Ship configuration (weapons & modules)
From Bitfighter
Revision as of 19:41, 3 June 2009 by 71.222.38.127 (Talk)
Each ship can be configured with 2 modules and 3 weapons. The loadout select menuallows the player to choose a new ship loadout configuration. This configuration will not become available until the player flies over a loadout zone.
Modules
Modules are special powers that can be activated by pressing the appropriate module activation key. The modules are:
- Boost: Lets the ship travel faster
- Shield: Creates a shield around the ship that reflects shots
- Repair: Repairs self, teammates, and other team objects that are damaged
- Sensor: Lets the player see further, makes enemy mines more visible, and lets player see projectiles on the commander's map. Players with this module can build spy bugs.
- Cloak: Turns the ship invisible
Weapons
- Phaser: Simple shoot-em-up weapon. Uses little energy, does little damage.
- Bouncer: This weapon is like the phaser, but takes up more energy, but bounces off walls.
- Triple Fire: Takes up lots of your energy, and fires 3 shots at a time.
- Burster: Unlike other weapons, you can hit it, and gives an area of effect.
- Mine: Explodes when a weapon/ship hits it. (after the creator of the mine has left the mine's range)
- Spy Bug: Spy bugs are only available if you have chosen the sensor module.
Weapon | Description | Destruction | Energy Used | Min Energy | |||||||||||||||
Phaser | Simple rapid fire, straight shot weapon | 5 - 10% | < width=13%1%(?) | None | |||||||||||||||
Bouncer | Like the phaser, except more energy usage, and it bounces | 5 - 10% | 5- 10%(?) | None | |||||||||||||||
Tripple | Exactly the same as a phaser, aside from the fact that is fires three at a time, and all three shots arch out at slightly different angles (about a 5-10 degree difference) | 5 - 10% (per projectile) | 10- 20%(?) | None | |||||||||||||||
Burst | Similar to a bounce, and a mine, explodes on contact with a ship, or a projectile (or it automatically detonates in 3 seconds). Also bounces off of walls, unlike most projectiles, it's speed rapidly decreases. | 50% | 50%(?) | 50-70%(?) | |||||||||||||||
Mine | A simple stationary weapon. becomes active when the creator leaves its range. Detonates (only if active) when it comes in contact with a ship or projectile. Easy to see for the creator, hard to see for anyone else | 50% | 50% | 75% | |||||||||||||||
Spy Bot | Can only be used/created if the sensor boots module is selected, when the action key for sensor boost is pressed, the projectile functions as an extension of the map. Short range, and stationary. | None | 50% | 50-70%(?) |