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Bugs For Version 017a

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BlackBird

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Post Sun Apr 01, 2012 3:42 pm

Bugs For Version 017a

Bug #1:
Image
look very closely at the different commands and their descriptions.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun Apr 01, 2012 3:54 pm

Re: Bugs For Version 017a

Hehe, the password commands descriptions are out of sync... I go fix now.

Also, thanks for starting the bug thread! :]
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BlackBird

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Post Sun Apr 01, 2012 4:04 pm

Re: Bugs For Version 017a

Your welcome!
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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BlackBird

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Post Sun Apr 01, 2012 4:16 pm

Re: Bugs For Version 017a

Is energy supposed to load in an enemy loadout?
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun Apr 01, 2012 4:22 pm

Re: Bugs For Version 017a

Yes. That was a bug of 016. Energy still loads in enemy load-out zone, but at only 90% rate (I think.)
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Cracatoa

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Post Wed Apr 04, 2012 3:15 pm

Re: Bugs For Version 017a

I found a bug where the game crashes if you try to paste a force field in the level editor. I was pasting multiple at the time so it may just happen when pasting more than one. I'm using windows seven.
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watusimoto

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Post Thu Apr 05, 2012 12:38 am

Re: Bugs For Version 017a

That sucks, we'll try to get it fixed. In the meantime, I just wanted to make sure you knew that there is an autosave file where you can grab the latest copy of whatever you were editing in the levels folder. You need to retrieve it before you start editing another level, as it gets overwritten every time you make a change to a level.
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bobdaduck

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Post Sun Apr 15, 2012 5:20 pm

Re: Bugs For Version 017a

confirming the pasting forcefields bug. you can't copy-paste forcefields right now. Turrets work fine.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

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CleverBot

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Post Tue May 01, 2012 6:49 pm

Re: Bugs For Version 017a

Raptor said in the past that he would fix the ability to have names with only spaces (aka: nonames). It's obviously not blocked.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Fri May 11, 2012 9:16 am

Re: Bugs For Version 017a

Forcefield editor crash is fixed in 017b.

Sorry BB, the command ordering problem didn't make it into 017b... but hopefully it isn't too critical :)

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