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Showing below up to 71 results in range #1 to #71.

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  1. Add the Bitfighter logo in your levels
  2. Adding robots to a match
  3. Adding robots while in-game
  4. Bitfighter Wikipedia Submission
  5. Buglist 016
  6. Building Bitfighter
  7. Change the delay time for teleporters
  8. Command line parameters
  9. Contest checklist
  10. Contribute using Mercurial
  11. Contributors/Credits
  12. Creating Bot NavZones to help bots navigate
  13. Creating hostile objects
  14. Creating plugins
  15. Datatypes
  16. Debugging Tips
  17. Development roadmap
  18. Events
  19. GCI Student Bootstrap
  20. GSOC ideas
  21. GameController
  22. Game types
  23. Getting the source code
  24. History of Bitfighter
  25. Hosting a Dedicated Server in OS X
  26. Hosting a Dedicated Server on a Mac
  27. Hosting a dedicated server on Windows
  28. Hosting a game
  29. Hosting multiple servers on Linux
  30. How to be a good teammate
  31. INI File
  32. Ideas for Achievements
  33. Ideas for triggers
  34. Items
  35. Karamazovapy's levelgen tutorial
  36. Level file syntax
  37. Levelgen Tutorial 01
  38. Levelgen Tutorial 02
  39. Levelgen Tutorial 03
  40. Levelgen example: Funcorners
  41. Levelgen example: Mazeracer
  42. Levelgen example: SquarePegs
  43. Levelgen gallery
  44. Lists
  45. Main Page
  46. Make a SpeedZone rotate
  47. Modules
  48. Online reviews and links
  49. Playing tips
  50. Programming Crash Course
  51. Programming levelgens
  52. Programming robots
  53. Readme
  54. Release Notes 016
  55. Release checklist
  56. Robot gallery
  57. Running Bug List
  58. Scoring
  59. Script structure
  60. Scripting
  61. Scripting 018
  62. Ship configuration (weapons & modules)
  63. Team Locking
  64. The Levelmaker's Guide to the Galaxy
  65. Three Keys of Level Design
  66. Updating a Linux server to the latest code
  67. Using a levelgen script
  68. Using robots
  69. Weapons
  70. What Is Bitfighter?
  71. Why doesnt Mac use Makefile to build?

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