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Disconnect with many players on a server

PostPosted: Tue Aug 04, 2015 7:09 pm
by amgine
I had a thought with more teleporters and less spawn time will having to many ships entering and exiting teleporters at once kick everyone out of the room ?

Re: Teleporter Delay

PostPosted: Tue Aug 04, 2015 8:27 pm
by raptor
It shouldn't. If it does, then that would be a bug.

Re: Teleporter Delay

PostPosted: Wed Aug 05, 2015 10:17 am
by amgine
Ok sorry was concerned about potential overflow its notable if teleports will be adjustable If we alow true 0 teleports which I want to make sure it doesnt crash should that be hard ?

Re: Teleporter Delay

PostPosted: Wed Aug 05, 2015 10:29 am
by Fordcars
I don't think teleporters will affect that, but we'll have to see why some people get kicked out (server crashes?) when there are too many players I guess

Re: Teleporter Delay

PostPosted: Wed Aug 05, 2015 10:57 am
by raptor
It's already been determined there will be no 0 delay teleporters. They don't and can't exist.

As for kicking people, is this an actual bug somewhere? Too many players results in kicks?

Re: Teleporter Delay

PostPosted: Wed Aug 05, 2015 12:53 pm
by amgine
Yes there was a case where 30+ people were in a room and it kept spitting everyone out into the lobby.

Maybe make room limit 20 for now ?

Re: Disconnect with many players on a server

PostPosted: Wed Aug 05, 2015 1:06 pm
by Fordcars
Yeah I think their server was crashing though (I think)

Re: Disconnect with many players on a server

PostPosted: Wed Aug 05, 2015 1:37 pm
by amgine
Can we prunbe this and remove teh unrelvent posts about teleporter delay :P

It happened when teh planet nova group came to bitfighter there were to many poeple on one server and the "room"? crashed kicking out everyone to the lobby this happened several times.

Re: Teleporter Delay

PostPosted: Wed Aug 05, 2015 2:17 pm
by Quartz
raptor wrote:It's already been determined there will be no 0 delay teleporters. They don't and can't exist.

Too many (totally not intentional) kaen test crashes.

Re: Disconnect with many players on a server

PostPosted: Wed Aug 05, 2015 2:53 pm
by amgine
It was a couple of within the last couple of months I forget teh day the server was named pb for planet bravo which is a chidlrens programming camp.

Im not 100% sure I think it may of been somewhere between 30-60 players this was happening.