from a long-term competitive standpoint. @Quartz yes yes this
12:33:46BFDiscordBridge<~Kirb> new things dont matter if they dont open more options for the gameplay itself
14:46:01BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> not sure bf:setGameTime() is a real method @raptor
14:46:02BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> https://cdn.discordapp.com/attachments/325743140059480065/722205297891868744/unknown.png
14:47:07BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> couldn't find it in the docs so I just plugged what you said in chat as a wild guess
14:50:07BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> oh its "levelgen:setGameTime()"
15:24:40BFDiscordBridge<raptor> @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚ http://bitfighter.org/luadocs/class_lua_level_generator.html
15:25:02BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Ah cool
15:25:24BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> gaminfo:getLeadingTeam() is doing some odd behavior
15:30:37BFDiscordBridge<raptor> bf: stuff is for any script, levelgen: stuff is for levelgens only, and bot: is bots only
15:33:40BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> https://cdn.discordapp.com/attachments/325743140059480065/722217288379400213/unknown.png
15:34:39BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> So you can see I switch teams and score and it still returns blue team as the leading team
15:34:46BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Even after I score on yellow the second point
15:34:57BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> its only after yellow has a two point lead they're shown as the leading team
15:35:16BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I was hoping to be able to tell if the game was a tie by it just returning nil or something
15:42:07BFDiscordBridge<~Kirb> wait so you were leading as yellow 2 to one against blue and the game still recognized blue as a gwinning team?
15:43:36BFDiscordBridge<~Kirb> or more on the likes of "until you actually have the lead, the game wont recognize you in a tie, instead giving it to whoever was winning previously"
15:44:03BFDiscordBridge<~Kirb> if I may add to this, does this influence the core team switching behaviour in any way?
15:44:28BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Its strictly a lua function thing @~Kirb
15:44:43BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> when lua is getting lead team its... not behaving as expected, that's all
15:44:47BFDiscordBridge<~Kirb> ah ok
15:45:18BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I'm working on an overtime script for sky_lark
15:46:06BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> @raptor should I make you fix this or should I hack around it
15:46:26BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> (I jest)
15:48:06BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> (mostly)
16:27:41BFDiscordBridge<raptor> yes
16:27:46BFDiscordBridge<raptor> i will fix it
16:27:57BFDiscordBridge<raptor> but it'll only be in next release
16:31:46BFDiscordBridge<Skybax> A timed sticky grenade would be more for attacking bases and groups and less effective when defending or fighting 1v1
17:58:05BFDiscordBridge<raptor> is there any case against promoting other weapons for turrets in the editor? Was I against it? I don't remember
17:58:33BFDiscordBridge<Footie 🐧> it would be neato
18:04:05BFDiscordBridge<Skybax> The only case I remember was from you and it was basically that you thought people didn't like them
18:04:05BFDiscordBridge<Skybax> https://cdn.discordapp.com/attachments/325743140059480065/722255140282695760/unknown.png
18:05:17BFDiscordBridge<raptor> looks like raptor of the past is undecided
18:05:51BFDiscordBridge<raptor> I can fairly straightforward make it an un-hack job
18:06:06BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> the case against promoting other weapons for turrets is that the turret bullets are objectively worse than every other weapon in the game
18:06:07BFDiscordBridge<Skybax> I always thought it would be cool if it was a standard feature
18:06:34BFDiscordBridge<raptor> @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚ ah yes, that was right: why have the default turret weapon in the first place?
18:06:39BFDiscordBridge<Skybax> For default damage
18:07:31BFDiscordBridge<Skybax> Some people line a wall with 10 default turrets, why not just put two phaser or phaser turrets if you really want it to be that deadly? Most people use turrets as mild annoyances or medium level defense, not impenetrable walls
18:08:04BFDiscordBridge<raptor> what if turrets use a subset of weapons
18:08:10BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> most people use turrets for killing their own team
18:08:14BFDiscordBridge<Skybax> No
18:08:16BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> jk lol
18:08:24BFDiscordBridge<raptor> default, burst, seeker
18:08:34BFDiscordBridge<Skybax> That would be cool
18:08:56BFDiscordBridge<raptor> or modified weapons in some way to make the turret it's own thing instead of just a stationary ship
18:08:59BFDiscordBridge<Skybax> Make it so it's actually for different situations instead of just "more damage"
18:09:35BFDiscordBridge<Skybax> Make it so turrets can launch bursts that act like mines
18:10:23BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I wouldn't be opposed to buffing turret damage except that it would also buff their team damage and thus liability rather than their asset value
18:11:31BFDiscordBridge<raptor> @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚ Let's just talk about it as though they didn't do friendly fire
18:12:13BFDiscordBridge<raptor> Would having additional weapons be a good addition to the game
18:12:30BFDiscordBridge<raptor> or a subset/modified variant
18:12:30BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> its quite useful in some situations
18:12:36BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Mainly bursts though
18:12:52BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> triple turrets are too range limited, bouncer turrets are too wild, mine turrets do nothing
18:13:01BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> bursts and seeker are useful mapmaking tools
18:13:19BFDiscordBridge<Little_Apple> MINE TURRETS
18:13:49BFDiscordBridge<raptor> so how about this: default, burst, seeker... apple launcher?
18:14:31BFDiscordBridge<Skybax> resource item launcher
18:14:38BFDiscordBridge<Skybax> why has nobody done that yet
18:14:40BFDiscordBridge<raptor> so this would be promoted in the editor but may change how level code is read, e.g. W= would be limited and older maps may break
18:14:50BFDiscordBridge<Skybax> break em
18:18:30BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Can't you just use W= for the new code?
18:19:33BFDiscordBridge<raptor> Yes, maybe - but I'd disallow Phaser, Bouncer, etc.
18:19:38BFDiscordBridge<raptor> so something would be broken
18:20:02BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Well couldn't you allow the others and just not have them as editor options?
18:20:11BFDiscordBridge<raptor> I'd like to keep turret as it's own 'personality' somehow and have weapons be slightly different that ship weapons - if only in appearance
18:20:29BFDiscordBridge<raptor> maybe add a tinge of green to them all :)
18:26:14BFDiscordBridge<~Kirb> that would actually be cool
18:26:31BFDiscordBridge<~Kirb> like the triple shot green-tint, right?
18:26:42BFDiscordBridge<raptor> perhaps
18:27:26BFDiscordBridge<amgine> bouncer turrets can actully be good in hallways and triple turrets as well
18:27:30BFDiscordBridge<raptor> but - I don't think there is a point to having both weapon turret and weapon phaser (assuming friendly fire isn't a thing)
18:27:42BFDiscordBridge<amgine> triple around the corner is dangerous
18:28:44BFDiscordBridge<Little_Apple> maybe phasers but team colors instead of purple? or like team color + default bright color for visibility
18:29:00BFDiscordBridge<raptor> i'd have to try things
18:32:51BFDiscordBridge<amgine> A great example of bouncer turrets is you could have it should a resource item at a wall to riccochet it down a halways
19:56:40BFDiscordBridge<Skybax> Is anyone following me on GitHub
20:07:13BFDiscordBridge<Skybax> Good because I'd probably be spamming you with tons of things
20:17:05BFDiscordBridge<amgine> follows on github
20:25:05BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> @raptor is there a way in lua to know if I'm on the last value of a for loop?
20:25:56BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> other than like, hardcoding the number of calls and being like "if i == 50 then --last call"
20:26:00BFDiscordBridge<raptor> keep track of the index
20:26:27BFDiscordBridge<raptor> and check if index == someEndSize
20:26:28BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> index is playerInfo
20:26:40BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> looping through a dictionary sorry
20:26:48BFDiscordBridge<raptor> ah, then create an index yourself
20:26:59BFDiscordBridge<raptor> outside do index = 0
20:27:03BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> declare a variable outside the forloop
20:27:04BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> okay
20:27:12BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I was afraid of that lol
20:27:18BFDiscordBridge<raptor> and inside the loop when it counts a thing do index = index + 1
20:27:41BFDiscordBridge<raptor> then at the end of the loop test the index against whatever the size is supposed to be
20:28:47BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> #dictionaryName gets the total number of dictionary items, right?
20:29:58BFDiscordBridge<raptor> good question
20:30:14BFDiscordBridge<raptor> dictionaries are weird - it may count the nil items, too
20:30:52BFDiscordBridge<raptor> yeah, ok, it's unknown until you loop over them and count them :/
20:33:26BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> # is?
20:34:07BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> oh no
20:34:07BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> https://cdn.discordapp.com/attachments/325743140059480065/722292899206791168/unknown.png
20:37:24BFDiscordBridge<raptor> yeah, '#' is only good on a table/dictionary that had everything sequential
20:37:46BFDiscordBridge<raptor> sequential in memory that is
20:38:27BFDiscordBridge<raptor> if it's a key/value dictionary, then it is never sequential in memory (study 'hashtable' if you want to know why)
20:40:58BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> makes this a much tougher problem then
20:41:02BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> hah
21:46:05BFDiscordBridge Quit (Remote host closed the connection)
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