Timestamps are in GMT/BST.
| 11:40:29 | BFDiscordBridge | <sky_lark> First aid kits don't heal armor players as much as other players? Am I reading that right? |
| 12:19:29 | BFDiscordBridge | <Skybax> They heal the same amount of “health points” if you think of armor as giving more health points instead of changing damage percentages |
| 12:20:19 | BFDiscordBridge | <Skybax> Like if a regular person has 500 HP, and armor gives you a total of 1000 HP, repairItem gives you 250 HP regardless |
| 12:24:20 | BFDiscordBridge | <raptor> it looks like it works that way, but in reality, armor just does a 1/2 multiplier against any health change |
| 12:24:58 | BFDiscordBridge | <Skybax> Yeah that’s why I said “if you think of” lol |
| 12:25:08 | BFDiscordBridge | <Skybax> Because I know it’s actually just a damage halfer |
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| 18:26:37 | BFDiscordBridge | <sky_lark> Wow good to know. Didn't realize that |
| 20:37:43 | BFDiscordBridge | <amgine> Honestly I disagree it makes healthpacks completly worth it so not only can you not reapir you cant get health packs to survive you cant move properlybecause of slide literrly jsut anotehr reason armor needs a buff |
| 20:38:55 | BFDiscordBridge | <amgine> I would like to see health packs still restore the flat 50% even on armored ships its its imbalanced it can be reverted but as it grabbing them literrly doesnt help as it never really reduces the amounts of hits you need to be killed by |