BlackBird wrote:I would like to know who made the level and have that person banned from the bitfighter forums for 24 hours, because when it was finishing up loading, my computer became compleatly unresponsive, and had to restart it.
Easy there. It's entirely possible that the level loaded fine for the level maker and they weren't aware of this problem until it was submitted.
raptor wrote:OK. Now that it has been determined that 'Son of Airlock' will crash your computer unless it is a new computer within 2 years...
Actually, I bought my MBP about a year and a half ago, and I get the same error as Sam. If somebody manages to get through, might they kindly post a screenshot or video?
My thoughts (prepare for wall of text)
Celtic Arena - Hold the FlagLove it. Incredible design, regardless of if the map-maker used computer tools or did it by hand. Gameplay is frantic and exciting. That said, I would like to see some other gameplay elements, as it can become repetitive. Perhaps Engineer enabled with one or two ResourceItems?
Curved Capture - Capture the FlagI would strongly recommend the map-maker testing their maps before publishing! It looks like fun, but a lot is missing.
Disorder Down Under - BitmatchNice art! Reminds me of the world map project furbuggy (?) was working on. Gameplay isn't so fun, but still a decent map.
Distraction Curve - Zone ControlI like it! Utilizes a neat idea in a simple but fun map.
Figure8_2011 - Hold the FlagLove it! The Engineer works really well, and the map is reminiscent of some of the stock maps. However, change the name! Be unique.
Gamepad - Capture the FlagNeat map, neat art.
Horatio the Soccer Player - SoccerHaha! Funny art. Map doesn't play very well but that's okay.
The KDE Desktop Environment - NexusGreat Nexus map! I was reluctant when I first started playing it, but after a while I really enjoyed it. And this is coming from a guy who doesn't really like Nexus!
Round-a-Base - Capture the FlagEngineering turrets and laserbeams in the bottlenecked areas provided much amusement, but in all seriousness the map did not play very well. That said, I like the idea and I'd be curious to see where the map-maker took it! If the bottlenecked area was not the only path it might play out a bit better.
Son of Airlock: The Quickening - BitmatchNo comment. Map crashes and I have not been able to play it.
This Is Life - BitmatchA minimalist level, but the map-maker needs to create more spawn points! The concept of it being 3.14 quickly became lost as I was too focused on trying to spawn kill everyone else.
Tower Labyrinth - Zone ControlIntriguing, but currently has a poor design. For starters, it is damn near impossible to score a touchdown, and once that became apparent one strategy would be to get more points than the other team, and drop the flag in your heavily defended base. I would recommend adding more flags and removing so many defenses on the bases. I like the slide though!
Trefoil Retrieve - RetrieveNeat simplistic design (which I like), but there was one small flaw that ended up tarnishing the entire map -- the bases have no defenses and it is very easy to swoop in, take a flag, and get out. Additionally, there are only three flags. What this means is that without three players to a team, it is very difficult to capture. I applaud the map-maker for taking on the challenge of having a three-teamed map, but this map should not be played with any less than 3 players to a team. One way of combating this issue would be to add a fourth flag or remove one of the zones, making scoring slightly easier.
OverallNot bad! I think many maps could've benefited from testing. _k, what do you think about putting up the ContestServ as usual, but allowed map-makers 48 hours or so to publicly test and edit their maps? I believe that was actually done in one of your previous contests. There's no worse feeling than sending in a level only to find out it's got an annoying bug.
Favorites (so far): Celtic Arena, Distraction Curve, Figure8_2011, The KDE Desktop Environment