#bitfighter IRC Log

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IRC Log for 2020-12-28

Timestamps are in GMT/BST.

07:48:23BFLogBot Comment on issue #645 | User: bobdaduck | Comment: I don't know how good it would be for zone control but it sounds like a great idea for all the other game types. The onl ... | https://github.com/bitfighter/bitfighter/issues/645#issuecomment-751758651
07:49:32BFLogBot Repo: bitfighter | Commit: d9d4b583d0 | Author: raptor | Message: Increase CS protocol level for new features that break network compatibility
08:00:08BFLogBot Comment on commit f47d13a2c4 | User: raptor | Comment: I updated the version.h for this (and other things I had done). I seem to remember that this was ... | https://github.com/bitfighter/bitfighter/commit/f47d13a2c422c3db53e441de1c482659578436df#commitcomment-45474067
08:27:17BFLogBot Comment on commit f47d13a2c4 | User: raptor | Comment: Well I just tested this with a number of items. PolyWall, BarrierMaker, LineItem seemed to work with ... | https://github.com/bitfighter/bitfighter/commit/f47d13a2c422c3db53e441de1c482659578436df#commitcomment-45474743
08:32:03BFLogBot Comment on commit f47d13a2c4 | User: raptor | Comment: This was the file (I used the 'convert' plugin to switch objects): [test_long.level.zip](https://gi ... | https://github.com/bitfighter/bitfighter/commit/f47d13a2c422c3db53e441de1c482659578436df#commitcomment-45474859
08:52:21BFDiscordBridge<bobdaduck> teamed asteroids fixes them I am fairly sure
08:54:37BFDiscordBridge<raptor> can asteroids be made to fit the game look-and-feel better and still be faithful to its nostalgic purpose?
09:05:50BFDiscordBridge<bobdaduck> I don't know they're that incompatible with the look and feel
09:38:14BFDiscordBridge<raptor> how to make less ugly
09:46:31BFDiscordBridge<Skybax> Shiny colors
10:54:14BFLogBot Comment on issue #645 | User: eykamp | Comment: My thought was a +8 or a *2 or +30% icon in the zone itself, perhaps combined with the goal/nexus zone marker. The bonus ... | https://github.com/bitfighter/bitfighter/issues/645#issuecomment-751828137
12:12:21BFDiscordBridge<bobdaduck> I feel like my asteroid fix helped with that a little too
12:12:28BFDiscordBridge<bobdaduck> Since they were colored similar to forcefields
12:12:33BFDiscordBridge<bobdaduck> idk it felt good to me
12:13:42BFDiscordBridge<bobdaduck> https://cdn.discordapp.com/attachments/325743140059480065/793210085391335515/unknown.png
12:14:02BFDiscordBridge<bobdaduck> At least better imo. Testitems are a bit weird too but still seem fine to me
12:35:02BFDiscordBridge<Footie> what ever happened with color blind mode?
12:38:38BFDiscordBridge<Jojo> raptor turned a blind eye
13:01:17BFDiscordBridge<Skybax> Blind people have a hard time playing video games anyways
13:17:24BFDiscordBridge<raptor> what is color bline mode?
13:17:54BFDiscordBridge<raptor> what about putting a colored marker (flag?) in the middle of the asteroid instead
13:18:49BFDiscordBridge<Jojo> bitfighter should have subtitles so deaf people can play
13:19:56BFDiscordBridge<raptor> "pew pew burst zap!
13:30:50BFLogBot Comment on issue #645 | User: bobdaduck | Comment: I guess you could do both with like a multiplier and a regular +bonus field in the editor, I just think it'd be a lot ea ... | https://github.com/bitfighter/bitfighter/issues/645#issuecomment-751870515
14:02:41BFDiscordBridge<bobdaduck> I feel like a little colored marker inside the asteroid would look confusing and kinda ug
14:04:42BFDiscordBridge<bobdaduck> maybe if we filled in asteroids a little more or something
14:05:07BFDiscordBridge<bobdaduck> but an icon inside of a move item would signal a separate moveitem
14:09:00BFDiscordBridge<raptor> idea
14:27:00BFDiscordBridge<raptor> can be cleaned up, but simple idea:
14:27:00BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/793243632147628042/screenshot_4.png
15:22:34BFDiscordBridge<Skybax> So bob’s team asteroids except that?
15:40:01BFDiscordBridge<raptor> yes, but somehow better
15:43:16BFDiscordBridge<bobdaduck> the inner vectors don't quite line up
15:43:42BFDiscordBridge<bobdaduck> I do still like mine better but that's not bad after cleanup
15:45:38BFDiscordBridge<Skybax> I like it 👍🏻
15:45:54BFDiscordBridge<Skybax> Then you can make it any team color you want
15:46:01BFDiscordBridge<Skybax> Because the white outline is always there
15:54:21BFDiscordBridge<Skybax> With bob’s iteration, dark colored teams would have to be banned
16:10:42BFDiscordBridge<Quartz> Here’s a hot take on this exact topic: make asteroids uniform in shape and actually symmetrical or close to it... like I get that we’re trying to reference the Atari game but why, it just makes Bitfighter more cluttered and doesn’t fit the aesthetic. And speaking of cluttered, should asteroids really phase through each other? No other object in the game does that...
16:11:55BFDiscordBridge<Jojo> imo its very hard to make a nice clean universal shape convey “instant death”
16:15:16BFDiscordBridge<Quartz> One of the asteroids already doesn’t look that jagged sooo 🤷‍♂️
16:17:41BFDiscordBridge<Jojo> ya but its clearly an “asteroids” asteroid and is usually surrounded by other jaggedy asteroids
16:19:32BFDiscordBridge<Jojo> i just dislike asteroids as a feature i guess tbh
16:22:04BFDiscordBridge<Jojo> the whole look of them is fitting imo for what they are, but im not a fan of the whole “fill your map with flying instant death items” idea
16:23:02BFDiscordBridge<Jojo> the entire feature is mechanically identical to the original arcade game and its just plopped into bitfighter without a any real changes
16:23:42BFDiscordBridge<Jojo> like what logically is different about an asteroid item that makes it instantly lethal when a test item can be bopped around without harming you
16:24:05BFDiscordBridge<Jojo> or slamming into walls at any speed is harmless
16:24:44BFDiscordBridge<Jojo> but having the tiniest asteroid just graze your ship at full health
16:24:51BFDiscordBridge<Jojo> nop ur dead dood
16:25:35BFDiscordBridge<numbers> instant death is a boring mechanic
16:39:40BFDiscordBridge<bobdaduck> Agree with LA that's why I thought I'd make them teams
16:47:09BFDiscordBridge<raptor> let me clean it up a bit
16:55:31BFDiscordBridge<raptor> there's this weird scaling factor of 89 in the asteroid code and I have no idea where it came from
17:04:22BFDiscordBridge<Skybax> Watusimoto’s imagination
17:22:19BFDiscordBridge<Lamp> should've been 69
17:43:27BFDiscordBridge<raptor> this one is subtle, i tried drawing colored line over a thicker gray line:
17:43:27BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/793293070141489162/screenshot_5.png
17:47:58BFDiscordBridge<Lamp> tonc
17:54:45BFDiscordBridge<Skybax> Shiny
17:54:57BFDiscordBridge<Skybax> I like the neon-esque look
18:06:15BFDiscordBridge<raptor> and this was a code mistake that I almost like best so far:
18:06:15BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/793298806002810910/screenshot_6.png
18:12:49BFDiscordBridge<raptor> this is what i meant to do, but it still suffers from artifacts:
18:12:49BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/793300459544379422/screenshot_7.png
18:19:03BFDiscordBridge<Lamp> tonc
18:35:09BFDiscordBridge<Jojo> i think i like the glowy neon kinda one
18:35:34BFDiscordBridge<Jojo> makes it looks subtly more like weapon shots
18:37:44BFDiscordBridge<Quartz> First one is dope
19:29:51BFDiscordBridge<bobdaduck> Drawing the colored over the grey looks much like what I went for and I like that
19:32:51BFDiscordBridge<raptor> i gotta get my hands on that script that crashed his computer
19:32:58BFDiscordBridge<bobdaduck> The code mistake one communicates danger but also it and the fill remind me of rave party

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