Timestamps are in GMT/BST.
| 07:48:23 | | BFLogBot Comment on issue #645 | User: bobdaduck | Comment: I don't know how good it would be for zone control but it sounds like a great idea for all the other game types. The onl ... | https://github.com/bitfighter/bitfighter/issues/645#issuecomment-751758651 |
| 07:49:32 | | BFLogBot Repo: bitfighter | Commit: d9d4b583d0 | Author: raptor | Message: Increase CS protocol level for new features that break network compatibility |
| 08:00:08 | | BFLogBot Comment on commit f47d13a2c4 | User: raptor | Comment: I updated the version.h for this (and other things I had done). I seem to remember that this was ... | https://github.com/bitfighter/bitfighter/commit/f47d13a2c422c3db53e441de1c482659578436df#commitcomment-45474067 |
| 08:27:17 | | BFLogBot Comment on commit f47d13a2c4 | User: raptor | Comment: Well I just tested this with a number of items. PolyWall, BarrierMaker, LineItem seemed to work with ... | https://github.com/bitfighter/bitfighter/commit/f47d13a2c422c3db53e441de1c482659578436df#commitcomment-45474743 |
| 08:32:03 | | BFLogBot Comment on commit f47d13a2c4 | User: raptor | Comment: This was the file (I used the 'convert' plugin to switch objects): [test_long.level.zip](https://gi ... | https://github.com/bitfighter/bitfighter/commit/f47d13a2c422c3db53e441de1c482659578436df#commitcomment-45474859 |
| 08:52:21 | BFDiscordBridge | <bobdaduck> teamed asteroids fixes them I am fairly sure |
| 08:54:37 | BFDiscordBridge | <raptor> can asteroids be made to fit the game look-and-feel better and still be faithful to its nostalgic purpose? |
| 09:05:50 | BFDiscordBridge | <bobdaduck> I don't know they're that incompatible with the look and feel |
| 09:38:14 | BFDiscordBridge | <raptor> how to make less ugly |
| 09:46:31 | BFDiscordBridge | <Skybax> Shiny colors |
| 10:54:14 | | BFLogBot Comment on issue #645 | User: eykamp | Comment: My thought was a +8 or a *2 or +30% icon in the zone itself, perhaps combined with the goal/nexus zone marker. The bonus ... | https://github.com/bitfighter/bitfighter/issues/645#issuecomment-751828137 |
| 12:12:21 | BFDiscordBridge | <bobdaduck> I feel like my asteroid fix helped with that a little too |
| 12:12:28 | BFDiscordBridge | <bobdaduck> Since they were colored similar to forcefields |
| 12:12:33 | BFDiscordBridge | <bobdaduck> idk it felt good to me |
| 12:13:42 | BFDiscordBridge | <bobdaduck> https://cdn.discordapp.com/attachments/325743140059480065/793210085391335515/unknown.png |
| 12:14:02 | BFDiscordBridge | <bobdaduck> At least better imo. Testitems are a bit weird too but still seem fine to me |
| 12:35:02 | BFDiscordBridge | <Footie> what ever happened with color blind mode? |
| 12:38:38 | BFDiscordBridge | <Jojo> raptor turned a blind eye |
| 13:01:17 | BFDiscordBridge | <Skybax> Blind people have a hard time playing video games anyways |
| 13:17:24 | BFDiscordBridge | <raptor> what is color bline mode? |
| 13:17:54 | BFDiscordBridge | <raptor> what about putting a colored marker (flag?) in the middle of the asteroid instead |
| 13:18:49 | BFDiscordBridge | <Jojo> bitfighter should have subtitles so deaf people can play |
| 13:19:56 | BFDiscordBridge | <raptor> "pew pew burst zap! |
| 13:30:50 | | BFLogBot Comment on issue #645 | User: bobdaduck | Comment: I guess you could do both with like a multiplier and a regular +bonus field in the editor, I just think it'd be a lot ea ... | https://github.com/bitfighter/bitfighter/issues/645#issuecomment-751870515 |
| 14:02:41 | BFDiscordBridge | <bobdaduck> I feel like a little colored marker inside the asteroid would look confusing and kinda ug |
| 14:04:42 | BFDiscordBridge | <bobdaduck> maybe if we filled in asteroids a little more or something |
| 14:05:07 | BFDiscordBridge | <bobdaduck> but an icon inside of a move item would signal a separate moveitem |
| 14:09:00 | BFDiscordBridge | <raptor> idea |
| 14:27:00 | BFDiscordBridge | <raptor> can be cleaned up, but simple idea: |
| 14:27:00 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/793243632147628042/screenshot_4.png |
| 15:22:34 | BFDiscordBridge | <Skybax> So bob’s team asteroids except that? |
| 15:40:01 | BFDiscordBridge | <raptor> yes, but somehow better |
| 15:43:16 | BFDiscordBridge | <bobdaduck> the inner vectors don't quite line up |
| 15:43:42 | BFDiscordBridge | <bobdaduck> I do still like mine better but that's not bad after cleanup |
| 15:45:38 | BFDiscordBridge | <Skybax> I like it 👍🏻 |
| 15:45:54 | BFDiscordBridge | <Skybax> Then you can make it any team color you want |
| 15:46:01 | BFDiscordBridge | <Skybax> Because the white outline is always there |
| 15:54:21 | BFDiscordBridge | <Skybax> With bob’s iteration, dark colored teams would have to be banned |
| 16:10:42 | BFDiscordBridge | <Quartz> Here’s a hot take on this exact topic: make asteroids uniform in shape and actually symmetrical or close to it... like I get that we’re trying to reference the Atari game but why, it just makes Bitfighter more cluttered and doesn’t fit the aesthetic. And speaking of cluttered, should asteroids really phase through each other? No other object in the game does that... |
| 16:11:55 | BFDiscordBridge | <Jojo> imo its very hard to make a nice clean universal shape convey “instant death” |
| 16:15:16 | BFDiscordBridge | <Quartz> One of the asteroids already doesn’t look that jagged sooo 🤷♂️ |
| 16:17:41 | BFDiscordBridge | <Jojo> ya but its clearly an “asteroids” asteroid and is usually surrounded by other jaggedy asteroids |
| 16:19:32 | BFDiscordBridge | <Jojo> i just dislike asteroids as a feature i guess tbh |
| 16:22:04 | BFDiscordBridge | <Jojo> the whole look of them is fitting imo for what they are, but im not a fan of the whole “fill your map with flying instant death items” idea |
| 16:23:02 | BFDiscordBridge | <Jojo> the entire feature is mechanically identical to the original arcade game and its just plopped into bitfighter without a any real changes |
| 16:23:42 | BFDiscordBridge | <Jojo> like what logically is different about an asteroid item that makes it instantly lethal when a test item can be bopped around without harming you |
| 16:24:05 | BFDiscordBridge | <Jojo> or slamming into walls at any speed is harmless |
| 16:24:44 | BFDiscordBridge | <Jojo> but having the tiniest asteroid just graze your ship at full health |
| 16:24:51 | BFDiscordBridge | <Jojo> nop ur dead dood |
| 16:25:35 | BFDiscordBridge | <numbers> instant death is a boring mechanic |
| 16:39:40 | BFDiscordBridge | <bobdaduck> Agree with LA that's why I thought I'd make them teams |
| 16:47:09 | BFDiscordBridge | <raptor> let me clean it up a bit |
| 16:55:31 | BFDiscordBridge | <raptor> there's this weird scaling factor of 89 in the asteroid code and I have no idea where it came from |
| 17:04:22 | BFDiscordBridge | <Skybax> Watusimoto’s imagination |
| 17:22:19 | BFDiscordBridge | <Lamp> should've been 69 |
| 17:43:27 | BFDiscordBridge | <raptor> this one is subtle, i tried drawing colored line over a thicker gray line: |
| 17:43:27 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/793293070141489162/screenshot_5.png |
| 17:47:58 | BFDiscordBridge | <Lamp> tonc |
| 17:54:45 | BFDiscordBridge | <Skybax> Shiny |
| 17:54:57 | BFDiscordBridge | <Skybax> I like the neon-esque look |
| 18:06:15 | BFDiscordBridge | <raptor> and this was a code mistake that I almost like best so far: |
| 18:06:15 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/793298806002810910/screenshot_6.png |
| 18:12:49 | BFDiscordBridge | <raptor> this is what i meant to do, but it still suffers from artifacts: |
| 18:12:49 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/793300459544379422/screenshot_7.png |
| 18:19:03 | BFDiscordBridge | <Lamp> tonc |
| 18:35:09 | BFDiscordBridge | <Jojo> i think i like the glowy neon kinda one |
| 18:35:34 | BFDiscordBridge | <Jojo> makes it looks subtly more like weapon shots |
| 18:37:44 | BFDiscordBridge | <Quartz> First one is dope |
| 19:29:51 | BFDiscordBridge | <bobdaduck> Drawing the colored over the grey looks much like what I went for and I like that |
| 19:32:51 | BFDiscordBridge | <raptor> i gotta get my hands on that script that crashed his computer |
| 19:32:58 | BFDiscordBridge | <bobdaduck> The code mistake one communicates danger but also it and the fill remind me of rave party |