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Disconnect with many players on a server

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amgine

Posts: 1280

Joined: Thu Apr 19, 2012 2:57 pm

Post Tue Aug 04, 2015 7:09 pm

Disconnect with many players on a server

I had a thought with more teleporters and less spawn time will having to many ships entering and exiting teleporters at once kick everyone out of the room ?
Bitfighter Forever.
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raptor

Posts: 997

Joined: Mon Oct 11, 2010 9:03 pm

Post Tue Aug 04, 2015 8:27 pm

Re: Teleporter Delay

It shouldn't. If it does, then that would be a bug.
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amgine

Posts: 1280

Joined: Thu Apr 19, 2012 2:57 pm

Post Wed Aug 05, 2015 10:17 am

Re: Teleporter Delay

Ok sorry was concerned about potential overflow its notable if teleports will be adjustable If we alow true 0 teleports which I want to make sure it doesnt crash should that be hard ?
Bitfighter Forever.
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Fordcars

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Posts: 968

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Wed Aug 05, 2015 10:29 am

Re: Teleporter Delay

I don't think teleporters will affect that, but we'll have to see why some people get kicked out (server crashes?) when there are too many players I guess
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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raptor

Posts: 997

Joined: Mon Oct 11, 2010 9:03 pm

Post Wed Aug 05, 2015 10:57 am

Re: Teleporter Delay

It's already been determined there will be no 0 delay teleporters. They don't and can't exist.

As for kicking people, is this an actual bug somewhere? Too many players results in kicks?
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amgine

Posts: 1280

Joined: Thu Apr 19, 2012 2:57 pm

Post Wed Aug 05, 2015 12:53 pm

Re: Teleporter Delay

Yes there was a case where 30+ people were in a room and it kept spitting everyone out into the lobby.

Maybe make room limit 20 for now ?
Bitfighter Forever.
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Fordcars

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Posts: 968

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Wed Aug 05, 2015 1:06 pm

Re: Disconnect with many players on a server

Yeah I think their server was crashing though (I think)
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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amgine

Posts: 1280

Joined: Thu Apr 19, 2012 2:57 pm

Post Wed Aug 05, 2015 1:37 pm

Re: Disconnect with many players on a server

Can we prunbe this and remove teh unrelvent posts about teleporter delay :P

It happened when teh planet nova group came to bitfighter there were to many poeple on one server and the "room"? crashed kicking out everyone to the lobby this happened several times.
Bitfighter Forever.
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Quartz

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Posts: 858

Joined: Thu Jun 17, 2010 12:14 am

Location: Commie California

Post Wed Aug 05, 2015 2:17 pm

Re: Teleporter Delay

raptor wrote:It's already been determined there will be no 0 delay teleporters. They don't and can't exist.

Too many (totally not intentional) kaen test crashes.
Exploits of Quartz and bobdaduck - My maps on Pleiades
Current self-serving quote:
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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amgine

Posts: 1280

Joined: Thu Apr 19, 2012 2:57 pm

Post Wed Aug 05, 2015 2:53 pm

Re: Disconnect with many players on a server

It was a couple of within the last couple of months I forget teh day the server was named pb for planet bravo which is a chidlrens programming camp.

Im not 100% sure I think it may of been somewhere between 30-60 players this was happening.
Bitfighter Forever.

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