Difference between revisions of "Hosting a Dedicated Server in OS X"

From Bitfighter
m
m (Command line options)
Line 14: Line 14:
 
more than one command may be used
 
more than one command may be used
  
""
+
----
 +
"
  
 
-dedicated [bindAddress] starts Zap as a dedicated server
 
-dedicated [bindAddress] starts Zap as a dedicated server
Line 38: Line 39:
 
-master [masterAddress] specfies the address of the master server to connect to.
 
-master [masterAddress] specfies the address of the master server to connect to.
  
""
+
"
  
 
Excerpt: bitfighter readme.txt
 
Excerpt: bitfighter readme.txt

Revision as of 01:55, 19 November 2010

Like linux, you can also host a dedicated bitfighter server on mac. Easier, you don't even have to build it, all the files are already there.

  • First, locate your game, bitfighter.app
  • Navigate through Contents > MacOS > Bitfighter
  • Open the application terminal, located in Applications > Utilities
  • Drag the bitfighter executable into the terminal window
    • After that is done, type a space, and then input -dedicated
    • press enter when your done and open the main .app game to see if your server is up

Command line options

along with -dedicated, other commands can be typed in before pressing enter. more than one command may be used


"

-dedicated [bindAddress] starts Zap as a dedicated server

-name [playerName] sets the client's name to the specified name and skips the name entry screen.

-levels ["level1 level2 level3 ... leveln"] sets the specified level rotation for games

-hostname [hostname] sets the name that will appear in the server browser when searching for servers.

-maxplayers [number] sets the maximum number of players allowed on the server

-password [password] sets the password for access to the server.

-adminpassword [password] sets the administrator password for the server.


  • these methods are obsolete. there isn't really any reason to use them anymore*

-server [bindAddress] hosts a game server/client on the specified bind address.

-connect [connectAddress] starts as a game client and attempts to connect to the server at the specified address.

-master [masterAddress] specfies the address of the master server to connect to.

"

Excerpt: bitfighter readme.txt