Difference between revisions of "Release checklist"

From Bitfighter
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#* Disable any experimental features in development
 
#* Disable any experimental features in development
 
# Update checkIfThisIsAnUpdate() in main.cpp and add any update tasks
 
# Update checkIfThisIsAnUpdate() in main.cpp and add any update tasks
 +
# Update joystick definition file from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
 
# Make sure dedicated server compiles
 
# Make sure dedicated server compiles
 
# Update version.h:
 
# Update version.h:
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#*linuxgames.com  (No BF news has been published since 017, try including a screen shot)
 
#*linuxgames.com  (No BF news has been published since 017, try including a screen shot)
 
#* GameJolt
 
#* GameJolt
 +
#* itch.io
 
#** Add news item
 
#** Add news item
 
#** Update all downloads (will need to download all copies of installer from bf.org to local machine first)
 
#** Update all downloads (will need to download all copies of installer from bf.org to local machine first)
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Desura
 
Desura
 
GameJolt
 
GameJolt
 +
itch.io

Revision as of 01:13, 19 June 2016

  1. Make sure all code is checked in to HG
    • Disable any experimental features in development
  2. Update checkIfThisIsAnUpdate() in main.cpp and add any update tasks
  3. Update joystick definition file from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
  4. Make sure dedicated server compiles
  5. Update version.h:
    • Change ZAP_GAME_RELEASE to new version
    • Change BUILD_VERSION to (current commit number + 1) (found by running 'hg summary')
    • If new client-server is incompatible with the old, update CS_PROTOCOL_VERSION
    • If new client-master is incompatible with the old, update MASTER_PROTOCOL_VERSION
    • Important: Make sure version.h parsing works in CMake. It will output to the console when it is run.
  6. Re-checkin to HG, so version numbers are correct, and everything aligns correctly NOTE THAT THE TAG WILL COUNT AS A VERSION!
  7. Tag the release in HG. Use format "bitfighter-019d"
  8. Build for Windows (32-bit is NSI, 64-bit is MSI):
    • Compile the game as a Release version
    • Compile 'bfup'
    • Build notifier; use script in notifier/pyinstaller/
    • Build package using the PACKAGE target in Visual Studio
    • Test the installers
    • Don't forget portable build!
  9. Build for OSX (ppc, i386, x86_64)
    • Each architecture is a different DMG
    • Test DMGs
  10. Build for Linux
  11. Update Desura page
  12. Upload all builds to bitfighter.org/files/
    • Test downloads
  13. Put copy of source tarball at static URL to help maintainers:
  14. Rebuild any servers that need rebuilding
  15. Update master.ini:
    • [host] section:
      • Update latest_released_client_build_version
      • Update latest_released_cs_protocol (if needed)
    • [motd_clients] section:
      • Add a new line for a message for a particular release (like if a bad client was released)
  16. Update auto-update file (/var/www/html/files/getDownloadUrl.php) on master server
    • Sign the Mac files with our private key for the Sparkle updates
    • Update versions/dates in the php file (add sparkle signatures)
  17. Update bitfighter website
    • Add new release to all releases page
    • Update download page to show new release
    • Add story to main page on website announcing new release
    • Update luadoc/doxygen
  18. Post announcement in forums
  19. Announce new version via email
  20. Post the update to gaming web sites
  21. Update /topic on #bitfighter IRC channel
  22. Update the Building Bitfighter page

Update screenshots here: http://www.lgdb.org/node/1076/edit Desura GameJolt itch.io