Bitfighter Features
Forum rules
Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.
Please limit posts to One Feature per Thread unless features are closely related.
Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.
Please limit posts to One Feature per Thread unless features are closely related.
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Adopted Features
First they were Topics, now they're Features. - 21 Topics
- 347 Posts
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Last post by karamazovapy
on Tue Feb 07, 2012 11:39 am
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Adopted Features
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- Topics
- Replies
- Views
- Last post
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- Scoreboard thoughts
by sky_lark » Fri May 15, 2020 10:54 pm - 41 Replies
- 28948 Views
- Last post by sky_lark
Mon Jun 29, 2020 8:36 pm
- Scoreboard thoughts
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- Spy bugs (should) reveal cloaked enemies
by Santiago ZAP » Thu May 14, 2020 11:42 pm - 16 Replies
- 10605 Views
- Last post by Santiago ZAP
Sun Jun 28, 2020 9:35 am
- Spy bugs (should) reveal cloaked enemies
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- Introduce teamed asteroids as an engineerable object
by bobdaduck » Mon Jun 01, 2020 8:42 pm - 16 Replies
- 9607 Views
- Last post by amgine
Sun Jun 14, 2020 9:19 am
- Introduce teamed asteroids as an engineerable object
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- Turret friendly fire [poll]
by bobdaduck » Thu May 21, 2020 8:36 am - 34 Replies
- 14793 Views
- Last post by amgine
Thu Jun 11, 2020 6:20 pm
- Turret friendly fire [poll]
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- Retrieve with more flags than goals
by sky_lark » Thu Jun 04, 2020 12:56 am - 7 Replies
- 5752 Views
- Last post by amgine
Thu Jun 11, 2020 5:59 pm
- Retrieve with more flags than goals
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- Ball or flag returning to their original spawn point
by sky_lark » Thu Jun 04, 2020 12:34 am - 7 Replies
- 5486 Views
- Last post by sky_lark
Sun Jun 07, 2020 5:26 pm
- Ball or flag returning to their original spawn point
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- Fancy Graphics and Lights or nahh
by Fordcars » Fri Mar 04, 2016 9:34 pm - 22 Replies
- 15580 Views
- Last post by amgine
Mon Jun 01, 2020 8:30 am
- Fancy Graphics and Lights or nahh
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- Repair and its effect on teammates
by Santiago ZAP » Fri May 15, 2020 12:10 am - 6 Replies
- 5206 Views
- Last post by amgine
Mon Jun 01, 2020 7:59 am
- Repair and its effect on teammates
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- New Server Setting Suggestions
by amgine » Sat May 16, 2020 6:22 pm - 0 Replies
- 3790 Views
- Last post by amgine
Sat May 16, 2020 6:22 pm
- New Server Setting Suggestions
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- Pickups Ideas
by amgine » Thu Mar 29, 2018 5:36 pm - 10 Replies
- 10386 Views
- Last post by amgine
Sat May 16, 2020 6:11 pm
- Pickups Ideas
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- Team Colored Projectiles.
by amgine » Thu Sep 12, 2019 12:54 pm - 0 Replies
- 4487 Views
- Last post by amgine
Thu Sep 12, 2019 12:54 pm
- Team Colored Projectiles.
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- Bitfighter should support high density displays
by Lamp » Tue Mar 27, 2018 4:03 pm - 13 Replies
- 9956 Views
- Last post by Lamp
Tue Apr 03, 2018 12:26 pm
- Bitfighter should support high density displays
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- Should Friendly Turrets Damage Your Own Team?
by amgine » Thu Mar 29, 2018 6:35 pm - 6 Replies
- 6831 Views
- Last post by amgine
Mon Apr 02, 2018 8:52 pm
- Should Friendly Turrets Damage Your Own Team?
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- Asteroid Size and Damage.
by amgine » Wed Sep 09, 2015 2:45 pm - 38 Replies
- 25038 Views
- Last post by amgine
Mon Apr 02, 2018 8:50 pm
- Asteroid Size and Damage.
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- Armor Should Lose Slide Psycics.
by amgine » Thu Mar 29, 2018 5:31 pm - 4 Replies
- 5772 Views
- Last post by amgine
Mon Apr 02, 2018 5:21 pm
- Armor Should Lose Slide Psycics.
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- Should All Weapons Able To Shoot Off Of Polywalls
by amgine » Thu Mar 29, 2018 6:32 pm - 6 Replies
- 6367 Views
- Last post by amgine
Mon Apr 02, 2018 5:19 pm
- Should All Weapons Able To Shoot Off Of Polywalls
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- Bitfighter should support widescreen
by Lamp » Wed Mar 21, 2018 8:50 pm - 8 Replies
- 7095 Views
- Last post by Lamp
Thu Mar 29, 2018 10:10 pm
- Bitfighter should support widescreen
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- Should Weapon Friednly Fire Be Removed? (Weapon Balancing)
by amgine » Mon Jul 24, 2017 11:13 pm - 11 Replies
- 9484 Views
- Last post by amgine
Thu Mar 29, 2018 5:44 pm
- Should Weapon Friednly Fire Be Removed? (Weapon Balancing)
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- Polygonal Test Objects...
by amgine » Wed Jun 28, 2017 10:49 pm - 0 Replies
- 5040 Views
- Last post by amgine
Wed Jun 28, 2017 10:49 pm
- Polygonal Test Objects...
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- Deadly Wall
by Skybax » Tue Feb 28, 2017 8:12 pm - 13 Replies
- 9900 Views
- Last post by amgine
Thu Jun 22, 2017 6:12 pm
- Deadly Wall
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- 3 badges max, but you pick which.
by Santiago ZAP » Sun Feb 12, 2017 12:50 pm - 4 Replies
- 5808 Views
- Last post by amgine
Thu Mar 16, 2017 10:55 am
- 3 badges max, but you pick which.
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- Fancy Graphics & Light
1, 2by YoshiSmb » Wed Mar 12, 2014 7:11 am - 98 Replies
- 62075 Views
- Last post by amgine
Tue Aug 23, 2016 8:52 am
- Fancy Graphics & Light
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- Friendly Fire
by YoshiSmb » Sat Aug 13, 2016 7:55 pm - 2 Replies
- 5502 Views
- Last post by amgine
Tue Aug 23, 2016 8:51 am
- Friendly Fire
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- Make bursts go through teleporters
by bobdaduck » Sat Apr 30, 2016 11:37 am - 19 Replies
- 12835 Views
- Last post by amgine
Tue Aug 23, 2016 8:50 am
- Make bursts go through teleporters
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- Weapon Space Strike.
by amgine » Wed May 11, 2016 10:25 pm - 17 Replies
- 14141 Views
- Last post by Fordcars
Fri May 20, 2016 3:16 pm
- Weapon Space Strike.
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- Team Speed Zones.
by amgine » Thu Aug 13, 2015 12:33 pm - 5 Replies
- 7342 Views
- Last post by amgine
Tue Jan 26, 2016 9:30 pm
- Team Speed Zones.
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- A Proposed Shield Solution
by kaen » Tue Nov 12, 2013 8:51 am - 42 Replies
- 25981 Views
- Last post by amgine
Mon Jan 25, 2016 11:43 am
- A Proposed Shield Solution
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- Pulse Buff (Double Tap Boost)
by amgine » Fri Nov 07, 2014 7:22 pm - 26 Replies
- 18932 Views
- Last post by amgine
Mon Jan 25, 2016 11:36 am
- Pulse Buff (Double Tap Boost)
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- Asteroid Smart Spawn
by furbuggy » Thu Nov 05, 2015 4:18 pm - 7 Replies
- 7442 Views
- Last post by amgine
Tue Nov 17, 2015 10:40 am
- Asteroid Smart Spawn
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- Co-op Editing.
by amgine » Fri Oct 30, 2015 11:51 pm - 17 Replies
- 12332 Views
- Last post by amgine
Tue Nov 17, 2015 10:39 am
- Co-op Editing.
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- Dark ships
by furbuggy » Thu Oct 01, 2015 5:22 pm - 2 Replies
- 5109 Views
- Last post by watusimoto
Mon Nov 02, 2015 2:07 pm
- Dark ships
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- Consistency in controls...
by furbuggy » Fri Oct 09, 2015 11:24 pm - 11 Replies
- 9301 Views
- Last post by watusimoto
Mon Nov 02, 2015 2:01 pm
- Consistency in controls...
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- Bitfighter mobile
by Lamp » Mon Jun 02, 2014 10:31 pm - 23 Replies
- 17734 Views
- Last post by amgine
Wed Sep 16, 2015 8:19 pm
- Bitfighter mobile
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- Opening box to chat should so previous chat messages
by Lamp » Fri May 30, 2014 3:41 pm - 5 Replies
- 7435 Views
- Last post by amgine
Wed Sep 09, 2015 7:26 pm
- Opening box to chat should so previous chat messages
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- use relative and ansolute simultaneously
by tazinator » Mon Nov 18, 2013 4:37 pm - 6 Replies
- 7379 Views
- Last post by amgine
Wed Sep 09, 2015 5:25 pm
- use relative and ansolute simultaneously
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- Browser version of Bitfighter
by Lamp » Mon Jun 02, 2014 10:28 pm - 21 Replies
- 16299 Views
- Last post by amgine
Wed Sep 09, 2015 4:46 pm
- Browser version of Bitfighter
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- Level Sync
by YoshiSmb » Thu May 22, 2014 9:42 am - 1 Replies
- 5360 Views
- Last post by amgine
Wed Sep 09, 2015 12:22 pm
- Level Sync
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- Global Voice Chat.
by amgine » Tue Sep 08, 2015 6:27 pm - 0 Replies
- 5337 Views
- Last post by amgine
Tue Sep 08, 2015 6:27 pm
- Global Voice Chat.
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- New Rabbit Score Sytem.
by amgine » Thu Aug 13, 2015 10:23 pm - 17 Replies
- 12008 Views
- Last post by amgine
Wed Aug 19, 2015 8:36 am
- New Rabbit Score Sytem.
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- Two small features
by furbuggy » Mon Jul 06, 2015 2:26 pm - 26 Replies
- 17820 Views
- Last post by amgine
Tue Aug 11, 2015 4:21 pm
- Two small features
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- Panning faster in the map editor
by furbuggy » Sun Aug 09, 2015 12:55 pm - 6 Replies
- 8390 Views
- Last post by amgine
Tue Aug 11, 2015 8:53 am
- Panning faster in the map editor
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- core-like items in non-core games?
by furbuggy » Thu Jul 16, 2015 9:43 am - 6 Replies
- 7874 Views
- Last post by amgine
Sat Aug 08, 2015 9:18 am
- core-like items in non-core games?
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- Teleporter Delay
by Quartz » Wed Jul 29, 2015 1:59 am - 24 Replies
- 14096 Views
- Last post by raptor
Sat Aug 08, 2015 6:26 am
- Teleporter Delay
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- Gametype Layers
by tazinator » Thu Mar 27, 2014 11:56 pm - 7 Replies
- 7568 Views
- Last post by amgine
Thu Jul 02, 2015 9:48 pm
- Gametype Layers
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- Put Bitfighter on Mac App Store
by Lamp » Mon Jun 02, 2014 10:29 pm - 7 Replies
- 7912 Views
- Last post by amgine
Wed Jul 01, 2015 6:16 pm
- Put Bitfighter on Mac App Store
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- Team Locking
by watusimoto » Mon Apr 06, 2015 11:01 pm - 8 Replies
- 8002 Views
- Last post by amgine
Wed Jul 01, 2015 6:00 pm
- Team Locking
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