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From Bitfighter

Showing below up to 63 results in range #1 to #63.

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  1. Add the Bitfighter logo in your levels
  2. Adding robots to a match
  3. Adding robots while in-game
  4. Buglist 016
  5. Building Bitfighter
  6. Change the delay time for teleporters
  7. Command line parameters
  8. Contest checklist
  9. Contribute using Mercurial
  10. Contributors/Credits
  11. Creating Bot NavZones to help bots navigate
  12. Creating hostile objects
  13. Creating plugins
  14. Development roadmap
  15. GCI Student Bootstrap
  16. GSOC ideas
  17. GameController
  18. Game types
  19. Getting the source code
  20. History of Bitfighter
  21. Hosting a Dedicated Server in OS X
  22. Hosting a Dedicated Server on a Mac
  23. Hosting a dedicated server on Windows
  24. Hosting a game
  25. Hosting multiple servers on Linux
  26. How to be a good teammate
  27. INI File
  28. Ideas for Achievements
  29. Ideas for triggers
  30. Items
  31. Karamazovapy's levelgen tutorial
  32. Level file syntax
  33. Levelgen example: Funcorners
  34. Levelgen example: Mazeracer
  35. Levelgen example: SquarePegs
  36. Levelgen gallery
  37. Lists
  38. Main Page
  39. Make a SpeedZone rotate
  40. Modules
  41. Online reviews and links
  42. Playing tips
  43. Programming levelgens
  44. Programming robots
  45. Readme
  46. Release Notes 016
  47. Release checklist
  48. Robot gallery
  49. Running Bug List
  50. Scoring
  51. Script structure
  52. Scripting
  53. Scripting 018
  54. Ship configuration (weapons & modules)
  55. Team Locking
  56. The Levelmaker's Guide to the Galaxy
  57. Three Keys of Level Design
  58. Updating a Linux server to the latest code
  59. Using a levelgen script
  60. Using robots
  61. Weapons
  62. What Is Bitfighter?
  63. Why doesnt Mac use Makefile to build?

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