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Julgust Contest Discussion

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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Fri Aug 05, 2011 12:02 am

Julgust Contest Discussion

Lots of entries this month! I've omitted levels that have been uploaded previously. Remember to keep your submissions anonymous and play nice!

Level Name - Gametype
Ace - Soccer
Bats - Hold the Flag
ctf_2fort - Capture the Flag
DEUCES ZC - Zone Control
Double Debris - Capture the Flag
Dual Rabbit - Rabbit
FireFlags - Nexus
Knrl Land! - Nexus
Little Green Men call it Xeeblor - Soccer
Moar Carrots 'n' Stuff - Rabbit
My Stapler - Bitmatch
Russian Roulette - Nexus
Team Nexus - Nexus
terminal - Retrieve
Tnzr Ville! - Rabbit
TWO bases - Hold the Flag
Two Routes - Retrieve
Zoo Wars - Capture the Flag
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sun Aug 07, 2011 1:38 pm

Re: Julgust Contest Discussion

Okay...I'll start.
Ace - Soccer
I like it. Open design. Just wished I liked ball carrying soccer more.

Bats - Hold the Flag
The blackout is cool, but the obstacles drive me batty.

ctf_2fort - Capture the Flag
Generally cool, but the spawning-on barriers makes stalemating too easy.

DEUCES ZC - Zone Control
I like the play style, but there's not much too it. Impossible with uneven teams.

Double Debris - Capture the Flag
Well designed. I dig it.

Dual Rabbit - Rabbit
Love the levelgen. Two rabbits are fun rabbits.

FireFlags - Nexus
I don't totally "get" this level. Kind of like the flagspawns, though.

Knrl Land! - Nexus
This one makes me rage. Totally don't get it.

Little Green Men call it Xeeblor - Soccer
It's a fun concept, but there seems to be a bit of wasted space.

Moar Carrots 'n' Stuff - Rabbit
The team rabbit death tax bums me out on this one. Good ideas, though.

My Stapler - Bitmatch
I sort of love this level. Not much to it, but rather brilliant.

Russian Roulette - Nexus
Looks nice from commander's view, but only the middle chamber matters.

Team Nexus - Nexus
Not much to it, but it works well enough for what it is.

terminal - Retrieve
Good retrieve. These aren't that common.

Tnzr Ville! - Rabbit
Death tax bums me out here, too. Like the bricks.

TWO bases - Hold the Flag
Cool idea, but the gameplay doesn't seem to work out the way I'd like. Maybe not enough people.

Two Routes - Retrieve
I hate slipzones and I hate you.

Zoo Wars - Capture the Flag
Love the animals. Don't love the gameplay.


Everybody write a review!!
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun Aug 07, 2011 2:56 pm

Re: Julgust Contest Discussion

I think the variety in maps is amazing! I'm not a very good reviewer, but here are some thoughts:

Ace - Soccer
Nice clean and well-designed map. Soccer has never been a favorite of mine.

Bats - Hold the Flag
Hard map. Maybe fewer obstacles would be good. Fast gameplay, though.

ctf_2fort - Capture the Flag
This map has an exploit that let's you get the flag on the spawning barriers.

DEUCES ZC - Zone Control
Simple, clean map.

Double Debris - Capture the Flag
Argh the corners! Decent CTF map.

Dual Rabbit - Rabbit
Fun map. I like that the rabbits can kill each other.

FireFlags - Nexus
This level makes me think of Frankenstein's monster.

Knrl Land! - Nexus
This level, I think, really hit the mark on what it was going for: Anger.

Little Green Men call it Xeeblor - Soccer
Artistic Map. Simple gameplay.

Moar Carrots 'n' Stuff - Rabbit
Lots of death here.

My Stapler - Bitmatch
This level caught me totally off guard - I couldn't stop laughing when I first saw it.

Russian Roulette - Nexus
If more than one player is on a team, then the center is easy to take and hold. Interesting idea.

Team Nexus - Nexus
Good simple level that offers competitive gameplay

terminal - Retrieve
Very well balanced level for the game type. I was impressed.

Tnzr Ville! - Rabbit
Another artistic map. Whichever team dies the most loses.

TWO bases - Hold the Flag
Neat design. Needs at least 3 or 4 players per team, though.

Two Routes - Retrieve
I like the two routes. It's super easy to stalemate with teams of comparable skill, however.

Zoo Wars - Capture the Flag
Gameplay is too simple. But the animals made me laugh. Kind of fun.
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Qui

User avatar

Posts: 150

Joined: Thu Mar 11, 2010 12:44 pm

Post Sun Aug 07, 2011 8:55 pm

Re: Julgust Contest Discussion

Hey guys. I wrote some review type things. I haven't really played the levels enough to have valid opinions, but I offer them anyway. As one consequence, a lot of them talk about the visual design aspects a lot. (Pro tip: make your levels look nice!) Anyway, some of these weren't mentioned by _k, so maybe they are filler or disqualified or something. I don't know. Also, please criticize everything I write.

Ace - Soccer
It is functional, which is good for a soccer level, especially considering that there are two footballs. Visual style is mostly defaultesque, which works just fine. A solid entry.

Bats - Hold the Flag
This is a very interesting map to look at. The minimal barrier layout compliments the starless effect. Gameplay wise, all the black makes things a bit confusing. Definitely creative.

CTF-Back2Back - Capture the Flag
The other two posts don't mention this. Is this because the level is extremely simple, or is there some other reason? Whatever the case, there isn't a whole lot to say about this one.

ctf_2fort - Capture the Flag
This level seems rather simple in design, although the large amount of barriers make for interesting gameplay. It does have that flag bug, but that seems sort of minor to me. Taken seriously, this could be quite fun with enough players.

Cubical - Capture the Flag
Another map that the others didn't mention. Are these fillers? Anyway, the gameplay is fairly standard. The most interesting aspect is the visual design, which seems curiously eclectic for a very rectangular theme.

DEUCES ZC - Zone Control
I like this level quite a lot, because while it is extremely small, it plays out well, an especially significant feat considering the use of team flags. It feels almost like a ctf. Polished and deliberate.

Double Debris - Capture the Flag
Of all this contest's entries, I like the visual design of this one best. The sharpness, it is so... sharp! Gameplay is what you might expect, like a slightly more linear galaxy crossover or something, which works well considering the geometric ambition.

Dual Rabbit - Rabbit
I do enjoy a rabbit level, and this one is a fine example. The levelgen seems to work well, although the deadends can be a bit frustrating. Obviously this works better with more than a few players.

FireFlags - Nexus
An ambitious nexus level. I like the nexuses themselves, but some of the levelgen objects are somewhat sloppy. I've seen holes in the outside wall. Also the speedzone is a bit off. Could do with some polishing.

Knrl Land! - Nexus
At first this was just stupid, but now I see that it is, in reality, a profound deconstruction of the hypocritically intellectualized metaculture of bitfighter stage arrangement. That, and hilarious.

Little Green Men call it Xeeblor - Soccer
I have to say, I'm really looking forward to all the awesome ways slippery zones can be implemented. This doesn't seem like one of those. A good stab, but there seems to be a lot that wasn't well thought through.

Moar Carrots 'n' Stuff - Rabbit
I am a bit wary of two-team rabbit levels, but as far as I can tell the dynamics of this map are solid enough. I also like the artistic use of text items.

My Stapler - Bitmatch
Someone was obviously deeply inspired when making this piece of true art. I should add that the gameplay works, except for a badly placed teleporter. But hey, who would care that much about a simple bug?

Russian Roulette - Nexus
Like the stapler, this is essentially a joke. It looks alright, though.

Speed Leaf - Capture the Flag
Here's another that didn't get mentioned. I don't know why. Small, speedzone-infested maps like this don't always work. This one does work, and surprisingly well. Hectic and amusing.

Team Nexus - Nexus
Another extremely simple level that runs surprisingly well. Team nexus usually works as long as camping can be avoided, which this level does by being small and having a couple of nice speedzones. Engineer also works well, because it is hard but worthwhile to set up a base without precluding your enemies from scoring.

terminal - Retrieve
Gameplay is very solid here. The map is rather small, but there are good sideroutes and forcefields and things. The design is quite cool, although all the random words are a bit strange. Well constructed.

Tnzr Ville! - Rabbit
Several things about this level confuse me. One is the design. I like the bricks, but all the gravestone things are kind of weird. The gameplay is a bit unusual as well. I'm not totally convinced it works as it was intended to. Ambitious, and unusual. Also, can anyone confirm if there actually is a levelgen or not?

TWO bases - Hold the Flag
A really great example of defaultesque visual design, although perhaps a bit more variation would be nice. Gameplay is good, and the application of the future gadget #2 - rotating speed zones is very strong. Ordinary and unheard of.

Two Routes - Retrieve
The gameplay is based on a really good idea, splitting the game in to two sections. Execution could be a bit stronger, and again I'm not totally convinced this is the best way to use slippery zones. Things get a bit bottlenecked between the bases. Still, creative and stuff.

Zoo Wars - Capture the Flag
I can't honestly say there is anything to the gameplay of this level, but the animals are awesome. It's just fun to look at. I would really like to see more people adding text art like this to their levels. Also, does anyone else think the wolf looks more like an anteater?
Qui ckRime
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sun Aug 07, 2011 9:27 pm

Re: Julgust Contest Discussion

karamazovapy wrote:Lots of entries this month! I've omitted levels that have been uploaded previously.

I can also confirm that any levels listed as utilizing levelgens, do, in fact, use levelgens. I cannot confirm whether they work as intended.

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