Development
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Bitfighter Features
Long Term Improvement and Innovation - 368 Topics
- 5865 Posts
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Last post by Fordcars
on Tue Nov 29, 2022 9:33 pm
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Bitfighter Features
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Technical Discussion
Coding, Compiling, and Packaging - 42 Topics
- 470 Posts
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Last post by amgine
on Wed Aug 05, 2015 2:53 pm
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Technical Discussion
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- Active topics
- Replies
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- Last post
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- Zap DANCER
by Fordcars » Fri Mar 22, 2013 7:28 pm - 9 Replies
- 21716 Views
- Last post by amgine
Tue Jan 07, 2014 2:37 pm
- Zap DANCER
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- Having trouble getting started?
by karamazovapy » Mon May 17, 2010 1:03 am - 0 Replies
- 12963 Views
- Last post by karamazovapy
Mon May 17, 2010 1:03 am
- Having trouble getting started?
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- Scoreboard thoughts
by sky_lark » Fri May 15, 2020 10:54 pm - 41 Replies
- 31476 Views
- Last post by sky_lark
Mon Jun 29, 2020 8:36 pm
- Scoreboard thoughts
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- Spy bugs (should) reveal cloaked enemies
by Santiago ZAP » Thu May 14, 2020 11:42 pm - 16 Replies
- 11660 Views
- Last post by Santiago ZAP
Sun Jun 28, 2020 9:35 am
- Spy bugs (should) reveal cloaked enemies
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- SentinelBot
by raptor » Fri Apr 27, 2012 2:07 am - 23 Replies
- 34546 Views
- Last post by amgine
Mon Jun 22, 2020 6:15 am
- SentinelBot
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- Introduce teamed asteroids as an engineerable object
by bobdaduck » Mon Jun 01, 2020 8:42 pm - 16 Replies
- 10478 Views
- Last post by amgine
Sun Jun 14, 2020 9:19 am
- Introduce teamed asteroids as an engineerable object
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- Turret friendly fire [poll]
by bobdaduck » Thu May 21, 2020 8:36 am - 34 Replies
- 16368 Views
- Last post by amgine
Thu Jun 11, 2020 6:20 pm
- Turret friendly fire [poll]
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- Retrieve with more flags than goals
by sky_lark » Thu Jun 04, 2020 12:56 am - 7 Replies
- 6411 Views
- Last post by amgine
Thu Jun 11, 2020 5:59 pm
- Retrieve with more flags than goals
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- Ball or flag returning to their original spawn point
by sky_lark » Thu Jun 04, 2020 12:34 am - 7 Replies
- 6197 Views
- Last post by sky_lark
Sun Jun 07, 2020 5:26 pm
- Ball or flag returning to their original spawn point
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- s_bot overall win/loss record
by sky_lark » Sat May 30, 2020 11:51 am - 5 Replies
- 6722 Views
- Last post by amgine
Thu Jun 04, 2020 4:44 pm
- s_bot overall win/loss record
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- Fancy Graphics and Lights or nahh
by Fordcars » Fri Mar 04, 2016 9:34 pm - 22 Replies
- 16922 Views
- Last post by amgine
Mon Jun 01, 2020 8:30 am
- Fancy Graphics and Lights or nahh
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- Repair and its effect on teammates
by Santiago ZAP » Fri May 15, 2020 12:10 am - 6 Replies
- 5866 Views
- Last post by amgine
Mon Jun 01, 2020 7:59 am
- Repair and its effect on teammates
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- New Server Setting Suggestions
by amgine » Sat May 16, 2020 6:22 pm - 0 Replies
- 4216 Views
- Last post by amgine
Sat May 16, 2020 6:22 pm
- New Server Setting Suggestions
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- Pickups Ideas
by amgine » Thu Mar 29, 2018 5:36 pm - 10 Replies
- 11196 Views
- Last post by amgine
Sat May 16, 2020 6:11 pm
- Pickups Ideas
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- Team Colored Projectiles.
by amgine » Thu Sep 12, 2019 12:54 pm - 0 Replies
- 4934 Views
- Last post by amgine
Thu Sep 12, 2019 12:54 pm
- Team Colored Projectiles.
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- Bitfighter should support high density displays
by Lamp » Tue Mar 27, 2018 4:03 pm - 13 Replies
- 10839 Views
- Last post by Lamp
Tue Apr 03, 2018 12:26 pm
- Bitfighter should support high density displays
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- Should Friendly Turrets Damage Your Own Team?
by amgine » Thu Mar 29, 2018 6:35 pm - 6 Replies
- 7465 Views
- Last post by amgine
Mon Apr 02, 2018 8:52 pm
- Should Friendly Turrets Damage Your Own Team?
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- Asteroid Size and Damage.
by amgine » Wed Sep 09, 2015 2:45 pm - 38 Replies
- 26929 Views
- Last post by amgine
Mon Apr 02, 2018 8:50 pm
- Asteroid Size and Damage.
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- Armor Should Lose Slide Psycics.
by amgine » Thu Mar 29, 2018 5:31 pm - 4 Replies
- 6317 Views
- Last post by amgine
Mon Apr 02, 2018 5:21 pm
- Armor Should Lose Slide Psycics.
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- Should All Weapons Able To Shoot Off Of Polywalls
by amgine » Thu Mar 29, 2018 6:32 pm - 6 Replies
- 6990 Views
- Last post by amgine
Mon Apr 02, 2018 5:19 pm
- Should All Weapons Able To Shoot Off Of Polywalls
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- Bitfighter should support widescreen
by Lamp » Wed Mar 21, 2018 8:50 pm - 8 Replies
- 7798 Views
- Last post by Lamp
Thu Mar 29, 2018 10:10 pm
- Bitfighter should support widescreen
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- Should Weapon Friednly Fire Be Removed? (Weapon Balancing)
by amgine » Mon Jul 24, 2017 11:13 pm - 11 Replies
- 10272 Views
- Last post by amgine
Thu Mar 29, 2018 5:44 pm
- Should Weapon Friednly Fire Be Removed? (Weapon Balancing)
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- Polygonal Test Objects...
by amgine » Wed Jun 28, 2017 10:49 pm - 0 Replies
- 5500 Views
- Last post by amgine
Wed Jun 28, 2017 10:49 pm
- Polygonal Test Objects...
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- Deadly Wall
by Skybax » Tue Feb 28, 2017 8:12 pm - 13 Replies
- 10938 Views
- Last post by amgine
Thu Jun 22, 2017 6:12 pm
- Deadly Wall
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- 3 badges max, but you pick which.
by Santiago ZAP » Sun Feb 12, 2017 12:50 pm - 4 Replies
- 6395 Views
- Last post by amgine
Thu Mar 16, 2017 10:55 am
- 3 badges max, but you pick which.
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- Fancy Graphics & Light
1, 2by YoshiSmb » Wed Mar 12, 2014 7:11 am - 98 Replies
- 66003 Views
- Last post by amgine
Tue Aug 23, 2016 8:52 am
- Fancy Graphics & Light
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- Friendly Fire
by YoshiSmb » Sat Aug 13, 2016 7:55 pm - 2 Replies
- 5989 Views
- Last post by amgine
Tue Aug 23, 2016 8:51 am
- Friendly Fire
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- Make bursts go through teleporters
by bobdaduck » Sat Apr 30, 2016 11:37 am - 19 Replies
- 13887 Views
- Last post by amgine
Tue Aug 23, 2016 8:50 am
- Make bursts go through teleporters
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- Weapon Space Strike.
by amgine » Wed May 11, 2016 10:25 pm - 17 Replies
- 15183 Views
- Last post by Fordcars
Fri May 20, 2016 3:16 pm
- Weapon Space Strike.
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- Team Speed Zones.
by amgine » Thu Aug 13, 2015 12:33 pm - 5 Replies
- 7899 Views
- Last post by amgine
Tue Jan 26, 2016 9:30 pm
- Team Speed Zones.
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- A Proposed Shield Solution
by kaen » Tue Nov 12, 2013 8:51 am - 42 Replies
- 27867 Views
- Last post by amgine
Mon Jan 25, 2016 11:43 am
- A Proposed Shield Solution
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- Pulse Buff (Double Tap Boost)
by amgine » Fri Nov 07, 2014 7:22 pm - 26 Replies
- 20382 Views
- Last post by amgine
Mon Jan 25, 2016 11:36 am
- Pulse Buff (Double Tap Boost)
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- Asteroid Smart Spawn
by furbuggy » Thu Nov 05, 2015 4:18 pm - 7 Replies
- 8059 Views
- Last post by amgine
Tue Nov 17, 2015 10:40 am
- Asteroid Smart Spawn
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- Co-op Editing.
by amgine » Fri Oct 30, 2015 11:51 pm - 17 Replies
- 13342 Views
- Last post by amgine
Tue Nov 17, 2015 10:39 am
- Co-op Editing.
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- Dark ships
by furbuggy » Thu Oct 01, 2015 5:22 pm - 2 Replies
- 5548 Views
- Last post by watusimoto
Mon Nov 02, 2015 2:07 pm
- Dark ships
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- Consistency in controls...
by furbuggy » Fri Oct 09, 2015 11:24 pm - 11 Replies
- 10124 Views
- Last post by watusimoto
Mon Nov 02, 2015 2:01 pm
- Consistency in controls...
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- Bitfighter mobile
by Lamp » Mon Jun 02, 2014 10:31 pm - 23 Replies
- 18962 Views
- Last post by amgine
Wed Sep 16, 2015 8:19 pm
- Bitfighter mobile
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- Opening box to chat should so previous chat messages
by Lamp » Fri May 30, 2014 3:41 pm - 5 Replies
- 7981 Views
- Last post by amgine
Wed Sep 09, 2015 7:26 pm
- Opening box to chat should so previous chat messages
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- use relative and ansolute simultaneously
by tazinator » Mon Nov 18, 2013 4:37 pm - 6 Replies
- 8003 Views
- Last post by amgine
Wed Sep 09, 2015 5:25 pm
- use relative and ansolute simultaneously
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- Browser version of Bitfighter
by Lamp » Mon Jun 02, 2014 10:28 pm - 21 Replies
- 17446 Views
- Last post by amgine
Wed Sep 09, 2015 4:46 pm
- Browser version of Bitfighter
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- Level Sync
by YoshiSmb » Thu May 22, 2014 9:42 am - 1 Replies
- 5815 Views
- Last post by amgine
Wed Sep 09, 2015 12:22 pm
- Level Sync
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- Global Voice Chat.
by amgine » Tue Sep 08, 2015 6:27 pm - 0 Replies
- 5786 Views
- Last post by amgine
Tue Sep 08, 2015 6:27 pm
- Global Voice Chat.
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- New Rabbit Score Sytem.
by amgine » Thu Aug 13, 2015 10:23 pm - 17 Replies
- 13077 Views
- Last post by amgine
Wed Aug 19, 2015 8:36 am
- New Rabbit Score Sytem.
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- Two small features
by furbuggy » Mon Jul 06, 2015 2:26 pm - 26 Replies
- 19256 Views
- Last post by amgine
Tue Aug 11, 2015 4:21 pm
- Two small features
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- Panning faster in the map editor
by furbuggy » Sun Aug 09, 2015 12:55 pm - 6 Replies
- 8970 Views
- Last post by amgine
Tue Aug 11, 2015 8:53 am
- Panning faster in the map editor
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- core-like items in non-core games?
by furbuggy » Thu Jul 16, 2015 9:43 am - 6 Replies
- 8465 Views
- Last post by amgine
Sat Aug 08, 2015 9:18 am
- core-like items in non-core games?
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