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November Level Design Contest Theme

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karamazovapy

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Joined: Tue Feb 23, 2010 7:52 pm

Post Thu Nov 04, 2010 12:34 am

November Level Design Contest Theme

karamazovapy wrote:This month's contest theme is: NO RIGHT ANGLES

Design a level without any right angles in it. Whether we're talking about goals, loadout zones, nexuses, or barriers, don't use any right angles! The only exceptions allowed are for the terminals of dead end barriers and forcefieldprojectors (which produce right angles automatically). Let's see what you can do!

You must submit:
(1) Level of any Gametype WITHOUT ANY RIGHT ANGLES IN IT!

Levels with right angles will not be eligible to win. Right angles used in the letters of a level's name will not be penalized, though they should not be drawn into the map.


Note: Players are welcome to submit multiple entries, with the understanding that only one may be voting-eligible.

Maps must be PM'ed by:
11:59 PM, Thursday, November 18th.
That's two weeks, people!
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ZoombeR

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Post Thu Nov 04, 2010 5:50 pm

Re: November Level Design Contest Theme

so, turrets aren't allowed in this month's contest?

: p
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karamazovapy

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Joined: Tue Feb 23, 2010 7:52 pm

Post Thu Nov 04, 2010 6:22 pm

Re: November Level Design Contest Theme

Turrets don't stick out much and they're curvified. I'll allow it.
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bobdaduck

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Post Thu Nov 04, 2010 7:26 pm

Re: November Level Design Contest Theme

healthpacks?
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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karamazovapy

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Post Thu Nov 04, 2010 7:50 pm

Re: November Level Design Contest Theme

Shhh! All of you!!

(any object whose right angles can't be removed may still be used)
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bobdaduck

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Post Thu Nov 04, 2010 8:54 pm

Re: November Level Design Contest Theme

We'll have to make some fixes on airlock then...
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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watusimoto

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Post Thu Nov 04, 2010 9:13 pm

Re: November Level Design Contest Theme

Amen, brother!
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Whittling While

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Post Fri Nov 05, 2010 1:06 pm

Re: November Level Design Contest Theme

bobdaduck wrote:We'll have to make some fixes on airlock then...

Oh dear. I believe you've just rendered that level ineligible for entry.
Premier Cloaker
"Time is an illusion; lunchtime, dually so."
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bobdaduck

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Post Fri Nov 05, 2010 1:41 pm

Re: November Level Design Contest Theme

Didn't either. I think we still don't know who made it.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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karamazovapy

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Joined: Tue Feb 23, 2010 7:52 pm

Post Fri Nov 05, 2010 2:48 pm

Re: November Level Design Contest Theme

bobdaduck wrote:I think we still don't know who made it.

Perhaps on some level, it has always existed.
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Whittling While

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Post Mon Nov 08, 2010 2:09 pm

Re: November Level Design Contest Theme

I thought that the level creators were displayed when the contest winners were posted. Wasn't Airlock's creator displayed as well?
Premier Cloaker
"Time is an illusion; lunchtime, dually so."
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watusimoto

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Post Mon Nov 08, 2010 2:11 pm

Re: November Level Design Contest Theme

Airlock is a "universal" level. It always existed. It always will.
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Whittling While

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Post Mon Nov 08, 2010 8:43 pm

Re: November Level Design Contest Theme

So, it's some kind of BitFighter map that was created by Paradoxical Space?Image
Premier Cloaker
"Time is an illusion; lunchtime, dually so."
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bobdaduck

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Post Mon Nov 08, 2010 9:26 pm

Re: November Level Design Contest Theme

I think it may have been created by square ships from an alternate dimension sent to our universe to initiate a hostile takeover. Its pretty cool.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
<<

Whittling While

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Post Tue Nov 09, 2010 2:16 pm

Re: November Level Design Contest Theme

We are the Squarg, resistance is futile.
Image
Premier Cloaker
"Time is an illusion; lunchtime, dually so."
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karamazovapy

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Joined: Tue Feb 23, 2010 7:52 pm

Post Tue Nov 09, 2010 4:40 pm

Re: November Level Design Contest Theme

You know, if we can get maps from just a few more people, we should have a really fun contest server this month...!

It's getting to be weekend time...now would be a great time to work on your contest entry!

The level submission deadline is THIS THURSDAY! Time is teeeaking, people! Send me levels!
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karamazovapy

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Post Tue Nov 16, 2010 1:14 pm

Re: November Level Design Contest Theme

I'm about to go into full level begging mode.
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Qui

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Post Tue Nov 16, 2010 2:00 pm

Re: November Level Design Contest Theme

I'll make one tomorrow! I promise! I've just been very busy with midterms.
Qui ckRime
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bobdaduck

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Post Tue Nov 16, 2010 4:46 pm

Re: November Level Design Contest Theme

I want to see that, _k.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Thu Nov 18, 2010 3:26 pm

Re: November Level Design Contest Theme

Anybody catch the sneak peek of the contest server? I'm still accepting level submissions until midnightish!
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Qui

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Post Thu Nov 18, 2010 3:30 pm

Re: November Level Design Contest Theme

Philosophy paper happened. Won't be able to finish something today... sorry. :\
Qui ckRime
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Thu Nov 18, 2010 6:22 pm

Re: November Level Design Contest Theme

ShadowX.loner wrote:We are the Squarg, resistance is futile.
Image



Sorry, but that ship has right angles, which is cheating and is automatically banned from joining this month's contest server.

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