FAQ  •  Register  •  Login

Bitfighter.ini help.

Forum rules
This forum is for technical discussion only. If you are interested in gameplay or client-side issues, please post in Bitfighter Features.
<<

Opti

User avatar

Posts: 234

Joined: Tue Sep 20, 2011 7:09 pm

Location: Footie's pantry

Post Tue Feb 12, 2013 7:54 pm

Bitfighter.ini help.

I tried to add stuff to my server. It didn't work. Like getting rid of the stars and getting classic sounds. HALP.
i got a rattlesnake gun.
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Sat Feb 16, 2013 11:28 am

Re: Bitfighter.ini help.

Euh, can you like write what error message showed up?

If you remove stars in Bitfighter, only you won<t see them anymore, but the other players will see stars and classic sounds etc

If you wan<t to change stuff in your server, I recommend you get the source code of Bitfighter, modify it, and host a server with your modified Bitfighter
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Fri Feb 22, 2013 6:45 pm

Re: Bitfighter.ini help.

you dont have to chage the ource code jsut chage the ini also if you made even a small typo it can break it so be carefull and its client ided not server sided........
Bitfighter Forever.
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Sat Feb 23, 2013 4:26 pm

Re: Bitfighter.ini help.

The thing is if you change the source code most of your modifications will be server side so everyone will be affected by them.,
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Sat Feb 23, 2013 8:32 pm

Re: Bitfighter.ini help.

yes but if you do somthing the others dont have there is compatibikty issues and lots of crashes.......

so think client sided is better.
Bitfighter Forever.
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Sun Feb 24, 2013 6:25 pm

Re: Bitfighter.ini help.

Some modifications work very well server side :P

Like, for example, the Infinite Energy "hack" that was made with Xcheat on Zap!
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

kaen

User avatar

Posts: 209

Joined: Thu Jun 14, 2012 11:54 am

Post Sun Feb 24, 2013 6:38 pm

Re: Bitfighter.ini help.

To get different sounds just copy over the old sound/music files and rename them to the current ones.

To get rid of the stars you will have to build your own client after deleting this line in UIGame.cpp: (around line 1900)

  Code:
drawStars(1.0, position, visExt * 2);


You can not disable stars for other people. They would have to use a modded client as well.

There are handy guides to building from source.
bobdaduck wrote:Next, the moon!

└────────┘
⎈⎈⎈⎈
┌────────┐
<<

Santiago ZAP

User avatar

Posts: 317

Joined: Sat May 14, 2011 8:05 am

Post Sat Mar 02, 2013 9:13 pm

Re: Bitfighter.ini help.

Fordcars wrote:Some modifications work very well server side :P

Like, for example, the Infinite Energy "hack" that was made with Xcheat on Zap!

IT HAD HACKS? OMFGZ
:zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance:
<<

amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Sat Mar 02, 2013 9:54 pm

Re: Bitfighter.ini help.

yes i played a game that sam made where not only was the energy hacked he could move all the walls around.
Bitfighter Forever.

Return to Technical Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron