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		<id>http://bitfighter.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cracatoa</id>
		<title>Bitfighter - User contributions [en]</title>
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		<updated>2026-11-14T17:03:52Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://bitfighter.org/wiki/index.php/Building_Bitfighter</id>
		<title>Building Bitfighter</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Building_Bitfighter"/>
				<updated>2011-10-31T22:29:54Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: /* Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
This page is dedicated to getting Bitfighter to build on your system of choice.  Some useful links:&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/list Changelog]&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/browse Browse source]&lt;br /&gt;
&lt;br /&gt;
===Source Code===&lt;br /&gt;
Bitfighter now uses Mercurial (hg) to obtain the source code.  Here is some useful Mercurial information:&lt;br /&gt;
*[[Contribute_using_Mercurial]]&lt;br /&gt;
&lt;br /&gt;
The Bitfighter code can be found here:&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/checkout Source Checkout]&lt;br /&gt;
&lt;br /&gt;
At the least, you can just copy and paste this into your terminal browser, after installing Mercurial:&lt;br /&gt;
&lt;br /&gt;
 hg clone https://code.google.com/p/bitfighter/&lt;br /&gt;
&lt;br /&gt;
If you don't want to compile the current development version, update to a specific released version after cloning:&lt;br /&gt;
&lt;br /&gt;
 hg up bitfighter-015a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
Bitfighter can be built with MS Visual C++ 2010 Express Edition, a free download from Microsoft, and a much-improved IDE over previous versions.  &lt;br /&gt;
&lt;br /&gt;
To compile, you'll need to obtain a few files directly from Microsoft -- see the &amp;lt;i&amp;gt;readme.txt&amp;lt;/i&amp;gt; in the folder &amp;lt;i&amp;gt;win_include_do_not_distribute&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
Bitfighter should build on any major flavor of Linux.  It has been tested and is known to work on Ubuntu, LinuxMint, Centos, Fedora, Debian, Mandriva and openSUSE. If you can not get it to work, you can run it in wine:[http://www.winehq.org/]  &lt;br /&gt;
&lt;br /&gt;
The Bitfighter client depends on FreeGLUT and the LUA development libraries.  FreeGLUT is not needed to build a Bitfighter dedicated server (without client portions).&lt;br /&gt;
&lt;br /&gt;
Bitfighter must be compiled with the gcc/g++ compiler, which is usually not installed by default in most Linux distributions.  Mercurial is required to obtain the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Building full game client on a clean install of Ubuntu'''&lt;br /&gt;
These instructions should work on both 32 and 64 bit platforms.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install mercurial g++ libreadline6-dev&lt;br /&gt;
sudo apt-get install freeglut3-dev libopenal-dev libalut-dev&lt;br /&gt;
&lt;br /&gt;
# Get the source code&lt;br /&gt;
hg clone https://bitfighter.googlecode.com/hg/ bitfighter&lt;br /&gt;
&lt;br /&gt;
# Update to the tag/revision you want&lt;br /&gt;
cd bitfighter&lt;br /&gt;
hg up -c bitfighter-015a&lt;br /&gt;
&lt;br /&gt;
# Build the game -- the standard options should work&lt;br /&gt;
make&lt;br /&gt;
&lt;br /&gt;
# Copy required files into exe folder:&lt;br /&gt;
cd exe&lt;br /&gt;
cp -r ../installer/levels .&lt;br /&gt;
cp -r ../installer/robots .&lt;br /&gt;
cp -r ../installer/sfx .&lt;br /&gt;
cp -r ../installer/screenshots .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Building a dedicated server on a typical clean Centos virtual server instance'''&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
yum update&lt;br /&gt;
yum install mercurial&lt;br /&gt;
yum install gcc&lt;br /&gt;
yum install gcc-c++&lt;br /&gt;
yum install zip        # For archiving purposes&lt;br /&gt;
&lt;br /&gt;
yum install ncurses-devel     # Needed on some servers&lt;br /&gt;
yum install readline-devel    # Needed on some servers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Get the source code&lt;br /&gt;
hg clone https://bitfighter.googlecode.com/hg/ bitfighter&lt;br /&gt;
&lt;br /&gt;
# Update to the tag/revision you want&lt;br /&gt;
cd bitfighter&lt;br /&gt;
hg up -c bitfighter-015&lt;br /&gt;
&lt;br /&gt;
# Build the dedicated server (called bitfighterd)&lt;br /&gt;
make dedicated &lt;br /&gt;
&lt;br /&gt;
# Copy required files into exe folder:&lt;br /&gt;
cd exe&lt;br /&gt;
cp -r ../installer/levels .&lt;br /&gt;
cp -r ../installer/robots .&lt;br /&gt;
cp -r ../installer/sfx .&lt;br /&gt;
cp -r ../installer/screenshots .&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OS X===&lt;br /&gt;
Bitfighter builds on OS X using Xcode 3.1 or greater.  You must have developer tools installed to build bitfighter on OS X!&lt;br /&gt;
(You can get them [http://developer.apple.com/technologies/tools/xcode.html from Apple].)&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you don't wish to download Xcode with iOS integration (saves about 2GB off of downloading) you can get older versions on the [http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/5.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1 developer downloads page].  Xcode 3.2.2 is the latest without iOS built in.&lt;br /&gt;
&lt;br /&gt;
====Getting the source====&lt;br /&gt;
Grabbing the source is just like any other terminal, simply navigate here:&lt;br /&gt;
Applications &amp;gt; Utilities &amp;gt; Terminal and paste in the HG command + url + foldername,[http://bitfighter.org/wiki/index.php?title=Building_Bitfighter#Source_Code which can be found here]&lt;br /&gt;
&lt;br /&gt;
Also like normal, you can find this download in your home folder&lt;br /&gt;
&lt;br /&gt;
====Building Bitfighter====&lt;br /&gt;
'''Note: ''' ''Do NOT use the OSX project folder. It is an old unused file. Instead, find the folder that says 'zap' ''&lt;br /&gt;
&lt;br /&gt;
#Navigate through bitfighter &amp;gt; zap &amp;gt; Bitfighter.xcodeproj&lt;br /&gt;
#Open Bitfighter.xcodeproj with Xcode.&lt;br /&gt;
#Click 'Build and Go' at the top.  Bitfighter should compile successfully and attempt to launch.&lt;br /&gt;
#*'''Note:''' building from trunk may NOT complete successfully and/or the launch may fail.&lt;br /&gt;
#Your newly created bundle is found in your SVN source checkout folder at bitfighter &amp;gt; zap &amp;gt; build &amp;gt; Release&lt;br /&gt;
&lt;br /&gt;
=====Quickbuild=====&lt;br /&gt;
&lt;br /&gt;
If your lazy like me, you can do this a quicker way.&lt;br /&gt;
Right after you download the source, stay in the terminal window&lt;br /&gt;
Open a new window, and click &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Code&amp;gt;&lt;br /&gt;
cd (filename you chose when you downloaded the game)&lt;br /&gt;
&lt;br /&gt;
cd zap&lt;br /&gt;
&lt;br /&gt;
xcodebuild&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will start punching in alot of code in the window. just let this sit for a while and soon it will be built. The product will be stored in the same place you stored before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have successfully built your own Bitfighter game.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
# The bitfighter project also builds the tnl and libtomcrypt frameworks automatically before compiling the bitfighter source itself.&lt;br /&gt;
# The following frameworks are added automatically to the bundle:&lt;br /&gt;
#*libtomcrypt.framework&lt;br /&gt;
#*tnl.framework&lt;br /&gt;
#*Openal-Soft.framework&lt;br /&gt;
#*FreeALUT.framework&lt;br /&gt;
# Upon first launch of your newly created game, an alias is created that points to your user's bitfighter data directory.  It is located at Documents &amp;gt; bitfighter_settings.  The data directory contains bitfighter settings as well as the levels, scripts, and screenshots save locations.&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Building_Bitfighter</id>
		<title>Building Bitfighter</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Building_Bitfighter"/>
				<updated>2011-10-31T22:27:02Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: /* Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
This page is dedicated to getting Bitfighter to build on your system of choice.  Some useful links:&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/list Changelog]&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/browse Browse source]&lt;br /&gt;
&lt;br /&gt;
===Source Code===&lt;br /&gt;
Bitfighter now uses Mercurial (hg) to obtain the source code.  Here is some useful Mercurial information:&lt;br /&gt;
*[[Contribute_using_Mercurial]]&lt;br /&gt;
&lt;br /&gt;
The Bitfighter code can be found here:&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/checkout Source Checkout]&lt;br /&gt;
&lt;br /&gt;
At the least, you can just copy and paste this into your terminal browser, after installing Mercurial:&lt;br /&gt;
&lt;br /&gt;
 hg clone https://code.google.com/p/bitfighter/&lt;br /&gt;
&lt;br /&gt;
If you don't want to compile the current development version, update to a specific released version after cloning:&lt;br /&gt;
&lt;br /&gt;
 hg up bitfighter-015a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
Bitfighter can be built with MS Visual C++ 2010 Express Edition, a free download from Microsoft, and a much-improved IDE over previous versions.  &lt;br /&gt;
&lt;br /&gt;
To compile, you'll need to obtain a few files directly from Microsoft -- see the &amp;lt;i&amp;gt;readme.txt&amp;lt;/i&amp;gt; in the folder &amp;lt;i&amp;gt;win_include_do_not_distribute&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
Bitfighter should build on any major flavor of Linux.  It has been tested and is known to work on Ubuntu, LinuxMint, Centos, Fedora, Debian, Mandriva and openSUSE.  &lt;br /&gt;
&lt;br /&gt;
The Bitfighter client depends on FreeGLUT and the LUA development libraries.  FreeGLUT is not needed to build a Bitfighter dedicated server (without client portions).&lt;br /&gt;
&lt;br /&gt;
Bitfighter must be compiled with the gcc/g++ compiler, which is usually not installed by default in most Linux distributions.  Mercurial is required to obtain the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Building full game client on a clean install of Ubuntu'''&lt;br /&gt;
These instructions should work on both 32 and 64 bit platforms.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install mercurial g++ libreadline6-dev&lt;br /&gt;
sudo apt-get install freeglut3-dev libopenal-dev libalut-dev&lt;br /&gt;
&lt;br /&gt;
# Get the source code&lt;br /&gt;
hg clone https://bitfighter.googlecode.com/hg/ bitfighter&lt;br /&gt;
&lt;br /&gt;
# Update to the tag/revision you want&lt;br /&gt;
cd bitfighter&lt;br /&gt;
hg up -c bitfighter-015a&lt;br /&gt;
&lt;br /&gt;
# Build the game -- the standard options should work&lt;br /&gt;
make&lt;br /&gt;
&lt;br /&gt;
# Copy required files into exe folder:&lt;br /&gt;
cd exe&lt;br /&gt;
cp -r ../installer/levels .&lt;br /&gt;
cp -r ../installer/robots .&lt;br /&gt;
cp -r ../installer/sfx .&lt;br /&gt;
cp -r ../installer/screenshots .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Building a dedicated server on a typical clean Centos virtual server instance'''&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
yum update&lt;br /&gt;
yum install mercurial&lt;br /&gt;
yum install gcc&lt;br /&gt;
yum install gcc-c++&lt;br /&gt;
yum install zip        # For archiving purposes&lt;br /&gt;
&lt;br /&gt;
yum install ncurses-devel     # Needed on some servers&lt;br /&gt;
yum install readline-devel    # Needed on some servers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Get the source code&lt;br /&gt;
hg clone https://bitfighter.googlecode.com/hg/ bitfighter&lt;br /&gt;
&lt;br /&gt;
# Update to the tag/revision you want&lt;br /&gt;
cd bitfighter&lt;br /&gt;
hg up -c bitfighter-015&lt;br /&gt;
&lt;br /&gt;
# Build the dedicated server (called bitfighterd)&lt;br /&gt;
make dedicated &lt;br /&gt;
&lt;br /&gt;
# Copy required files into exe folder:&lt;br /&gt;
cd exe&lt;br /&gt;
cp -r ../installer/levels .&lt;br /&gt;
cp -r ../installer/robots .&lt;br /&gt;
cp -r ../installer/sfx .&lt;br /&gt;
cp -r ../installer/screenshots .&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OS X===&lt;br /&gt;
Bitfighter builds on OS X using Xcode 3.1 or greater.  You must have developer tools installed to build bitfighter on OS X!&lt;br /&gt;
(You can get them [http://developer.apple.com/technologies/tools/xcode.html from Apple].)&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you don't wish to download Xcode with iOS integration (saves about 2GB off of downloading) you can get older versions on the [http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/5.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1 developer downloads page].  Xcode 3.2.2 is the latest without iOS built in.&lt;br /&gt;
&lt;br /&gt;
====Getting the source====&lt;br /&gt;
Grabbing the source is just like any other terminal, simply navigate here:&lt;br /&gt;
Applications &amp;gt; Utilities &amp;gt; Terminal and paste in the HG command + url + foldername,[http://bitfighter.org/wiki/index.php?title=Building_Bitfighter#Source_Code which can be found here]&lt;br /&gt;
&lt;br /&gt;
Also like normal, you can find this download in your home folder&lt;br /&gt;
&lt;br /&gt;
====Building Bitfighter====&lt;br /&gt;
'''Note: ''' ''Do NOT use the OSX project folder. It is an old unused file. Instead, find the folder that says 'zap' ''&lt;br /&gt;
&lt;br /&gt;
#Navigate through bitfighter &amp;gt; zap &amp;gt; Bitfighter.xcodeproj&lt;br /&gt;
#Open Bitfighter.xcodeproj with Xcode.&lt;br /&gt;
#Click 'Build and Go' at the top.  Bitfighter should compile successfully and attempt to launch.&lt;br /&gt;
#*'''Note:''' building from trunk may NOT complete successfully and/or the launch may fail.&lt;br /&gt;
#Your newly created bundle is found in your SVN source checkout folder at bitfighter &amp;gt; zap &amp;gt; build &amp;gt; Release&lt;br /&gt;
&lt;br /&gt;
=====Quickbuild=====&lt;br /&gt;
&lt;br /&gt;
If your lazy like me, you can do this a quicker way.&lt;br /&gt;
Right after you download the source, stay in the terminal window&lt;br /&gt;
Open a new window, and click &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Code&amp;gt;&lt;br /&gt;
cd (filename you chose when you downloaded the game)&lt;br /&gt;
&lt;br /&gt;
cd zap&lt;br /&gt;
&lt;br /&gt;
xcodebuild&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will start punching in alot of code in the window. just let this sit for a while and soon it will be built. The product will be stored in the same place you stored before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have successfully built your own Bitfighter game.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
# The bitfighter project also builds the tnl and libtomcrypt frameworks automatically before compiling the bitfighter source itself.&lt;br /&gt;
# The following frameworks are added automatically to the bundle:&lt;br /&gt;
#*libtomcrypt.framework&lt;br /&gt;
#*tnl.framework&lt;br /&gt;
#*Openal-Soft.framework&lt;br /&gt;
#*FreeALUT.framework&lt;br /&gt;
# Upon first launch of your newly created game, an alias is created that points to your user's bitfighter data directory.  It is located at Documents &amp;gt; bitfighter_settings.  The data directory contains bitfighter settings as well as the levels, scripts, and screenshots save locations.&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Building_Bitfighter</id>
		<title>Building Bitfighter</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Building_Bitfighter"/>
				<updated>2011-10-31T22:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: /* Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
This page is dedicated to getting Bitfighter to build on your system of choice.  Some useful links:&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/list Changelog]&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/browse Browse source]&lt;br /&gt;
&lt;br /&gt;
===Source Code===&lt;br /&gt;
Bitfighter now uses Mercurial (hg) to obtain the source code.  Here is some useful Mercurial information:&lt;br /&gt;
*[[Contribute_using_Mercurial]]&lt;br /&gt;
&lt;br /&gt;
The Bitfighter code can be found here:&lt;br /&gt;
*[http://code.google.com/p/bitfighter/source/checkout Source Checkout]&lt;br /&gt;
&lt;br /&gt;
At the least, you can just copy and paste this into your terminal browser, after installing Mercurial:&lt;br /&gt;
&lt;br /&gt;
 hg clone https://code.google.com/p/bitfighter/&lt;br /&gt;
&lt;br /&gt;
If you don't want to compile the current development version, update to a specific released version after cloning:&lt;br /&gt;
&lt;br /&gt;
 hg up bitfighter-015a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
Bitfighter can be built with MS Visual C++ 2010 Express Edition, a free download from Microsoft, and a much-improved IDE over previous versions.  &lt;br /&gt;
&lt;br /&gt;
To compile, you'll need to obtain a few files directly from Microsoft -- see the &amp;lt;i&amp;gt;readme.txt&amp;lt;/i&amp;gt; in the folder &amp;lt;i&amp;gt;win_include_do_not_distribute&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
Bitfighter should build on any major flavor of Linux.  It has been tested and is known to work on Ubuntu,LinuxMint, Centos, Fedora, Debian, Mandriva and openSUSE.  &lt;br /&gt;
&lt;br /&gt;
The Bitfighter client depends on FreeGLUT and the LUA development libraries.  FreeGLUT is not needed to build a Bitfighter dedicated server (without client portions).&lt;br /&gt;
&lt;br /&gt;
Bitfighter must be compiled with the gcc/g++ compiler, which is usually not installed by default in most Linux distributions.  Mercurial is required to obtain the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Building full game client on a clean install of Ubuntu'''&lt;br /&gt;
These instructions should work on both 32 and 64 bit platforms.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install mercurial g++ libreadline6-dev&lt;br /&gt;
sudo apt-get install freeglut3-dev libopenal-dev libalut-dev&lt;br /&gt;
&lt;br /&gt;
# Get the source code&lt;br /&gt;
hg clone https://bitfighter.googlecode.com/hg/ bitfighter&lt;br /&gt;
&lt;br /&gt;
# Update to the tag/revision you want&lt;br /&gt;
cd bitfighter&lt;br /&gt;
hg up -c bitfighter-015a&lt;br /&gt;
&lt;br /&gt;
# Build the game -- the standard options should work&lt;br /&gt;
make&lt;br /&gt;
&lt;br /&gt;
# Copy required files into exe folder:&lt;br /&gt;
cd exe&lt;br /&gt;
cp -r ../installer/levels .&lt;br /&gt;
cp -r ../installer/robots .&lt;br /&gt;
cp -r ../installer/sfx .&lt;br /&gt;
cp -r ../installer/screenshots .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Building a dedicated server on a typical clean Centos virtual server instance'''&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
yum update&lt;br /&gt;
yum install mercurial&lt;br /&gt;
yum install gcc&lt;br /&gt;
yum install gcc-c++&lt;br /&gt;
yum install zip        # For archiving purposes&lt;br /&gt;
&lt;br /&gt;
yum install ncurses-devel     # Needed on some servers&lt;br /&gt;
yum install readline-devel    # Needed on some servers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Get the source code&lt;br /&gt;
hg clone https://bitfighter.googlecode.com/hg/ bitfighter&lt;br /&gt;
&lt;br /&gt;
# Update to the tag/revision you want&lt;br /&gt;
cd bitfighter&lt;br /&gt;
hg up -c bitfighter-015&lt;br /&gt;
&lt;br /&gt;
# Build the dedicated server (called bitfighterd)&lt;br /&gt;
make dedicated &lt;br /&gt;
&lt;br /&gt;
# Copy required files into exe folder:&lt;br /&gt;
cd exe&lt;br /&gt;
cp -r ../installer/levels .&lt;br /&gt;
cp -r ../installer/robots .&lt;br /&gt;
cp -r ../installer/sfx .&lt;br /&gt;
cp -r ../installer/screenshots .&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OS X===&lt;br /&gt;
Bitfighter builds on OS X using Xcode 3.1 or greater.  You must have developer tools installed to build bitfighter on OS X!&lt;br /&gt;
(You can get them [http://developer.apple.com/technologies/tools/xcode.html from Apple].)&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you don't wish to download Xcode with iOS integration (saves about 2GB off of downloading) you can get older versions on the [http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/5.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1 developer downloads page].  Xcode 3.2.2 is the latest without iOS built in.&lt;br /&gt;
&lt;br /&gt;
====Getting the source====&lt;br /&gt;
Grabbing the source is just like any other terminal, simply navigate here:&lt;br /&gt;
Applications &amp;gt; Utilities &amp;gt; Terminal and paste in the HG command + url + foldername,[http://bitfighter.org/wiki/index.php?title=Building_Bitfighter#Source_Code which can be found here]&lt;br /&gt;
&lt;br /&gt;
Also like normal, you can find this download in your home folder&lt;br /&gt;
&lt;br /&gt;
====Building Bitfighter====&lt;br /&gt;
'''Note: ''' ''Do NOT use the OSX project folder. It is an old unused file. Instead, find the folder that says 'zap' ''&lt;br /&gt;
&lt;br /&gt;
#Navigate through bitfighter &amp;gt; zap &amp;gt; Bitfighter.xcodeproj&lt;br /&gt;
#Open Bitfighter.xcodeproj with Xcode.&lt;br /&gt;
#Click 'Build and Go' at the top.  Bitfighter should compile successfully and attempt to launch.&lt;br /&gt;
#*'''Note:''' building from trunk may NOT complete successfully and/or the launch may fail.&lt;br /&gt;
#Your newly created bundle is found in your SVN source checkout folder at bitfighter &amp;gt; zap &amp;gt; build &amp;gt; Release&lt;br /&gt;
&lt;br /&gt;
=====Quickbuild=====&lt;br /&gt;
&lt;br /&gt;
If your lazy like me, you can do this a quicker way.&lt;br /&gt;
Right after you download the source, stay in the terminal window&lt;br /&gt;
Open a new window, and click &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Code&amp;gt;&lt;br /&gt;
cd (filename you chose when you downloaded the game)&lt;br /&gt;
&lt;br /&gt;
cd zap&lt;br /&gt;
&lt;br /&gt;
xcodebuild&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will start punching in alot of code in the window. just let this sit for a while and soon it will be built. The product will be stored in the same place you stored before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have successfully built your own Bitfighter game.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
# The bitfighter project also builds the tnl and libtomcrypt frameworks automatically before compiling the bitfighter source itself.&lt;br /&gt;
# The following frameworks are added automatically to the bundle:&lt;br /&gt;
#*libtomcrypt.framework&lt;br /&gt;
#*tnl.framework&lt;br /&gt;
#*Openal-Soft.framework&lt;br /&gt;
#*FreeALUT.framework&lt;br /&gt;
# Upon first launch of your newly created game, an alias is created that points to your user's bitfighter data directory.  It is located at Documents &amp;gt; bitfighter_settings.  The data directory contains bitfighter settings as well as the levels, scripts, and screenshots save locations.&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Scoring</id>
		<title>Scoring</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Scoring"/>
				<updated>2010-11-10T00:12:02Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each type of game in Bitfighter is scored differently.  Note that most games (except Rabbit) can be set up as individual-based games (by defining only one team) or as team-based (by defining 2 or more teams).&lt;br /&gt;
&lt;br /&gt;
The scoring for each game is listed below.  Note that the score shown on the LR corner of your screen is the team score.  Holding Tab reveals both the team score and individual score.  If the game is a team game, victory is determined by team, so it is possible to have the highest individual score, and still lose if the team score is lower.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&lt;br /&gt;
&amp;lt;table width = 500 cellpadding=3 cellspacing=0 border=1 style=&amp;quot;border:1px solid #a55858; border-collapse: collapse;&lt;br /&gt;
border-spacing: 0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3 style=&amp;quot;color:#FF9900; text-align:center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Capture the Flag&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=35%&amp;gt;Event&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Return flag&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kill other players&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Returning own flag&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width = 500 cellpadding=3 cellspacing=0 border=1 style=&amp;quot;border:1px solid #a55858; border-collapse: collapse; border-spacing: 0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3 style=&amp;quot;color:#FF9900; text-align:center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Hold the Flag&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=35%&amp;gt;Event&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Return flag to zone&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hold flag in zone&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1 pt per 5 secs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kill other players&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width = 500 cellpadding=3 cellspacing=0 border=1 style=&amp;quot;border:1px solid #a55858; border-collapse: collapse; border-spacing: 0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3 style=&amp;quot;color:#FF9900; text-align:center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Hunters&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=35%&amp;gt;Event&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flags in nexus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Geometric progression*&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Same&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kill other players&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;*10 for 1st + 20 for 2nd + 30 for 3rd + ...&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width = 500 cellpadding=3 cellspacing=0 border=1 style=&amp;quot;border:1px solid #a55858; border-collapse: collapse;&lt;br /&gt;
border-spacing: 0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3 style=&amp;quot;color:#FF9900; text-align:center&amp;quot; style=&amp;quot;color:#FF9900; text-align:center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rabbit&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=35%&amp;gt;Event&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hold flag&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1 pt per sec&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kill other players&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;Note: No team possibiltiy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width = 500 cellpadding=3 cellspacing=0 border=1 style=&amp;quot;border:1px solid #a55858; border-collapse: collapse;&lt;br /&gt;
border-spacing: 0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4 style=&amp;quot;color:#FF9900; text-align:center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Retrieve&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=35%&amp;gt;Event&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Team&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Other Teams&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Returning flag to zone&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Retrieve all flags&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kill other players&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width = 500 cellpadding=3 cellspacing=0 border=1 style=&amp;quot;border:1px solid #a55858; border-collapse: collapse;&lt;br /&gt;
border-spacing: 0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3 style=&amp;quot;color:#FF9900; text-align:center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Soccer&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=35%&amp;gt;Event&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goal on hostile&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;-5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kill other players&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Own goal&amp;lt;/td&amp;gt;&amp;lt;td colspan=2 style=&amp;quot;text-align:center&amp;quot;&amp;gt;All other teams get 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width = 500 cellpadding=3 cellspacing=0 border=1 style=&amp;quot;border:1px solid #a55858; border-collapse: collapse;&lt;br /&gt;
border-spacing: 0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3 style=&amp;quot;color:#FF9900; text-align:center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Bitbash&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=35%&amp;gt;Event&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kill other players&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width = 500 cellpadding=3 cellspacing=0 border=1 style=&amp;quot;border:1px solid #a55858; border-collapse: collapse;&lt;br /&gt;
border-spacing: 0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=4 style=&amp;quot;color:#FF9900; text-align:center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Zone Control&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=35%&amp;gt;Event&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Team&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;Losing team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Zone is captured&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Retrieve all flags (touchdown)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kill other players&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows</id>
		<title>Hosting a dedicated server on Windows</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows"/>
				<updated>2010-11-09T04:31:44Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Create a shortcut to bitfighter.&lt;br /&gt;
 &lt;br /&gt;
2.Right click on the shortcut, click properties.&lt;br /&gt;
&lt;br /&gt;
3.Where it says &amp;quot;Target:&amp;quot; it should say something like &amp;quot;&amp;quot;C:\Documents and Settings\user\My Documents\bitfighter\bitfighter.exe&amp;quot;&amp;quot; put a space after this and type in -dedicated.&lt;br /&gt;
Click ok.&lt;br /&gt;
&lt;br /&gt;
You now have a link to launch your own dedicated server! To edit the server name and other details, open the bitfighter.ini hosting section in My documents/bitfighter/bitfighter.ini&lt;br /&gt;
&lt;br /&gt;
Guide by: Cracatoa&lt;br /&gt;
&lt;br /&gt;
Other editors:None so far&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Playing_tips</id>
		<title>Playing tips</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Playing_tips"/>
				<updated>2010-11-03T03:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. While aiming is a valid skill, in most cases it is not required to be successful in Bitfighter. Focus on learning tactical abilities, maneuvering, and shield use over sharpshooting.&lt;br /&gt;
&lt;br /&gt;
2. Determine and seek your goal. Is it simply to kill opponents? Is it to capture the enemy's flag? Are you trying to retrieve flags from the opponent's base, or defend your own? Random dogfighting (except maybe in Bitbash) should be avoided; you should always focus on your goal, set yourself or a teammate up so that you can achieve it, or prevent the enemy from achieving theirs.&lt;br /&gt;
&lt;br /&gt;
3. In Hunters or other combat-oriented game, remember that you can't always take out every opponent that comes along. If your energy or health is low, or if you're not confident in your ability to defeat a challenger, it may be best to retreat; let your energy recover, or find a repair item, so you can return to combat in a better state.&lt;br /&gt;
&lt;br /&gt;
4. Don't spend undue time on repair. Many better pilots choose to eschew it completely, leaving their bases derelict after several exchanges; it is often better to focus working towards the goals of the game. If you absolutely can't live without some form of repair, it may be wise to avoid repairing items much beyond a minimum; it may perform the task of distracting an opponent, doesn't cost you too much time if it doesn't, and it can be built up to higher levels later.&lt;br /&gt;
&lt;br /&gt;
5. While communication with teammates can be valuable if used effectively, it is generally safe to assume that your teammate knows what to do.  The occasional message may prove useful, but don't overdo it.&lt;br /&gt;
&lt;br /&gt;
6. Think of mines as investments rather than weapons. Many better players regard them as nuisances, and are irritated by them, but are not particularly slowed down -- all the same, during a lull in the action, consider placing some mines in annoying places. Where would you least want an obstacle to be in your normal flight paths? Place it there for your opponents.  It can be useful to have some mines on your side. Everyone slips up sooner or later.&lt;br /&gt;
&lt;br /&gt;
7. A safe weapon arrangement for any situation is phaser/burst/mine. You can exchange any of these as you like; phasers provide overall combat use, bursts are helpful for clearing out or annoying opposing players, mines are handy little hindrances. Bouncers should be avoided; they lose the main advantage of the phaser, low energy cost, for a little extra firing time, and bouncing, something that bursts can do as well. Triples can be okay at close-range, but you usually won't have your enemy at point-blank, and there are better ways to handle immobile objects.&lt;br /&gt;
&lt;br /&gt;
8. Modules: for common use, is turbo/shield; turbo provides you a speed boost, which can be helpful almost anytime, and shielding is invaluable because of its protection against enemy fire. Repair is an OK module if the level has no repair items, or you have no need of extra speed, but it shouldn't be used to replace shields. Sensors allow for spy bugs, and may be a valuable boost for team play, but may prove less useful for lone wolves, and in the case of teams, probably no more than one or two people at a time should have it. Cloaks are very valuable defensive boosts, but are fouled by sensors. Still, if you want the element of surprise, cloaks will usually provide that; they are probably better for solo players than team, since you can be seen in team play if you're holding a flag, cloak or no.&lt;br /&gt;
&lt;br /&gt;
9. Keep practicing, playing against stronger players when you can. It may be frustrating in the short-term, but you &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; improve.&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Playing_tips</id>
		<title>Playing tips</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Playing_tips"/>
				<updated>2010-11-03T03:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. While aiming is a valid skill, in most cases it is not required to be successful in Zap. Focus on learning tactical abilities, maneuvering, and shield use over sharpshooting.&lt;br /&gt;
&lt;br /&gt;
2. Determine and seek your goal. Is it simply to kill opponents? Is it to capture the enemy's flag? Are you trying to retrieve flags from the opponent's base, or defend your own? Random dogfighting (except maybe in Bitbash) should be avoided; you should always focus on your goal, set yourself or a teammate up so that you can achieve it, or prevent the enemy from achieving theirs.&lt;br /&gt;
&lt;br /&gt;
3. In Hunters or other combat-oriented game, remember that you can't always take out every opponent that comes along. If your energy or health is low, or if you're not confident in your ability to defeat a challenger, it may be best to retreat; let your energy recover, or find a repair item, so you can return to combat in a better state.&lt;br /&gt;
&lt;br /&gt;
4. Don't spend undue time on repair. Many better pilots choose to eschew it completely, leaving their bases derelict after several exchanges; it is often better to focus working towards the goals of the game. If you absolutely can't live without some form of repair, it may be wise to avoid repairing items much beyond a minimum; it may perform the task of distracting an opponent, doesn't cost you too much time if it doesn't, and it can be built up to higher levels later.&lt;br /&gt;
&lt;br /&gt;
5. While communication with teammates can be valuable if used effectively, it is generally safe to assume that your teammate knows what to do.  The occasional message may prove useful, but don't overdo it.&lt;br /&gt;
&lt;br /&gt;
6. Think of mines as investments rather than weapons. Many better players regard them as nuisances, and are irritated by them, but are not particularly slowed down -- all the same, during a lull in the action, consider placing some mines in annoying places. Where would you least want an obstacle to be in your normal flight paths? Place it there for your opponents.  It can be useful to have some mines on your side. Everyone slips up sooner or later.&lt;br /&gt;
&lt;br /&gt;
7. A safe weapon arrangement for any situation is phaser/burst/mine. You can exchange any of these as you like; phasers provide overall combat use, bursts are helpful for clearing out or annoying opposing players, mines are handy little hindrances. Bouncers should be avoided; they lose the main advantage of the phaser, low energy cost, for a little extra firing time, and bouncing, something that bursts can do as well. Triples can be okay at close-range, but you usually won't have your enemy at point-blank, and there are better ways to handle immobile objects.&lt;br /&gt;
&lt;br /&gt;
8. Modules: for common use, is turbo/shield; turbo provides you a speed boost, which can be helpful almost anytime, and shielding is invaluable because of its protection against enemy fire. Repair is an OK module if the level has no repair items, or you have no need of extra speed, but it shouldn't be used to replace shields. Sensors allow for spy bugs, and may be a valuable boost for team play, but may prove less useful for lone wolves, and in the case of teams, probably no more than one or two people at a time should have it. Cloaks are very valuable defensive boosts, but are fouled by sensors. Still, if you want the element of surprise, cloaks will usually provide that; they are probably better for solo players than team, since you can be seen in team play if you're holding a flag, cloak or no.&lt;br /&gt;
&lt;br /&gt;
9. Keep practicing, playing against stronger players when you can. It may be frustrating in the short-term, but you &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; improve.&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/INI_File</id>
		<title>INI File</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/INI_File"/>
				<updated>2010-11-03T03:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: /* Server: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Server:''' ==&lt;br /&gt;
&lt;br /&gt;
*'''[Host]''': Start marker of server settings. Before [Diagnostics], and after [Settings].&lt;br /&gt;
*'''ServerName=''': MR. Cooper Kicks&lt;br /&gt;
*'''ServerDescription=''': BPS ppl only&lt;br /&gt;
*'''Password=''':Berk&lt;br /&gt;
*'''AdminPassword=''':If this is specified, then users can gain administrative powers by entering the specified code.&lt;br /&gt;
*'''LevelChangePassword=''': Exactly the same as AdminPassword=, except it only allows the user to change the level. If left blank, anyone will be able to change the level.&lt;br /&gt;
*'''MaxPlayers=''': The maximum amount of players.&lt;br /&gt;
&lt;br /&gt;
== '''Tips, and warnings:''' ==&lt;br /&gt;
*WARNING: Do not edit the Bitfighter.ini file while Bitfighter is running, or your changes may be lost.&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows</id>
		<title>Hosting a dedicated server on Windows</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows"/>
				<updated>2010-11-03T03:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Create a shortcut to bitfighter.&lt;br /&gt;
 &lt;br /&gt;
2.Right click on the shortcut, click properties.&lt;br /&gt;
&lt;br /&gt;
3.Where it says &amp;quot;Target&amp;quot; it should say something like &amp;quot;&amp;quot;C:\Program Files\Bitfighter\Bitfighter.exe&amp;quot;&amp;quot; put a space after this and type in -dedicated.&lt;br /&gt;
Click ok.&lt;br /&gt;
&lt;br /&gt;
You now have a link to launch your own dedicated server! To edit the server name and other details, open the bitfighter.ini hosting section in My documents/bitfighter/bitfighter.ini&lt;br /&gt;
&lt;br /&gt;
Guide by: Cracatoa&lt;br /&gt;
&lt;br /&gt;
Other editors:None so far&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows</id>
		<title>Hosting a dedicated server on Windows</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows"/>
				<updated>2010-11-03T03:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Create a shortcut to bitfighter.&lt;br /&gt;
 &lt;br /&gt;
2.Right click on the shortcut, click properties.&lt;br /&gt;
&lt;br /&gt;
3.Where it says &amp;quot;Target&amp;quot; it should say something like &amp;quot;&amp;quot;C:\Program Files\Bitfighter\Bitfighter.exe&amp;quot;&amp;quot; put a space after this and type in -dedicated.&lt;br /&gt;
 Click ok.&lt;br /&gt;
&lt;br /&gt;
You now have a link to launch your own dedicated server! To edit the server name and other details, open the bitfighter.ini hosting section in My documents/bitfighter/bitfighter.ini&lt;br /&gt;
&lt;br /&gt;
Guide by: Cracatoa&lt;br /&gt;
&lt;br /&gt;
Other editors:None so far&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows</id>
		<title>Hosting a dedicated server on Windows</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows"/>
				<updated>2010-11-03T03:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Create a shortcut to bitfighter.&lt;br /&gt;
 &lt;br /&gt;
2.Right click on the shortcut, click properties.&lt;br /&gt;
&lt;br /&gt;
3.Where it says &amp;quot;Target&amp;quot; it should say something like &amp;quot;&amp;quot;C:\Program Files\Bitfighter\Bitfighter.exe&amp;quot;&amp;quot; put a space after this and type in -dedicated.&lt;br /&gt;
&lt;br /&gt;
You now have a link to launch your own dedicated server! To edit the server name and other details, open the bitfighter.ini hosting section in My documents/bitfighter/bitfighter.ini&lt;br /&gt;
&lt;br /&gt;
Guide by: Cracatoa&lt;br /&gt;
&lt;br /&gt;
Other editors:None so far&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows</id>
		<title>Hosting a dedicated server on Windows</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows"/>
				<updated>2010-11-03T03:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Create a shortcut to bitfighter.&lt;br /&gt;
 &lt;br /&gt;
2.Right click on the shortcut, click properties.&lt;br /&gt;
&lt;br /&gt;
3.Where it says &amp;quot;Target&amp;quot; it should say something like &amp;quot;&amp;quot;C:\Program Files\Bitfighter\Bitfighter.exe&amp;quot;&amp;quot; put a space after this and type in -dedicated.&lt;br /&gt;
&lt;br /&gt;
You now have a link to launch your own dedicated server! To edit the server name and other details, open the bitfighter.ini hosting section in My documents/bitfighter/bitfighter.ini&lt;br /&gt;
&lt;br /&gt;
Guide by: Cracatoa&lt;br /&gt;
Other editors:None so far&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	<entry>
		<id>http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows</id>
		<title>Hosting a dedicated server on Windows</title>
		<link rel="alternate" type="text/html" href="http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows"/>
				<updated>2010-11-03T03:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;Cracatoa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.Create a shortcut to bitfighter.&lt;br /&gt;
 &lt;br /&gt;
2.Right click on the shortcut, click properties.&lt;br /&gt;
&lt;br /&gt;
3.Where it says &amp;quot;Target&amp;quot; it should say something like &amp;quot;&amp;quot;C:\Program Files\Bitfighter\Bitfighter.exe&amp;quot;&amp;quot; put a space after this and type in -dedicated.&lt;br /&gt;
&lt;br /&gt;
You now have a link to launch your own dedicated server! To edit the server name and other details, open the bitfighter.ini hosting section in My documents/bitfighter/bitfighter.ini&lt;/div&gt;</summary>
		<author><name>Cracatoa</name></author>	</entry>

	</feed>