Running Bug List

From Bitfighter
Revision as of 02:25, 9 July 2012 by Raptor (Talk | contribs)

This is a running bug list.

General Bugs

  1. Sometimes a forcefield seems undestroyable: seems to be only client-side? Can still heal it after shooting the project for a while, but the field always shows active
  2. Flip (H, V) of test items, flags, and other items seems broken (i.e. no effect)
  3. In the editor, when your mouse is over the object palette but no object is highlighted, if you click and drag, the mouse changes to the 4 arrows making it seem like you should be able to move the palette itself
  4. repair always does the circle around your ship, even if at full health
  5. the level-changer '+' on other players seems to go away after switching levels
  6. Core debris doesn't disappear
  7. Editor core rendering problem. Add a Core, move it, then press <tab> : http://sam686.maxhushahn.com/upload/1111screenshot_5.png
  8. (Mac) Cursor disappears when pressing <ESC> in a game to access the menus. Possible SDL2 problem? seems to happen when alt-tab away first on 10.6
  9. Can't type in game lobby when there are no servers
  10. /idle command needs a timer to stop people from un-idling too fast (to prevent abuse) (implemented client-side only)
  11. if you hold down the fire button, energy doesn't recharge at normal rate (easy to see with Mine set as the weapon)
  12. editor geometric sorting is not working -- repairs can be under zones (for example).
  13. turret will not shoot resource item if it is in line with a ship on the same team, even if the ship is behind resource item (sorting problem?)
  14. Can't chat in lobby when server list is not empty (before the problem was, can't chat with empty server list)
  15. Phaser hitting a Barrier makes a different sound now?
  16. sam686 found something else that needs to go here
  17. fix bots after Lua stabilizes (already stable?)
  18. spybug not included in stats
  19. Ship::isInZone always returns NULL, this makes energy jumpy client-side when on a loadout zone

Things that really should be done

  1. Master writeConnectRequest() should send gameType as a stringTableEntry rather than a straight string. Easy change, but will break compatibility with the master unless we're clever.

ideas

  1. A /nextmap feature to determine what the next map will be would be quite helpful
  2. Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
  3. rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
  4. Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
  5. /maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
  6. shield countdown timer
  7. Why do we have MD5 classes in 'zap/' when we have libtomcrypt? Should we consolidate them? Yes, if possible! Keep the ones in libtomcrypt, and create a friendly wrapper for in-game use.
  8. When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots). Remove lower scoring ones first.
  9. Add level rating system (+1/0/-1) as described in forums citation needed!