Bitfighter 021
Platform | Download |
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32-bit Installer 64-bit Installer Portable Archive (unzip and play) |
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Intel 64 bit (macOS 10.8+) |
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AppImage x86_64 (GLIBC 2.14)* Source Archive |
* Make executable with: chmod +x bitfighter-XXXXX.AppImage
Linux Packages
Bitfighter is built by the following 3rd-party packagers (they may not have the latest version).
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Arch Linux |
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Mageia |
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openSUSE |
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Slackware |
If you want to build Bitfighter for a different platform, building information can be found in the wiki.
Other Downloads
Classic Level Map Pack. Good old levels from Zap!
021 Changes
New Features
- Global script option in host menu
- EnergyItem in the editor
- Adjustable Core rotation speed
- In-game health guage
- Ability to lock soccer balls and flags to their original spawn point
- Multiple Turret weapons
- Scoreboard shows kill/death ratio
- Forcefield health indicators
- Retrieve games can score with more flags than goals
- New server commands: /setgloballevelscript, /setserverwelcome
- Server flag to kick idle players
- Add a comment to the level database in-game with new /comment command
- Discord rich-presence integration
Improvements
- New stock Retrieve map
- Host menu reorganization
- Don't minimize game when switching away
- Allow jumping to another recorded game in the playback UI
- Read binary files from Lua
- Turrets shoot faster
- Allow larger Nexus scores in the editor
Fixes
- Fix editor screen mode bugs
- Fix editor stall when moving many high vertex count objects
- Fix editor rendering some objects wrong
- Fix several other UI bugs
- Fix bouncer server/client desync
- Fix window creep in Linux X11
- Fix server welcome message
- Lua: Fix crashes with setPos and setGeom
- Lua: Fix getLeadingTeam/Score
Other
- Seekers do not bounce off shields
- Turret friendly fire is now disabled
- Lua: Removal of some deprecated methods
Source Code
All project source and relevant support files can be found on the project's github page. https://github.com/bitfighter/bitfighter/