Timestamps are in GMT/BST.
| 09:50:15 | | BFLogBot_ Repo: bitfighter | Commit: 9286777d48 | Author: raptor | Message: Minor check with setting Railgun position each tick |
| 10:00:01 | BFDiscordBridge | <raptor> Turns out momentum transfer from Railgun to other objects (soccerball, testitem, resourceitem) is large because of velocity |
| 10:00:10 | BFDiscordBridge | <raptor> There is not transfer to other ships or recoil to your own ship; should there be? |
| 10:10:34 | BFDiscordBridge | <Skybax> I thought it would be cool if there was; would make successive kill shots harder to make |
| 10:11:03 | BFDiscordBridge | <Skybax> If you have to re-aim instead of just quick fire two shots off |
| 10:12:35 | BFDiscordBridge | <raptor> are you talking about the recoil? |
| 10:20:23 | BFDiscordBridge | <Skybax> Recoil and momentum transfer to other ships |
| 10:20:24 | BFDiscordBridge | <Skybax> Both |
| 10:21:11 | BFDiscordBridge | <Skybax> Momentum transfer to other ships I think shouldn’t be as significant as a mine or a burst, but definitely move them |
| 10:21:32 | BFDiscordBridge | <Skybax> Recoil should be minimal but still enough to make re-aiming important |
| 10:23:26 | BFDiscordBridge | <raptor> No other weapon has recoil, this would be weird - i'll have to experiment |
| 10:53:23 | BFDiscordBridge | <Skybax> Okay |
| 10:53:36 | BFDiscordBridge | <Skybax> If it’s implausible then that’s fine, but I do think it would be a cool feature |
| 11:01:24 | BFDiscordBridge | <raptor> nothings implausible with code! |
| 11:01:35 | BFDiscordBridge | <raptor> I'm going to attempt it and see what happens... |