Difference between revisions of "Ideas for Achievements"

From Bitfighter
Line 1: Line 1:
 
Ideas for achievements that could be added to Bitfighter.  Please reorder so the best ideas are at the top of the list.
 
Ideas for achievements that could be added to Bitfighter.  Please reorder so the best ideas are at the top of the list.
  
 +
 +
Will clean this page up soon!!
  
 
Damage X targets with one Burst  ==> track max. burst victims?
 
Damage X targets with one Burst  ==> track max. burst victims?

Revision as of 14:42, 25 November 2012

Ideas for achievements that could be added to Bitfighter. Please reorder so the best ideas are at the top of the list.


Will clean this page up soon!!

Damage X targets with one Burst ==> track max. burst victims? Engineer X turrets, forcefields ==> track engineer usage per player per game Complete a game without using Engineer when your opponent uses it X times or more Damage X asteroids ==> track asteroid kills per player per game Return X CTF flags ==> track flag returns per player per game Score X goals in Soccer ==> track soccer goals per player per game Be in a game with X or more players ==> have enough data already Win a Rabbit game without picking up the carrot ==> ???


Comment 1 by project member watusim...@bitfighter.org, Jul 13, 2011 Take down 1000 turrets ==> track turret kills per player per game Detonate 500 mines ==> track mines destroyed per player per game Reclaim 1000 enemy zones ==> track zones claimed per player per game Repair 500 neutral items ==> track neutral repairs per player per game Hold the carrot for 2 minutes ==> track time carrot is held per player per game Hold a flag in a zone for 5 minutes ==> track time flag is held in a zone per player per game Comment 2 by project member watusim...@bitfighter.org, Jul 13, 2011 100 games played, 1000, 10000 50 nexus flags returned at once, 100, 200, 500 ==> track each flag return? 100 CTF flags stolen, 500, 1000 ==> track ctf flags stolen per player per game 100 kills, 1000, 10000 ==> track kills per player per game and whether they were against players or bots Finish a game without dying ==> track whether this happens or not Host a server ==> track this somehow?? Test a level with bots ==> ?? Play for one hour straight ==> ?? Participate in a game with more than 10 players => already have enough info Score the winning point in the final second of a game ==> track whether this happens? Comment 3 by Yoshifa...@gmail.com, Aug 2, 2011 "Host a server ==> track this somehow??"

Maybe track IP adressess? Comment 4 by project member buckyballreaction, Jan 13, 2012 (No comment was entered for this change.) Labels: -016 016a Comment 5 by Cory.Pou...@gmail.com, Oct 5, 2012

  • play for 2/4//8/16 hours straight*