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Bugs For Version 017a
Posted:
Sun Apr 01, 2012 3:42 pm
by BlackBird
Bug #1:
look very closely at the different commands and their descriptions.
Re: Bugs For Version 017a
Posted:
Sun Apr 01, 2012 3:54 pm
by raptor
Hehe, the password commands descriptions are out of sync... I go fix now.
Also, thanks for starting the bug thread! :]
Re: Bugs For Version 017a
Posted:
Sun Apr 01, 2012 4:04 pm
by BlackBird
Your welcome!
Re: Bugs For Version 017a
Posted:
Sun Apr 01, 2012 4:16 pm
by BlackBird
Is energy supposed to load in an enemy loadout?
Re: Bugs For Version 017a
Posted:
Sun Apr 01, 2012 4:22 pm
by raptor
Yes. That was a bug of 016. Energy still loads in enemy load-out zone, but at only 90% rate (I think.)
Re: Bugs For Version 017a
Posted:
Wed Apr 04, 2012 3:15 pm
by Cracatoa
I found a bug where the game crashes if you try to paste a force field in the level editor. I was pasting multiple at the time so it may just happen when pasting more than one. I'm using windows seven.
Re: Bugs For Version 017a
Posted:
Thu Apr 05, 2012 12:38 am
by watusimoto
That sucks, we'll try to get it fixed. In the meantime, I just wanted to make sure you knew that there is an autosave file where you can grab the latest copy of whatever you were editing in the levels folder. You need to retrieve it before you start editing another level, as it gets overwritten every time you make a change to a level.
Re: Bugs For Version 017a
Posted:
Sun Apr 15, 2012 5:20 pm
by bobdaduck
confirming the pasting forcefields bug. you can't copy-paste forcefields right now. Turrets work fine.
Re: Bugs For Version 017a
Posted:
Tue May 01, 2012 6:49 pm
by CleverBot
Raptor said in the past that he would fix the ability to have names with only spaces (aka: nonames). It's obviously not blocked.
Re: Bugs For Version 017a
Posted:
Fri May 11, 2012 9:16 am
by raptor
Forcefield editor crash is fixed in 017b.
Sorry BB, the command ordering problem didn't make it into 017b... but hopefully it isn't too critical