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This level gets a lot of flak but it's actually not bad, just tough to play. There's nowhere to hide pretty much. So that gets criticism but it also makes for a nice quick frantic level. The aid kit in the top is a nice touch for balancing out players gravitating south for the teleporter.
It's the one Hunters, erm I mean Nexus map that I don't win 75%+ of the time. That either means it's horribly out of balance or it doesn't cater to my play style. As much as I'd love to flatter myself and argue otherwise, it's the latter. There is no place to hide, which makes it a rather unique … Nexus … map. (Sorry, that took effort) It's well done, and I bloody hate it but I'll freely admit it's a good map.