Disconnect with many players on a server
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This forum is for technical discussion only. If you are interested in gameplay or client-side issues, please post in Bitfighter Features.
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I had a thought with more teleporters and less spawn time will having to many ships entering and exiting teleporters at once kick everyone out of the room ?
Bitfighter Forever.
Re: Teleporter Delay
It shouldn't. If it does, then that would be a bug.
Re: Teleporter Delay
Ok sorry was concerned about potential overflow its notable if teleports will be adjustable If we alow true 0 teleports which I want to make sure it doesnt crash should that be hard ?
Bitfighter Forever.
Re: Teleporter Delay
I don't think teleporters will affect that, but we'll have to see why some people get kicked out (server crashes?) when there are too many players I guess
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Teleporter Delay
It's already been determined there will be no 0 delay teleporters. They don't and can't exist.
As for kicking people, is this an actual bug somewhere? Too many players results in kicks?
As for kicking people, is this an actual bug somewhere? Too many players results in kicks?
Re: Teleporter Delay
Yes there was a case where 30+ people were in a room and it kept spitting everyone out into the lobby.
Maybe make room limit 20 for now ?
Maybe make room limit 20 for now ?
Bitfighter Forever.
Re: Disconnect with many players on a server
Yeah I think their server was crashing though (I think)
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Disconnect with many players on a server
Can we prunbe this and remove teh unrelvent posts about teleporter delay
It happened when teh planet nova group came to bitfighter there were to many poeple on one server and the "room"? crashed kicking out everyone to the lobby this happened several times.
It happened when teh planet nova group came to bitfighter there were to many poeple on one server and the "room"? crashed kicking out everyone to the lobby this happened several times.
Bitfighter Forever.
Re: Teleporter Delay
raptor wrote:It's already been determined there will be no 0 delay teleporters. They don't and can't exist.
Too many (totally not intentional) kaen test crashes.
† Exploits of Quartz and bobdaduck - Pleiades Maps †
† 19-year-old Quartz mad about lawn removal †
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Re: Disconnect with many players on a server
It was a couple of within the last couple of months I forget teh day the server was named pb for planet bravo which is a chidlrens programming camp.
Im not 100% sure I think it may of been somewhere between 30-60 players this was happening.
Im not 100% sure I think it may of been somewhere between 30-60 players this was happening.
Bitfighter Forever.
10 posts
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